Hey guys, since I'm bored sitting here at work, I decided I'd share with you guys my "omg, I'm so uber!" moment that I had yesterday. :D It's pretty rare that I like to yap about myself, or post a topic start at all, but here we go.
To start off, I'm sure everyone who has one of those pivotal, single focus roles in the game (Tanks and Healers in Instances, Healers in BG's, Druids in WSG, etc...) has gone through a stage or two doing their jobs. At some point, it all clicks and you realize "Ok, I GOT this." and that you've reached the next level of that role.
Well, speaking as a Druid in WSG, it's pretty pronounced, looking back on it. Let me clarify something here. It's easy to carry the flag. Anyone can carry the flag. Druids are the best flag carriers, and it's the easiest to do as a druid adequately. That being said, there's a difference between your decent carrier and your really good one. Any Druid can move the flag across the field, that's easy.
But the really good Druids are the ones that can keep themselves up and alive, alone or nearly so. Those ones that, when they get the flag in base and are waiting for the team to retrieve theirs for the cap, they might be left alone, but they can hold onto that flag forever. Moving it all over the base, losing the hit squad left and right, etc... As a Hunter whose Exalted in WSG, I know the type, and they're a pain in the *** to take down. They're the ones, that when you're running at them, they know how to lose you midfield, doing things like going behind rocks, then doubling back to lose a crowd, etc. They abuse LOS when in cramped quarters (Read: In the Base) to keep the ranged dps off their asses. They manage to break a 3 man Flag Room D, all alone, and have the Horde FR D having no idea where they actually exited the base at. I'm sure you've all had one of those Druids on your team, or (ugh) on the team across the field from you. To sum it up, it's the ones that, even if you're in a premade, if you see their name on the wrong side of the scoreboard, you say "Ugh, it's X" and you know this pug isn't gonna be as easy as the one you just steamrolled the match before. :)
Anyways, you all get the point. I'm sure all this applies to Mage and Pally carriers too, I've never played one. :P
Well, my whole last week has been like that. Ending up holding the flag solo, stuck in our base with no support, etc... I don't remember it happening the week before, but that's how my week had been going. It culminated on Monday with a near perfect grab midfield from a dying carrier. Here's how it panned out (I'm so bored at work, I drew an ASCII diagram, yay Christmas week when all of our government clients are doing nothing!).
So here's the story.
Horde Tunnel Ent.
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...............4....
...........3........
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..........|*|.......
..........\.........
...................5
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.............2......
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...............1....
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Ally Tunnel Ent.
/ and | and \ = Horde Players
* = Alliance Carrier
1-5 = Waypoints along my path.
I play in the 50-59 bracket, (Yes I have 60's I PvP with also), and I'm level 54 atm (I know, I know). I think I had two of my friends with me in this match, and the Horde team outleveled our pug by a few levels on average. You can tell those matches when you look at the scoreboard and it's pretty clear whose rezzing more often. :P
So anyways, I had just died. One of the Alliance Warriors on our side grabbed the Horde Flag just as I hit the GY. I pop up, do a quick MotW, and I'm Travel Form off to help out our FC. At about point 1 on the map is when I saw his health start going down. I can just make out the figures in the distance. He's alone, surrounded by 4 Horde and rooted. The rest of the team was either in our base, or in our GY still rezzing. Two Horde were Cloth, one was a Druid I think, and one was a Warrior. They're surrounding him, as shown on my cool little diagram above, and his HP is dropping. I'm booking it to him as fast as I can, and at around Point 2, he was at about 10% hp tops. I shifted out there (Still running), tossed a gernade and hit him with a quick Rejuv before shifting back to Travel form. The Horde were all just coming out of their stuns and killed him as I ran up to him, shifted to Humanoid for half a second, and snagged the flag right inbetween all four of them, went back to Travel Form and took off to the right. Whole Gernade, heal, snatch and grab was completely non-stop running. Was awesome. :D I even got a compliment from the pug I grabbed it from, which is a first.
It was the sweetest grab I've ever done, damn I wish I had fraps running. ><
Some of you are probably wondering why I didn't just heal him back. Well, I'm Feral Spec and in WSG, I wear my carrying gear. It has a decent amount of INT for Shifting, but the fact of the matter is, I can't heal a Warrior FC with no FAP's completely across the field when he's got 4 Horde on him and nary a teammate in sight. I can get him partially across, but at that point if he drops, there's no point in grabbing the flag, I have no mp to shift and I'm stuck with 4 Horde around me, and probably still no teammates in sight.
So anyways, some of ya'll share your "OMG I'm UBER!" moments you've had in the game. I'm sure alot of you have had them. I'd love to hear stories from other Druids who had some killer moments in WSG of course, but all are welcome. :)
PS: Interesting fact that even some people in my old premade didn't know. Ressurections in BG are all on the same Cycle. It just keeps counting down from 30, with a rez at 0. The timer you get just depends on when you die. That means that you can guage in AB how much time you have to cap the flag. Sometimes you have to send people to the GY you're capping at to tie up the rezzers, sometimes not. This will help in deciding when. :)
PPS: Bah, it screwed up my diagram a tiny bit. Oh well, it's still readable. :)
Edited, Dec 19th 2006 3:47pm by ItharrAlexander