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What are hero classes anyways?Follow

#1 Dec 21 2006 at 7:03 PM Rating: Decent
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I've never played the first three Warcraft games, if that helps.
#2 Dec 21 2006 at 8:45 PM Rating: Decent
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It was an idea that Blizzard apparently threw out there at the beginning of the game.

The devs are no longer pursuing this idea. Exactly what they are, we don't know, because they haven't been developed and the devs haven't divulged any information on what they are.

#3 Dec 22 2006 at 12:42 AM Rating: Decent
Let's see:

1st Expansion: Outlands - level 70
2nd expansion: Northrend - level 80
3rd expansion: Southern continent - level 90
4th expansion: ?? - maybe we will see hero classes here in about five years.
#4 Dec 22 2006 at 12:53 AM Rating: Decent
I think I remember hearing the idea back in beta. I don't remember if they assigned it to a certain level. But the idea was that you hit the needed level, probably do some specific quests, and you will be recognized as a "hero" and get some special abilities.

People that know more about the warcraft storyline could probably name some heros, but apparently NE hunter or Orc warrior would be well known heros, and i assume every other combination would get something unique.

It excited some people, but like a lot of things mentioned in beta, it never happened.
#5 Dec 22 2006 at 2:48 AM Rating: Decent
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As Webjunky said, it was a concept that was thrown about when WoW was launched. From what I've garnered, basically it was the way to advance after you hit the level cap. You would get a couple of options based on your race and class. If you've ever played Dungeons and Dragons (3rd edition or later), it was kind of like prestige classes.

Again, it's not something that's even in development. I seem to remember reading somewhere, after a rumor surfaced that hero classes were going to be in the BC expansion, that the devs have said they are definitely not pursuing this concept currently. I can imagine why: they've spent two years balancing the existing classes, and adding even one new class to the mix would change that balance.
#6 Dec 22 2006 at 7:03 AM Rating: Decent
Mainly, it was a myth created by BlizzDev's to distract people from the problems they encountered in the actual game. It was always a "work in progress", hanged around the "in the development" section of Blizz website, along with siege weapons for AV btw, and the estimated deadline was always the patch after next one.

When the news about the expansion came out, everyone happily forgot about them in the rush of heated discussion on whether the new alliance race will be Worgen or Menbearpigs.
#7 Dec 22 2006 at 7:35 AM Rating: Decent
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4,297 posts
hero classes = firefighter schools, police acadamies, and mursing programs

wakka wakka wakka
#8 Dec 22 2006 at 7:46 AM Rating: Decent
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3,114 posts
Shadowstray wrote:
It was always a "work in progress", hanged around the "in the development" section of Blizz website, along with siege weapons for AV.


Wow, that'd be kinda cool, really.
#9 Dec 22 2006 at 8:09 AM Rating: Decent
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Shadowstray wrote:
Menbearpigs.


That's so sexist. That does it! I'm petitioning Al Gore right now to have him change it to Personbearpig.
#10 Dec 22 2006 at 8:25 AM Rating: Decent
Quote:
The hero class that I know might be those stones that shape like people
when you walk inside of stormwind.


Called STATUES? ;p
#11 Dec 22 2006 at 8:25 AM Rating: Decent
Duh.

Double post.

Edited, Dec 22nd 2006 11:43am by Vitos
#12 Dec 22 2006 at 8:47 AM Rating: Excellent
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Quote:
I seem to remember reading somewhere, after a rumor surfaced that hero classes were going to be in the BC expansion, that the devs have said they are definitely not pursuing this concept currently.


I read a blue post about that some time back. Basically the game has evolved in a different direction and the concept of hero classes, as they had thought to develop them, no longer fit into the game.

Anybody who has ever written a short story should easily relate to that. *smiles*

Quote:
Mainly, it was a myth created by BlizzDev's to distract people from the problems they encountered in the actual game. It was always a "work in progress", hanged around the "in the development" section of Blizz website, along with siege weapons for AV btw, and the estimated deadline was always the patch after next one.


That is an extremely cynical view of the topic. Is it true? Who knows? But I don’t share that view.
#13 Dec 22 2006 at 8:50 AM Rating: Good
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There used to be a ton of speculation about hero classes; people always love to speculate on things about which there is scant information. They were to be loosely based upon lore, previous WC games, and things you see from the game itself. Let's see if I get this straight...

For each class, there would be three possible hero classes. Each would follow a certain talent tree further. For example, if you were a Paladin who became a "Mountain King" (I think that was one of the ideas thrown around), you would gain an extended Protection tree. It would basically add those extra two tiers to your current tree, which you could then spend points in. I remember that there was also a bit of variance based on race, too. For example, Troll Mages would become Hydromancers (Frost), while Gnomes would be Archmages (Arcane). Humans would be either Archmages or Pyromancers. I was upset when this idea was out, because as a gnome mage, arcane was my least favorite tree :-P

I'm trying to remember other class/race combos...
Shadow Priests became Necromancers... maybe Warlocks, too?
Warlocks could become Blood Mages (this raised problems, because first of all, a blood mage ain't a warlock, it's a mage, and second of all, mages felt this stepped way too much into their domain).
Rogues could be Assassins, and a couple of others (they had really cool names, it's too bad I don't remember them).
Paladins were, I think, Mountain Kings (Protection), Templars (Holy), or Crusaders (Retribution). I had a Paladin and a Mage, so I paid most attention to those classes for info.
I think Druids would be something like Archdruids (Balance), Druid of the Claw (Feral), or Keepers of the Grove (Restoration)

OH! And I think one of the rumors said that depending on the race/class combo, you might end up with different classes as the same hero class. Like a rogue could become a Demon Hunter, but so could a hunter.

There were other hero classes, like Blademaster (Orc warriors), a bunch of sinister offshoots for rogues, and many other ideas. But that was the most coherent rumor that I heard.


It seemed like a fun idea, but like all fun ideas (Worgen from Gilneas, restored Gnomeregan, Ashbringer from a few months ago, etc), they don't amount to anything until Blizzard acts upon them.
#14 Dec 22 2006 at 9:16 AM Rating: Good
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You remember the old cartoons where someone would lead a horse/donkey/mule with a carrot on a stick? The old visual representation of leading someone on with the promise of something they really want at the end.


So does Blizzard.
#15 Dec 22 2006 at 9:18 AM Rating: Decent
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ohmikeghod the Venerable wrote:
Let's see:

1st Expansion: Outlands - level 70
2nd expansion: Northrend - level 80
3rd expansion: Southern continent - level 90
4th expansion: ?? - maybe we will see hero classes here in about five years.



I honestly hope they DO NOT decide to increase the level cap at evey expansion (which are supposedly coming out on a yearly basis).

Is this a standard practice (raising the level cap at every expansion) for other MMORPGs?
#16 Dec 22 2006 at 9:28 AM Rating: Decent
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Hero classes would be similar to what they did with the Jedi in the original version of Star Wars Galaxies. After you have made it to end game you would have the ability to unlack some sort of special ability that would make you character much stonger than the average joe.

Frankly I hope it never happens, I think you would have the same problems that SWG did. SWG eventually had to completely revamp the entire game, of course they had a whole bunch of other underlying problems in there as well.

None the less, it would create to large of an imbalance. I would much rather see the devs time and effort going to projects that everyone can benefit from.
#17 Dec 22 2006 at 9:34 AM Rating: Good
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CaptainOmelette wrote:
You remember the old cartoons where someone would lead a horse/donkey/mule with a carrot on a stick? The old visual representation of leading someone on with the promise of something they really want at the end.


So does Blizzard.


If the promise of Hero Classes was the only reason for you to play WoW then you shouldn't have played in the first place. The same can be said for any game that has things 'in development'. It's not uncommon for a company to scrap some things in order to move in a different direction.

They may come back in the future, but until I see them noticed in patch notes I'm not going to hold my breath.
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#18 Dec 22 2006 at 9:35 AM Rating: Decent
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i think it will be good if they keep increasing the level cap, that keeps pleyers that are top level something to look forward to/something to do
and i would like to be lvl 99 in a couple of years ;)
#19 Dec 22 2006 at 9:37 AM Rating: Decent
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They did it in EQOA too. This is going to tap into the depths of my memory since, I haven't played since before Frontiers was released, but you basically choose your path through quests, similar to the talent trees here, anyway, after the release of Frontiers expansion, they introduced their own hero classes, that were basically evolved forms of their base classes. I'm not sure on the specifics, because first it was so very long ago, and second I beta tested Frontiers but never actually bought the game, I got tired of playing it.
#20 Dec 22 2006 at 9:38 AM Rating: Good
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Never said it was the only reason to play WoW. It's just another thing to keep people interested, looking foreward.
#21 Dec 22 2006 at 10:19 AM Rating: Decent
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The hero class that I know might be those stones that shape like people
when you walk inside of stormwind.
#22 Dec 22 2006 at 10:49 AM Rating: Decent
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3,478 posts
Aethien wrote:
i think it will be good if they keep increasing the level cap, that keeps pleyers that are top level something to look forward to/something to do
and i would like to be lvl 99 in a couple of years ;)



I'm mostly against it because it in some ways it discourages new players from reaching the level cap, or old players from making alts. Sure, if you find leveling to be the most fun part of the game it's fine, but for those that just want to reach endgame, a high level cap will make this game feel like the leveling treadmill that other MMO's have had in the past.


One of the best things about this game is the easier leveling curve - it doesn't have too much of a 'treadmill' feel.
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