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The search for balanceFollow

#1 Dec 19 2006 at 12:49 PM Rating: Default
Ok so blizz wanted to balance the game adding alot more pvp and new instances for pvers. Letting asside the fact that the lvl caps has been raised you think that Blizz achieved the balance between pvp and pve?
I think pve items will still be more powerfull than pvp since they give us all the pvp much easier(until now).I wonder if there wil be more pvp or more pve in tbc!:D
Pls go on!
#2 Dec 19 2006 at 12:59 PM Rating: Good
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5,645 posts
when did they add new instances for pvpers?
#3 Dec 19 2006 at 1:07 PM Rating: Decent
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2,101 posts
It's about as balance as a fatman and a skinny man playing on a see-saw, it's all fun until the fat man decides to actually sit on the see-saw.

I actually have no valid imput towards this discussion, I just always wanted to use an analogy dealing with a fat man and a skinny man on a see-saw. And plus it's makes you giggle a bit inside, when you actually picture a fat man and a skinny man sitting on a see-saw, then the fat man lifts his legs off the ground and the skinny man goes up and flies through the air.

Ok sorry for waisting your time, I'm dead tired, want to go home, and partially delirious, but it was still a little funny.
#4 Dec 19 2006 at 1:11 PM Rating: Decent
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2,580 posts
Quote:
when did they add new instances for pvpers?


They're putting in a new BG, does that count?
#5 Dec 19 2006 at 1:11 PM Rating: Decent
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13,048 posts
TseTsuo the Wise wrote:
when did they add new instances for pvpers?

In BC. Smiley: lol

It's not very balanced at the moment because PvP is something new every time: the human aspect of playing versus another person means that you'll be playing against someone whose skills are much different than someone else of the same class.

I'm sure everyone has run across the person that makes you giggle when you kill them because it's so easy in BGs.

Instances are updated more often because raid content gets run through extremely fast, as in every MMO.
#6 Dec 19 2006 at 2:02 PM Rating: Decent
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467 posts
The problem has been rewarding SKILL versus simply rewarding TIME SPENT.

All systems will require time spent, but the well-designed ones will balance the latter with more of the former.

In PVE, raids take time to organize, learn, and complete; however, it doesn't matter how long you spend in an instance if you never kill any bosses. Thus raids take skill and time. As a reward, they give very good epics.

In rep grinds (also PVE), they take time to accomplish but virtually zero skill (beyond basic farming). Rep grinds are all about time, not skill, and thus give relatively weak rewards.

In the CURRENT PVP system, it takes time to get honor and tokens. If you win (i.e. have skill), you get these faster and thus get rewards faster. However, if you lose, you still get the rewards... just slower. So you can have NO skill and still be rewarded. This is bad. The trouble has been giving good enough rewards to acknowledge the accomplishments of SKILLED PVPers, while not unduly rewarding those who are terrible at the game.

However, BC presents the solution: the Arena. You will still be able to obtain superior (blue) quality items from the old battlegrounds plus Eye of the Storm, however the top quality epics will come from the Arena.

Why does this work? Because to get epics from the Arena you need to win. If you examine the way the ratings will work, yes you can get items just by losing repeatedly... but it will take a very very long time... as in months to even get an item. The arena will require some time to compete in (to play your matches), but less than current PVE raids and far less than the old PVP system. Thus the arena will require high skill and low time; this means Blizzard can give out items that ARE AS GOOD AS RAID EPICS.

Blizzard stated they intend to try and keep the power level between the Arena rewards and the PVE instance rewards equal; they can do that by having the "arena point" system so that to keep up with the PVEers you will need to keep earning points to buy the new items they add. In addition, you can't just stockpile your points in hope of future rewards because there is a cap. Thus Blizzard has designed a system that (hopefully) will allow the item power progression of the most skilled PVE guilds and the most skilled PVP teams to remain (nearly) equal.

TLDR: Blizzard is trying to keep them the same by adding the arena which rewards skill instead of simply time spent a la how PVE works.
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