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sword spec worthless?Follow

#27 Dec 25 2006 at 2:33 AM Rating: Decent
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RPZip wrote:
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if you have +hit gear, you will reduce the mob's chance to dodge, block and parry. this allows you to increase your [hit+crit] to above 19.2%.


*blink*

No. No, it won't.

then what in hell's name does it do after the nerf? i already asked this in another thread, i'm stumped. from what i understand it still has the effects of reducing block, dodge, parry, miss. so it is a counter to defense skill. and it has lost the ability to reduce the severity of glancing blows. i'm pretty sure i saw a blue post about the latter, because they wanted to stop well-geared players from fighting mobs a lot above their level. but if they took away the first too, then weapon skill does nothing at all now. hard to believe.

very good calculation there, rp, thanks for writing it up. and also a good point about generating extra rage.

note: you could not reduce the number of glancing blows even before the patch, just the severity. with +10 sword skill it would still be a glancing in the table (40% chance), but it would hit for 100% dmg, effectively reducing damage lost to zero. but the table would still be the same.
#28 Dec 25 2006 at 4:11 AM Rating: Good
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1,392 posts
So far all blizzard have released about Weapon Skill is that 1 Weapon Skill Point equates to 0.1% crit, they haven't confirmed if it's still an 'anti-defense' trait and the reports from beta are unfortunately very conflicting.

I think its a case of wait for the evidence to pile up at the moment.
#29 Dec 25 2006 at 1:55 PM Rating: Good
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then what in hell's name does it do after the nerf?


Each %hit replaces one miss event (a PURE miss - not a dodge or parry, but an actual miss) with a hit event. This means that for 2H/Special Attacks you can reach your 'hit cap' quite quickly, since even against L63 mobs 6% hit assures that you won't miss with anything other than Dual Wield White Damage.

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i already asked this in another thread, i'm stumped. from what i understand it still has the effects of reducing block, dodge, parry, miss. so it is a counter to defense skill. and it has lost the ability to reduce the severity of glancing blows. i'm pretty sure i saw a blue post about the latter, because they wanted to stop well-geared players from fighting mobs a lot above their level. but if they took away the first too, then weapon skill does nothing at all now. hard to believe.


Weapon Skill adds .1% Crit per point against higher level mobs as per the patch notes. It no longer reduces their parry/dodge/block or increases your %hit/%crit slightly.

Yeah, you read the ".1% Crit" part accurately. It's almost 100% worthless.

From the patch notes;

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Weapon Skill now does the following:

* Weapon skill will no longer reduce the percentage damage lost due to glancing.
* The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.


Wooooo-hooooo!

I'll admit that I don't think real heavy parsing has been done on this yet (since, y'know, a .4% reduction in parry/dodge/block rates would be rather hard to measure) but it's quite observable that if you mouseover your crit rate adding weapon skill no longer increases your critical strike chance against equal-level players/mobs. Between that and the patch notes, the rest of the changes are, unfortunately, just implied.

Quote:
note: you could not reduce the number of glancing blows even before the patch, just the severity. with +10 sword skill it would still be a glancing in the table (40% chance), but it would hit for 100% dmg, effectively reducing damage lost to zero. but the table would still be the same.


True, but the multipliers would have been different. You're right, though.
#30 Dec 25 2006 at 2:50 PM Rating: Decent
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oh dear, my bad. i made a typo in the original post. i meant +skill all along. i know what +hit does, you are absolutely correct, rp. sorry about the confusion lads, and thanks for the input.

anyway, if it is ONLY 0.1% crit for 1 weapon skill, this has several consequences:

a) it becomes nearly completely useless and would be the last stat choice you'd go for.
b) there is no real counter/opposite for defense skill.
c) glancing blows cannot be reduced anymore (this i knew all along from a blue post).

the whole block/dodge/parry/miss issue is not mentioned in your second-last quote, rp, so i'll really want to see some log parsing before i take anything for given. thanks for all your input though.

how did +skill add to crit in the old system? (just curious).
#31 Dec 25 2006 at 3:00 PM Rating: Good
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how did +skill add to crit in the old system? (just curious).


Well, ignoring the glancing blow reduction for the moment... it was basically the inverse of +DEF.

Each point of +Skill granted you;

.04% Less Chance To Be Dodged
.04% Less Chance To Be Parried
.04% Less Chance To Be Blocked
.04% +Hit
.04% +Crit

Ignoring the Block chance for the moment, this would give you a combined 1% more damage for every 6.25 points of +Skill (combined .25% Hit/Crit/-Parry/-Dodge)... which was interesting, but not nearly as significant as the glancing blow reduction, which was huge.

You'd go from hitting for 70% damage on 40% of your attacks to hitting for 100% damage on those 40% attacks... to bring back Groucho;

.055 * 0 + .4 * 1 + .295 * 1 + .25 * 2 = 1.195, compared to 1.075 under the pre-Glancing reduction numbers. This is a ~14.5% increase in damage done and would greatly increase rage consistancy for Warriors, which is pretty huge.

*shrug* Removing the +Skill was a terrible idea IMO since the stat is now worthless (and the talents that include it, like Weapon Mastery and Weapon Expertise, are now basicially a wasted spot) but there's not much to be done. =/
#32 Dec 25 2006 at 3:18 PM Rating: Good
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The only plus point(if it can truly be called that) is that at least blizzard seem to be lining up changes for the +skill talents, with the rogues leading the bill.

The big question now is when will those changes come through, and for warriors will they leave off fixing the disarm bug until they change the Weapon Mastery talent?
#33 Dec 25 2006 at 7:14 PM Rating: Decent
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2,588 posts
RPZip wrote:
Quote:
how did +skill add to crit in the old system? (just curious).


Well, ignoring the glancing blow reduction for the moment... it was basically the inverse of +DEF.

Each point of +Skill granted you;

.04% Less Chance To Be Dodged
.04% Less Chance To Be Parried
.04% Less Chance To Be Blocked
.04% +Hit
.04% +Crit

Ignoring the Block chance for the moment, this would give you a combined 1% more damage for every 6.25 points of +Skill (combined .25% Hit/Crit/-Parry/-Dodge)... which was interesting, but not nearly as significant as the glancing blow reduction, which was huge.

You'd go from hitting for 70% damage on 40% of your attacks to hitting for 100% damage on those 40% attacks... to bring back Groucho;

ah ok. i thought that table was like that but without the + 0.04% crit. but it does make sense when you look at def.

i knew everything else (see the wording of my question), but thanks for the reply. =)
RPZip wrote:
.055 * 0 + .4 * 1 + .295 * 1 + .25 * 2 = 1.195, compared to 1.075 under the pre-Glancing reduction numbers. This is a ~14.5% increase in white damage done and would greatly increase rage consistancy for Warriors, which is pretty huge.

FTFY. if you approximate white damage as 50% of total damage, your total dps would increase by around 8-9% (because of the slight dodge/parry/etc. boni on your special attacks). and your threat would increase a tad more than that, because you would miss a bit less on your threat generating abilities. but now i'm nitpicking ;-)
RPZip wrote:
*shrug* Removing the +Skill was a terrible idea IMO since the stat is now worthless (and the talents that include it, like Weapon Mastery and Weapon Expertise, are now basicially a wasted spot) but there's not much to be done. =/

qft.

again, it's great fun to theorycraft with you!
#34 Dec 25 2006 at 7:50 PM Rating: Good
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FTFY. if you approximate white damage as 50% of total damage, your total dps would increase by around 8-9% (because of the slight dodge/parry/etc. boni on your special attacks). and your threat would increase a tad more than that, because you would miss a bit less on your threat generating abilities. but now i'm nitpicking ;-)


True, although it's hard to tell with Warriors. If the change allows you to, say, keep Whirlwind on cooldown whenever it comes up and when you couldn't before it's a _huge_ jump. If you were already keeping Whirlwind?mortal Strike for an Arms warrior on cooldown then the overall DPS increase will be smaller, although still quite significant (since you can now work in Hamstrings and make sure that it is _always_ 100% on cooldown, rather than sometimes having to wait).

For Rogues the math is much more straightforward. For Naxx-geared players, at least pre-patch, I know that white damage accounted for something like ~60% of their damage done from a variety of Rogues I asked. Adding in +skill (or subtracting it) causes that number to jump around quite a bit. Post-patch it's usually something more like 55% or so for most of my guild's Rogues.

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again, it's great fun to theorycraft with you!


Likewise. Theorycraft ftw!
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