RPZip wrote:
Quote:
if you have +hit gear, you will reduce the mob's chance to dodge, block and parry. this allows you to increase your [hit+crit] to above 19.2%.
*blink*
No. No, it won't.
then what in hell's name does it do after the nerf? i already asked this in another thread, i'm stumped. from what i understand it still has the effects of reducing block, dodge, parry, miss. so it is a counter to defense skill. and it has lost the ability to reduce the severity of glancing blows. i'm pretty sure i saw a blue post about the latter, because they wanted to stop well-geared players from fighting mobs a lot above their level. but if they took away the first too, then weapon skill does nothing at all now. hard to believe.
very good calculation there, rp, thanks for writing it up. and also a good point about generating extra rage.
note: you could not reduce the number of glancing blows even before the patch, just the severity. with +10 sword skill it would still be a glancing in the table (40% chance), but it would hit for 100% dmg, effectively reducing damage lost to zero. but the table would still be the same.