Pre 2.0, a good tactic for a rogue fighting a warrior was cripple kiting. This involved hitting the warrior with crippling poison and your stunlock, and once the stunlock faded you backed away from the warrior just far enough that you were out of white hits, but close enough that you were within intercept. This was called the warrior dead zone, and was a great tactic for fighting warriors as it gave them no option of beating you senseless with their ridiculous melee power.
Now after 2.0, I wonder if the base melee attack range of all classes has increased. Although this would be a good thing for me in catching fleeing opponents as a rogue, it severely puts a damper on me fighting a warrior. I can no longer avoid their white hits (which each take away about 1/5 of my hp ><) and I'm powerless against their yellow hits (that have been known to two hit me). In other words, warriors are now stronger than they were before, at least when fighting rogues anyway.
If this is true and I'm not just incorrectly executing the cripple kite, then I guess it is well meritted. Blizzard has gave the warrior class ample moves targeted specifically at rogues that makes me believe they WANT the class to be able to trump us. Since blizzard gave us several anti-hunter and caster moves in the patch, this would be alright.
I don't mind having a new difficult enemy. I just want to know for sure if this deadzone is gone or if it's just in my head.