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* In an effort to keep their armies better outfitted the Horde and Alliance have both taken it upon themselves to update their available rewards.
- An updated set of armor rewards have been added to vendors for Honor ranks 7, 8, and 10.
- The armor rewards for Honor ranks 12 and 13 have been increased in level and stat point allocation.
- New rank 14 weapons have been added! In order to give casters the same diversity of selection that melee currently enjoy we have added new caster items that are available to be purchased by Grand Marshals and High Warlords.
7-10 armor doesn't auto upgrade (and isn't buyable if are are now lower than that rank), 12-13 does auto update, 14 weapons do not (and are not buyable if you are now lower than that rank...slap in the face to all the previous HWLs and GMs)
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* A new LEGENDARY item quest has been added! Casters rejoice (and druids too)!
Just think, maybe in another year an a half, we just *may* see a legendary ranged item ;)
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* Blood of the Black Dragon Champion is now a multi-drop quest item. Everyone on their respective faction's quest will be able to loot the blood.
A nice change for those trying to finish their Ony keys. No more ninjaing or having the chance (after the long-*** horde quest) of having to do yet another UBRS run to finish it.
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* Release timers have been be removed from instances. This includes dungeons, battlegrounds, and raid instances.
Very nice. Always sucks when the ML dies 2 mins into a 9min fight. Not to mention the endless "30sec to release, REZ ME!!!" calls just after a big boss fight.
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* We have re-evaluated the class specific quest rewards for both Zul'Gurub and Ahn'Qiraj Ruins. To bring them more in line with the effort required to attain them we have upgraded the superior items to epic quality.
I like the changes (Hunter stuff comprable or better than Tier1 pieces), but it's not particularly difficult to get them in the first place, especially since...
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- Class specific armor quests given by the Zandalarian trolls of Yojamba Isle no longer require Bijous or coins for completion. Armor quests now only require a Primal Hakkari piece and appropriate faction with Zandalar.
...makes it even easier to get the pieces done now. Not complaining, just commenting.
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- After careful consideration we have decided to add an additional loot table to the High Priests of Zul'Gurub. Players should now see two items in addition to the tokens when slaying these bosses.
A decent change, with 6 bosses easily going down and the 7th dropping after some work, our ZG runs should be a bit more profitable. Also upping the chances of the rare and super-rare epics is good (indirect increase, with 2 items dropping instead of one, there are 2 checks done for those pieces, before anyone goes and says "There's nothing about increasing drop rates!").
And, lastly, my personal favorite...
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* Parties and Raids now can mark targets for their party/raid in the gamefield. A party leader or raid leader/assistant can right-click the portrait of their target to select a symbol to associate with that target. All players in the party/raid will see the selected symbol over the head of the target as well as on the portrait of that target.
This will make it a hell of a lot easier in calling raid targets. Not having to rely on a single (or jumping) Hunter's mark, and being able to apply multiple HMs without yelling and screaming is a great great thing.
The UIs (that I use at least) made it through pretty solidly too, which is always a plus. Just gotta update a couple more (and will update most just to have it done) and there'll be no errors at all (were no critical, game crashing, issue causing errors at all either, just a few popups that I could close np.)
Edited, Jun 21st 2006 at 7:44am EDT by cafeenoftheazurestorm