Are you one of the few people having trouble winning Warsong more than 80% of the time? Maybe you win that much already, but want to beat even the premades and the twinks? Listen up, and I will tell you what little I know about running the flag from over 1000 games of Warsong!
First, get equipped. There are three kinds of equipment you need to collect:
1. Speed boosting
(if your class has a travel form, you are off to a great start)
nifty stopwatch
Figurine-Golden Hare (jewelcrafting)
swift boots
gnomish rocket boots (or goblin which are even faster but self-destruct)
swiftness potions
(and make sure you have speed enchant/enhancement on your boots--8% bonus speed)
2. Counter movement impairment
(Willof the forsaken, shape shifting and gnome escape artist abilities)
Spider belt
Free-action potion
Living action potion
Insignia of the Horde
3. Survival
Gnomish harm-prevention belt
Defiler's talisman
Arena Grandmaster Trinket
Other instant healing/shielding items
Healing potions
Limited invulnerability potion
Rejuvenation potions
(A good priest casting shield and renew)
Once you are on the battlefield, you need to know all your options. The flag running process can be broken down into four phases.
1. Getting the flag
2. Leaving the base
3. Crossing the field
4. What to do in your base
Getting the flag
There are three ways to enter the enemy flag room. The tunnel, the ledge above the tunnel, and the entrance on the other side of the room from the tunnel. I usually go on the ledge if I am sneaking in, otherwise I go the route my team is taking into the room (which is often the tunnel). A second story approach when sneaking in is often good because defenders don't like to be on the second story in case someone uses the speed boost in the tunnel and rushes the flag. Of course, using the speed boost to rush the flag is a very good strategy...
Grabbing the flag is often pretty easy. The trick is getting out of the room. Everyone knows to try to impair your movement so they can nuke you to oblivion. This is where the counter movement equipment comes in handy. First, if you have crowd control available, use it. That would be mage freeze or fear. Next, if you are being hit with movement impairing effects, use one of your counters. The spider belt is free, potions are expensive, and breaking fear or charm depends on your racial or the insignia. The key is to get out of the room and away from the defenders. Try not to use a potion so that you still have that option available.
Leaving the base
So now you are running for the exit...which exit? There are three paths to take across the field. The most popular is out the tunnel and across the middle. If you are lucky, the speed boost will be there and you can race down the tunnel for free. Going across the middle has the advantage of the shortest distance between two points being as the crow flies. It has the disadvantage of being in front of the enemy graveyard and also being the shortest distance from every place on the field that your enemies may be. Choose this route if your team is already spread across the middle and can block and tackle for you.
The next most popular path is to run out the alliance ramp side and through the fence. This has the advantage of being able to hide to a degree until you are halfway across the field. You are also as far from their graveyard as possible. The disadvantage is your are also as far from the entrances to your base as possible. It is a good choice if you are running it alone or everyone is chasing the alliance flag carrier somewhere near their own tunnel entrance.
The last path is to run behind the alliance graveyard. Not in front of it (I would count that as an up the middle choice really). Not many people try this, but I do it all the time with devastating effects. The risk is that you are running right by all those rezzing alliance. The great thing is that they tend to face out into the battlefield, drumming their fingers impatiently for the rez. It is unbelieveable how many times I have run behind four or five alliance as they rezzed and ran away to midfield. Another advantage is that your are running to your own ramp, which gives more options for getting into your base--particularly if the alliance is trying to run the flag down your tunnel.
Crossing the field
The key to crossing the field, especially if you are above level 39 and have mounts chasing you, is to move fast. So this is where the speed boost needs to be used. Ideally you would like to get into your tunnel where people have to dismount, but just covering ground as fast as possible helps. Using a trinket or boots is the best choice, but you may need to add the swiftness potion, particularly if you get slowed down and need to break away from the pack.
Since you are going to take a huge amount of damage most times, it would be handy to either be a healer or have a healer running with you. Use those survivability items to cut down on the damage and keep moving. Don't use a potion for healing if you can avoid it because your last resort potion should be swiftness. If you can break free and the alliance doesn't have the flag, then it is a horse race to cap before they can grab the flag. There have been many times when an alliance player was ahead of me running for the flag and I beat him by quaffing a swiftness potion and running ahead of him.
What to do in your base
If the alliance doesn't have your flag, you know what to do. If they have the flag, then you need to survive while your team gets the flag back. If an alliance player has just grabbed the flag ahead of you, my advice is to chase him and do any movement impairing or damage over time attacks you can do to weaken him. But don't follow him too far.
Otherwise, you need to "hide" somewhere. When your team kills their flag carrier, it takes about five seconds for the flag to respawn before you can cap or that stealthed alliance player can grab it before you cap. So the five second rule is that ideally you want to be close enough to get on the pedestal before the flag respawns.
A popular place to do that is on the roof. You can stand at the top of the ramp to the roof and watch for alliance coming. You can stand at the corner above the tunnel to cap quickly. You can stand on the far edge of the roof as a compromise between being able to cap quickly and see the alliance coming.
I don't recommend hiding on the second level because if they don't find you on the roof, they will go there next, so you haven't bought anything. Hiding in the little room next to the flag can be a good place to mount a defence while staying close for capping. Make sure someone goes and gets the speed boost in the tunnel to avoid having it used against you.
I strongly advise not hiding way outside the base (like under the saw). I have seen too many opportunities lost because the flag carrier could not get back to cap fast enough and the alliance grabbed the flag and ran. The only exception is that if the alliance are attacking your base, you might want to stay in the graveyard so that defenders rez right with you to clear alliance before they run off.
What if a bunch of alliance come into the base and you don't have enough defenders? Run! Run out to the graveyard, jump down, run in your tunnel, up to your roof, jump off and repeat the process. I have run all the way across the field to the alliance base several times when the whole alliance team was after me and my team was all in their base--and then run the flag back again for the cap once we killed their flag carrier. (This generally only works below level 40; the fall back strategy is to go to the graveyard and hope some people rez to help you.)
And what do you do if the alliance carrier is in an inaccessible place? So long as your team clearly controls the situation and it is just a matter of luring the flag carrier out, have someone ready to grab the flag again and drop the flag. Once it returns, the flag carrier has to try to cap eventually and when he comes out in the open, grab the flag again and get after him. I wouldn't do this tactic until the game has been stalemated for quite a while, but it has worked.
The major point is that to be a good flag runner, you need to have the right equipment. You gain a huge advantage if you have the methods to move fast and escape your enemies. Often, just one trick is enough to leave them in the dust wondering why the horde always wins.
Edited, Dec 13th 2006 4:08pm by AddictedFanatic
Edited, Dec 13th 2006 4:15pm by AddictedFanatic
Edited, Dec 13th 2006 4:38pm by AddictedFanatic