Forum Settings
       
Reply To Thread

The Horde and AV: A slightly serious guideFollow

#1 Dec 11 2006 at 3:06 PM Rating: Decent
As we all know, the Horde has an absolute advantage against the Alliance in AV. They almost always win the battleground. Here are some tips to help the Horde capitalize on their advantage.

1: Absolutely no one should play defense.

2: Everyone should charge Stormpike Graveyard. Preferably, 1 by 1. With hope, the alliance will give up in sheer boredom by the time they kill Drek'Thar. If everyone gives up, the Horde wins.

3: Anyone who goes on D (or defense) is incredibly stupid, and must be a noob or alliance spy. Make sure the rest of the battleground team knows that.

4: Anyone who shows a spark of intelligence or leadership must be a noob, again, make sure the rest of the battleground team knows that.

5: You are always right

6: If you really want to make the Horde win, leave your character at the tunnel entrance and do something else.

7: If you see that Drek'Thar is under attack, stay on offense. He can take care of himself. If any one tries to go help them, they are breaking rule #3. Make sure that everyone knows that.

8: If all else fails, blame the loss on the non existant D. Remember, you are always right, and everyone else is wrong.



#2 Dec 11 2006 at 5:18 PM Rating: Decent
Um, ok. Remember to take your meds before you start playing WoW.
#3 Dec 11 2006 at 5:46 PM Rating: Decent
LOL =) Your so totally wrong
#4 Dec 11 2006 at 6:00 PM Rating: Decent
i toatlly agree with this... i mean it has all the right stuff in it... I am right... they are wrong... yep seems to all be in order

Edited, Dec 11th 2006 9:02pm by hinokima
#5 Dec 11 2006 at 7:23 PM Rating: Decent
**
293 posts
((he's just kidding))

Slightly Serious indeed, sad, yet true.
#6 Dec 12 2006 at 5:24 AM Rating: Decent
lawl kk...
#7 Dec 12 2006 at 1:23 PM Rating: Decent
Hmm, my bg group tends to win 19/20 AVs when we just rush through... no defense.
#8 Dec 15 2006 at 11:03 AM Rating: Decent
***
1,233 posts
There is a guild on my server called "Just here to fish" but they are just being facetious.

Edited, Dec 15th 2006 2:06pm by AddictedFanatic
#9 Dec 18 2006 at 10:15 AM Rating: Decent
I agree a little, but what people dont seem to grasp is if we rush and we take SP gy, and just as we capture it the alliance have taken all the fw gy, towers and Aid station..... We still push, now correct me if im wrong, with NO defence and horde have to still cap towers and aid station statisticly the alliance should win way before we do.

past experience i have had, where we beat them to Aid station with the summoned Ice lord at there aid station also (excuse my bad grammar). All the alliance (im guessing all) recalled and pushed SP hard, then whilst we were on boss, managed to push us back to SH gy. In the end they won AV due to really good communication and team work. Something we lack.

Now if the horde had any common sense, they would realise that no matter how hard we push, if enemy are that far ahead of us at Aid station it is VERY unlikely we would win. No matter how many times people ask politely on chat "Guys Please leave SP gy and pull back to FW gy, they have our aid station already and boss is on like %50 hp. Yet horde players choose to ignore this and carry on fighting north even though it obvious we will lose.

Thats how i see it.

Edited, Dec 18th 2006 1:20pm by Divinemortal
#10 Dec 18 2006 at 10:33 AM Rating: Decent
You have to look at it in terms of the pros and cons of each side. More specifically:

Pro for Allies: Allies can get a lot farther faster (taking aid station/etc is very easy for them because they can skip a lot of NPCs unlike the horde can)

Con for Allies: They must take down our Generals/Marshalls whatever


Pro for Horde: We can single pull Van (with good communcation -- why I only go with my premade/battlegroup)

Con for Horde: We take longer to get up there (generally) and have a harder time with the defense that the allies have at SP AS if people don't go left of tank and help take out the NPCs that people pull. Also, if the allies have 15 at SP GY, then we will most likely lose.
#11 Dec 18 2006 at 2:13 PM Rating: Decent
I have been reading alot on forums about PvP and all the diff strats. it just seems to me like Horde is always copping out. and before anyone can call me it, i'll do it myself, i'm a newb to PVP. but one thing i don't get (maybe my newbness is showing) is what the point of AV is. people yell and moan about people on D but isn't that what this game was meant for? have fun and recreate a real battle feild situation. sure being on D may not be "cool" and rishing to the end might be the easiest way to get honor, but why did all of us start playing wow? I personally started because it was fun, and i had fun playing. maybe you started playing to show off your button pressing abilities or to show that you can click faster then someone in england, by all means keep it up. But i know some of you started playing becasue it was fun. by all means, call me a newb, call me an A$$, tell me to F$%K off, but this game is about having fun, and alot of people have forgotten that.

just my $.02 and if i offended anyone, good, let me know, because you are the people i don't want to play with

Buttons
#13 Dec 24 2006 at 10:24 AM Rating: Decent
Obviously a parody on current Horde strategy. Sad, yet true.
#14 Dec 25 2006 at 12:25 AM Rating: Good
**
500 posts
Being non sarcastic now ...

Winning is possible. Actually winning within 30 mins is possible. Solid defense that stays together .. and a fast offense.

Groups 1-3 generally D at Galv and IB. It's a diversion. Slows them down.

The rest, on offense, SHGY is generally the clashing point. O must move quickly, take the high road (for the love of god), and hit SP. (If my so-so geared holy priest on my level 40 slow mount can make it so can you) Once a healthy amount of O is at SP and winning that graveyard the alliance start to get nervous. Pull a few NPCs and then get over the bridge. No fighting on the bridge. Not only is their defense hitting you, but their archers from their towers are. Get over the bridge and into a bunker. Don't fight on the road. You will die and it doesn't aid the cause. In the bunker? Don't leave it bunker for the alliance to re-take because you have to wait all that time again getting it back. Too many games are lost because of time spent on this.

If we scare them enough they'll all pull back on D and we have a stalemate. (Our defense at that point can send a group up to cap more graveyards and bunkers, ready to recall if needed) Offense ... Mount up and one larger group ride to their spawn point, another smaller group to the flag. Spawn point group slow them down. Trap, fear, AOE. Burn them alive, slap them with wet noodles, whatever works. Cap their AS. Small group back to SPGY to defend. Then Win.

So many people fail to take the high road. So many people fight and die on the bridge. Bunkers lost because people leave to fight in the open. It's all precious time wasted. Our own worst enemy is the time we waste.

Another good trick is to get a small group including a lock beneath the bridge. Start summoning your O beneath the bridge and out of sight. Charge SPGY.

In most games like this I find that we win, and usually faster than most people would think because the alliance is not expecting it. By now the expect us to take the low road and go all "deer in headlights" at the bridge. They expect us to fail.

And we expect to fail as well. It's a chore to go into a battleground with a bunch of people expecting to fail.

It leaves people frustrated and chanting "just let them win". "we suck". "no defense all offense" "no you stfu we need d as well" "stfu nub" ... and we end up with 10 AFK bots in our cave because the battleground is just no fun to play but with the current pvp system we still need the marks.

This is the way it is. I don't expect blizzard to make it any easier for us. We need to find a way to make it fun again.

Edited, Dec 25th 2006 3:39am by wildsimian
#15 Dec 25 2006 at 2:31 AM Rating: Decent
The only times i've ever actually won in AV is when a small group(maybe 5-10) would stay back on d and intercept incoming alliance. It slowed them down and if we worked hard usually we could keep them stalled for a good amount of time...But this has gone both ways, sometimes we just get pwnd anyways cuz alliance just roll over us like nothin...

And...I only have 4 words for all the horde out there who want to do AV...Take The High Road. =)

also...quit fighting on the bridge, it's stupid, archers are shotting u and usually when your getting shot by arrows you tend to die...i dunno tho maybe the people who take the main road and fight NPCs/players on the bridge are acutally 1337 and i'm just another n00b.
#16 Dec 25 2006 at 10:42 AM Rating: Decent
**
728 posts
As far as 5-10 on D: as long as you're slowing them down without stopping our forward progress, fine. If we need more on O, we need more on O.

The bridge: you can get about halfway across before you're in archer range. When you cross the bridge, cross the bridge and take out those towers! Don't cross in dribs and drabs. Once you cross the bridge, you've made a commitment to take the town.
#17 Dec 26 2006 at 11:15 PM Rating: Default
If we get our team to not AFK we have 25% more players :P. I have found that if you take SF after there O passes it is a great way to widen the gap betwean there objectives. Don't travel in ones or 2s travel in at least groups of five. That way your unit can handle taking back a tower or ninjaing a graveyard.
#18 Dec 27 2006 at 8:15 AM Rating: Decent
One strategy that my premade does with getting SP AS is to send a team of 5 stealthies (rogues/druids) to take the North/South bunker and kill the archers. At the same time they can also take SP AS if there is little/no resistance.

One thing, beyond 'Take the High Road' to remember is to GO LEFT OF THE DAMN TANK. It is very annoying to be rushing SP AS and then have 3 people go right of tank and pull the NPCs thus making us face twice as many opponents with 5x as much health to take the flag. Let us not forget to always rush to the rez point first and then move back to flag.
#19 Dec 27 2006 at 4:07 PM Rating: Decent
(I appreciate the initial post....it sounds lot like most AVs I've been in, where the desire to say "STFU, stop griping & insulting each other & FIGHT!" gets almost overwhelming.)

Most of the basic winning points (High Road/Under Bridge to SP, Don't leave Bunkers to be re-taken, attack at the spawn point) have already been hit. A few others I've noticed are:

The winning games I have been in generally have 10-15 on D. Some of those times this group can stack up the Alliance at FW GY (esp. if the guards have been upgraded) and they never even get to Drek. Admittedly, this is very much the exception, but a hard-fighting D that makes the Alliance work for every inch buys the O precious time.

Another point is that the IB Tower/GY area seems the closest thing we get to a decent bottleneck, like the bridge into the Alliance keep. A stout D there (with perhaps a small team to discourage anyone trying to bypass IBGY for Tower Point) can sometimes delay the Alliance advance enough for our own O to make some good headway.

One last thing I'm curious about - the Alliance is always sending Stealthers to raid the Frostwolf towers, sometimes long before they get to IB GY. Yet it seems pretty rare that the Horde team does the same. Does this happen more often that I've been experiencing, or is it harder for the Horde to make that a successful ploy?
#20 Dec 27 2006 at 11:28 PM Rating: Decent
Alatarn wrote:
(I appreciate the initial post....it sounds lot like most AVs I've been in, where the desire to say "STFU, stop griping & insulting each other & FIGHT!" gets almost overwhelming.)

Most of the basic winning points (High Road/Under Bridge to SP, Don't leave Bunkers to be re-taken, attack at the spawn point) have already been hit. A few others I've noticed are:

The winning games I have been in generally have 10-15 on D. Some of those times this group can stack up the Alliance at FW GY (esp. if the guards have been upgraded) and they never even get to Drek. Admittedly, this is very much the exception, but a hard-fighting D that makes the Alliance work for every inch buys the O precious time.

Another point is that the IB Tower/GY area seems the closest thing we get to a decent bottleneck, like the bridge into the Alliance keep. A stout D there (with perhaps a small team to discourage anyone trying to bypass IBGY for Tower Point) can sometimes delay the Alliance advance enough for our own O to make some good headway.

One last thing I'm curious about - the Alliance is always sending Stealthers to raid the Frostwolf towers, sometimes long before they get to IB GY. Yet it seems pretty rare that the Horde team does the same. Does this happen more often that I've been experiencing, or is it harder for the Horde to make that a successful ploy?


I have already voiced my opinions about defense, so that doesn't need to be stated here (again).

Secondly, I prefer to give up the IB GY in order to get the Alliance to stop spawning at SP GY/SP AS to make it a LOT easier for the horde.

Third, to answer your question, it just depends on how organized the group is. If my premade has about 3 or 4 stealth classes then we generally send them forward to capture the bunkers/sp as and then hold them. if anything it causes an excellent diversion to take sp gy.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 323 All times are in CST
Anonymous Guests (323)