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Tuesday is MaintenanceFollow

#177 Apr 04 2006 at 12:28 PM Rating: Decent
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514 posts
chubbycox wrote:
Anyways, I'd rather have people post here than make new threads =)


agree 100%

they are taking their sweet time today though. usually, the servers would have been up about an hour and a half ago for me. I realize its not time for them to come back up yet, but they use to always come back online early. God i hope nothing is wrong again.
#178 Apr 04 2006 at 1:13 PM Rating: Default
yeah, me too, tuesday is my only day off, so i cant even waste the whole day and play the whole time... oh well...
#179 Apr 11 2006 at 10:06 AM Rating: Decent
It's maintenance day, just like every other tuesday, cant complain since game is running smoother since the crazy patch 1.10 week. I've only been playing a few weeks so I guess I'm still considered newbish. This is my first post so im just going to check if server is up peace out.

Edited, Tue Apr 11 11:29:55 2006 by Jyraiya
#180 Apr 11 2006 at 2:25 PM Rating: Decent
ok the i cant log in and the WoW site is down. Well it is tuesday and that means people will complain that they cant get in and Blizzard is stealing your money. Well they are making over 75 millon dollers a year. And i reallt think wiht that much money they should be able to provide the servers, a GOOD ISP provider, and patches that dont suck. I mean when i started playing about a year and a half ago tuesdays where mantince and patched came out here and there but since 1.10 the game has sucked and now the whole Blizzard community hates them. Whuch is so very true.
#181 Apr 11 2006 at 2:45 PM Rating: Decent
ok here we go again its tuesday and the server should be back on at 2 estern and its almost 4 and i cant connect. WTF. I cant even get to there site so im gona ***** cause this is gettin out of hand. I mean if there is a problem post something somewhere. If there site isnt up come to the forums on other sites and say we are retards and cant figure out how to do this with out causin everyone a problem. im tired of tryin to log in every 15 min. and not be able to connect. Tell me whats goin on gd is customer service that hard for these retards to figure out.
#182 Apr 11 2006 at 3:03 PM Rating: Decent
haha, you've got to understand that Blizzard lost its best programmers to Guild Wars (either NCSOFT or ARENANET...can't remember which is ex-blizzard programmers). Now that is a game that runs unbelievably smooth. No weekly maintenance and no monthly fee and I have seen it go down for 10 hours since it was released over a year ago. So don't get mad at the ppl still with Blizzard for not knowing what is going on, they did after all lose the ppl with brains a while ago.
#183 Apr 11 2006 at 3:44 PM Rating: Decent
Archimonde server is down!!!!! NOOOO!!! ITS DOWNNN!!!! NOOO!!!!
#184 Apr 11 2006 at 4:03 PM Rating: Decent
18 posts
I got in earlier and downloaded the patch and installed it but haven't been able to get in since. Go figure. But at least my house is cleaner today LOL
#185 Apr 11 2006 at 4:24 PM Rating: Decent
I tell ya bud i gota agree, guild wars was a much better running game but it lacks content unless you are into pvp. One of the reason me and 4 other buds switched to this game. But this crap since tha patch is unreal man.
#186 Apr 11 2006 at 5:37 PM Rating: Decent
I tell you...It tickles me seeing the message "Could not log in to World of Warcraft at this time. Please try again later." superimposed over the breaking news window stating, "Authentication issues have subsided and players should be able to log in to realms once again." Just priceless. I took a screen shot I was so amused.

Well, I think I'll go reread their message in the WoW Realm Status forum once more...you know, the one from last year saying
Quote:
Starting with scheduled maintenance on Tuesday, May 10, 2005, all scheduled maintenance will be performed with a new schedule that begins at 5 AM and ends at 11 AM PST. This will allow us the window of time we need to perform the necessary maintenance tasks to our infrastructure as part of our continued efforts in improving realm stability and performance. We realize that this is inconvenient, yet we believe that it will result in an overall improvement for our player base.


So, they weren't able to get things done in the time allotted (once again). At least they know it's inconvenient.
#187 Apr 11 2006 at 7:21 PM Rating: Decent
Ok here we are its 8 eastern and the server crashed cant play the game, again WTF. I thought tuesday was for maintance but i could log on before tuesday and now i cant. I love this crap. I got a suggestion "dont fix it anymore your just makin it worse" Jeeez guys just shut it down all day tuesday.
#188 Apr 11 2006 at 9:05 PM Rating: Decent
1st post - so here goes. When in EQ this happens - ppl get 2X exp for a few days. So what's the benefit here? I am new to the game - just out of trial and bought the boxed game to upgrade...hmmm. I have also been trying to get my wife to play - an avid EQ fan - who is anti-WOW. She doesn't see the intrigue of a game that is patched weekly and that has multiple downtimes and MANY MANY disconnects on a 'normal' day. With this kind of experience for a newb - it makes me want to drop and stay with EQ. Not slamming on this game - since the graphics are great and I enjoy it...hence I bought it. BUT - as an IT person I can't believe the servers are down for so long when this was an 'anticipated' patching day. With over 4 million players and monthly fees rolling in - there should be a very competent staff...so I guess I will quit whining and keep waiting :) I am sure they are working their hardest on it - and will try to maintain patience. Sorry about the venting - but I do feel better - - and I don't plan on leaving. I will say thanks for a fun game - that I miss when it's not available (you can't just make an addict stop like that <smile>).
#189 Apr 12 2006 at 9:21 AM Rating: Decent
How about blizz dont cause confusion with the server status page always showing servers up and running! If I saw a red icon I would go do something else instread of coming here to find out whats happening.
#190 Apr 12 2006 at 5:20 PM Rating: Decent
Ok I am beginning to think Funcom has bought out Blizzard. I left Anarchy Online because the same thing was happening there. Tons of patches, disconnects, patches then rool backs or a patch to fix a patch. Grrrrrr... At least if the game was down, you could still get on their website though. I still like WoW, just wondering what the #@&* is going on. Just my thoughts
#192 Apr 25 2006 at 1:24 PM Rating: Decent
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147 posts
Interesting Article from News.com about WoW and server load

With 6 million subscribers, each of whom pays $15 a month, Blizzard Entertainment's online game "World of Warcraft" has become a billion-dollar enterprise.

Now comes the hard part: Making sure WoW is always up and running. Some players are angered by ongoing server problems that have led the game to crash without warning while they were playing. Complaints have also surfaced about long lag times and frustrating waits to even play.

Despite Blizzard's contention that it's been keeping WoW customers informed of system problems at all times, some players contend that the company has been slow to react to complaints and reluctant to offer support when problems arise.

According to players, the problems have been especially acute since Blizzard implemented its last major patch to WoW, in late March. At that time, the company acknowledged it had some temporary server problems but said they'd resolve themselves within hours. But some players say that ever since then, they're routinely encountered "urgent maintenance" that can result in being booted from the game at any time.

"Being a system administrator myself, I have some understanding of what goes on in a corporate data center," said Evgeny Krevets, a sometimes-frustrated WoW player. "I don't know Blizzard's system setup. What I do know is that if I kept performing 'urgent maintenance' and taking the service down without warning for eight-hour periods, I would be out of a job."

Blizzard blames some of the problems--such as the disconnection, for several hours on Friday, of players linked to several servers--on AT&T, its network provider. (AT&T did not respond to a request for comment.)

It also argues that online games like WoW that have to manage hundreds of thousands, or millions, of accounts, are simply prone to network issues.

"Due to the complex nature of massively multiplayer games like 'World of Warcraft,' technical issues such as the ones some of our players have experienced recently may occur on occasion," Blizzard spokeswoman Lisa Jensen, said in an e-mail to CNET News.com. "Our commitment to our players is to provide effective solutions as quickly and carefully as possible whenever any such situation occurs."

WoW is what is known as a "sharded" online game. That means the game's many players are divided up among a large number of servers, or "shards," because no individual server could handle the full player base. This is common in the online games space.

As a result, players can usually choose which server they wish to play on, and each server can take on its own characteristics due to the specific guilds that play on them. In some games, like "EverQuest II," different servers can even have different operating rules.

Certainly, WoW is hardly the first online service to be hit by network and server problems. Over the years, services like eBay, Amazon.com and E*Trade have all dealt with various forms of outages.

And even some WoW players who are frustrated by the inconsistency of their game acknowledge that providing constant uptime is tricky, especially considering how fast the service has grown.

"I don't know how much I fault (Blizzard), since many of my own companies have had scaling problems," said Joi Ito, a venture capitalist who has put money into well-known online outfits such as Technorati, and who runs a WoW guild--or team--filled with other tech executives and well-known bloggers. "However, the uptime is really not (at an acceptable) level for a real commercial service, so I hope they get better."

Ito said the server problems have been particularly frustrating for him and his guild members because of the particular flavor of virtual "quests" they often run in WoW.

"Difficulty logging in (and) servers going down--it's become a normal part of our lives," Ito said. "It really does suck for us because we're running higher-level (quests) where it takes us a few hours to get to the (goal) and sometimes the server suddenly goes down right near the end before we finish. And they are unannounced (and) you just see people on the server--guild list--start dropping off."

Another member of Ito's guild said he too had been having problems with the WoW servers, though of a different nature.

"I have waited to get online the last couple times I have played," said Eric Haller, a San Francisco blogger and investor. "We moved (servers) because the old server was doing that, and now the brand new server is having the same issues."

Haller said he attributes the wait times--often about 10 to 15 minutes--to WoW's growth being so fast. He joked about how long he has to wait. "When you live on Internet time, 10 minutes can seem like an eternity of delayed gratification," Haller said, "so it can be pretty frustrating."

Not all WoW players have experienced the server problems, and even some who have complained note that the issue may be slowly resolving itself.

"I decided to switch to another server over a week ago," Krevets said. "The amount of issues and problems I experienced were just too much for me. The new server that I've been playing on has not experienced any log-in problems or queues, so I've been quite happy so far."

But some say WoW has reached its 6 million subscriber threshold--no other American massively multiplayer online game has even broken a million--because its game play is easier to grasp for mainstream players. And because there are few other practical options for many such players, they feel Blizzard should take the performance problems more seriously.

"The thing is, there is no other real alternative" to WoW, Ito said. "So they sort of have a natural monopoly, and that's why people are so mad, I think. They can't vote with their feet. They just have to wait. And 'Blizz' has to realize that they have millions of hours of people's time hostage and should feel that responsibility."

Edited, Tue Apr 25 14:37:27 2006 by DoctorPepper
#195 May 12 2006 at 12:15 PM Rating: Decent
I had fun playing FFXI. Good times and good people. That doesnt change the fact that it is in fact a fundamentally flawed game. Flawed on many levels, to varying degrees.

Like others have stated WoW is a much more solid game. It is fun and rewarding. PvP and End game raid encounters completely eclipse anything you see in FFXI in terms of complexity and difficulty (while still being fun).

#196 May 23 2006 at 1:56 PM Rating: Default
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139 posts
Let me start off by saying that I am a big fan of Blizzard and of WOW. However, the people that are defending them here are just pathetic.

Like everyone here, I pay Blizzard a monthly fee for them to provide a service. And it's reasonable for me to expect that service as a result. So when I can't play the game that I'm paying for, I rightly get ticked off.

No one's complaining about not being able to play during scheduled maintenance. We're just not. What we are pissed about is not being able to play when we should be able to.

The response: "if you don't like it, get a job as a software engineer or make your own game" is probably the stupidest thing I have ever heard. What if this response were applied to, say, a car that doesn't work properly? "Become a mechanic and build your own." Or if you paid someone to mow your lawn at a certain time and it didn't happen until the next day? "Mow it yourself." It is literally impossible for me to overstate the stupidity of such responses.

Not quite as bad, but equally invalid, are the claims that maintaining WOW is a lot of work, so we can't criticize Blizzard when we inexplicably can't play. This is really a sad commentary on the low expectations of the American consumer. When I as a customer pay money for a product or a service, I expect the commodity that I've paid for to work properly. Simple as that. It's not like the money I'm exchanging for it is going to "break down" in Blizzard's bank account. Expecting to receive the service that you've paid for during the times you've paid to have it is a perfectly reasonable expectation, not an overly exacting desire of ticked-off perfectionists. That some people would defend Blizzard so blindly despite the fact that they themselves are not getting the service that they pay for is really just pathetic.

Sorry for the long post but I had to point out how ridiculous some people are being.
#197 May 29 2006 at 11:33 PM Rating: Decent
First of all I will say I'm not defending Blizzard. I'm sure there are ways they can handle things better. I think they way of notifying their paying customers really sucks (among other things). I work in a LARGE data center, we have many fortune 500 companies as clients. Some systems are quite small others are huge and incredibly complex. We are in the business of keeping our clients' systems up and the clients happy. We also have a weekly maintenance window for every client. It's when disaster recovery backups are run, patches applied, upgradges anything like that. Most of the time things do go ok, when they go back the you know what hits the fan - usually during patches and upgrades. No matter how good the preparation is, there are problems - they're inevitable. You can write all the computer code you want and put it on as many test systems you want and once you install it in a "live" environment you're going to have issues. Not to mention the unforseen things. A few years ago one of our clients' systems actually caught fire. The chances were 1 in 1 or 2 million of that happening, well it did. It was kind of funny though lol. It actually took them 1 week to get their data and everything back up to date. Another one a piece of hardware failed, it couldn't be fixed onsite, so one had to be shipped to the building. The companies systems were down for nearly 2 days.

I guess I'm just a bit more sensitive to them (only a bit) because I deal with things like this weekly myself. I'm the one that has CEO's on conference calls, clients calling and screaming, and bringing up and down systems. As far as Blizzards patches though we do things differently here, patch the systems try to bring them up, if there's problems that can't be fixed quicky you remove the updates and bring the system back up ASAP. You don't leave them down for hours while you try to patch your patch.

Tomorrow is Tues, I'll be griping with everyone else when the maintenance goes past it's scheduled time lol
#198 May 30 2006 at 4:21 AM Rating: Decent
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2,824 posts
OMFGBBQ the server just went down and it's still monday night! ... err ummm I guess it is Tuesday now. Drats!
#199 May 30 2006 at 8:07 AM Rating: Decent
I really don't mind tuesday^^ I just load up some good ol' NES titles and have some fun.

Tho I do hate it happens as soon as I get off work, and comes back up when I go to sleep... but, Super Mairo Bros. will make it alllll better.
#200 May 31 2006 at 11:49 AM Rating: Decent
you can't log on to wow. other blizzard games have nothing to do with it. surprised that had to be said though.
#201 Jun 01 2006 at 3:03 PM Rating: Default
xarxes wrote:
BLIZZARD SUCKS ALL OF THEIR PRODUCTS AND THEIR ENGINEERS SUCK NEVER IN MY LIFE HAVE I PAD FOR SOMETHING THAT HAD SO MANY "BUGS" AND PROBLEMS ROFL THEY ARE ALL IDIOTS WHO JUST WANT TO MAKE MONEY AND RELEASE CRAP THAT DOESNT WORK WELL EVER.


Sure you've paid for something(I hope) that has this many "bugs" and "problems". It's called Microsoft Windows(Name your version). No, folks, I'm not a Crapple fan or a Linux geek, but you have to admit, Windows has issues.

Their engineers don't suck. They DID write awesome games like Warcraft 2 and Warcraft 3, not to mention Starcraft and the Diablo series. WoW is inherently different than those games because it is a persistent world RPG. You don't just finish a round at Tower Defense, and have the server flush that from it's memory. The world is persistent, as in it sticks around, and is always sitting there in the server's memory. Which, like any other computer, can become clogged up with who knows what, and cause trouble.

I know it's not Tuesday. I came to the Forums index, and since this is stickied, I saw it, and started reading.

I am a "retired"(disabled) former IT professional. Perhaps not to the extent of the gentleman(lady?) above who helps manage a data center that caters to Fortune 500 corporations, perhaps, but I've been in the "trenches" of IT disasters.

Sure, software almost ALWAYS starts off buggy. It's inherent in how unstable a computer system can become. However, after patching and repatching and repatching the last repatching, you have to start wondering, what the hell is going on?

Personally, my problems haven't really existed in the patches, or general "downtime". It's the flaws of the game, and the connection being held to the game server(s).

I play on Mannaroth, one of the most popular and heavily populated (if not THE most) realm in WoW. Strangely, they decided to upgrade/replace hardware for many realms, but decided NOT to upgrade the money-making realm, Mannaroth.

Secondly, while this is exacerbated after "maintenance"(More like let's just ***** it up some more!) day, Mannaroth is well known for 'lag'. I'm not running a slow connection or system, on my end, and my latency should NOT be over 2 seconds, at any time. PERIOD. When you play a class that relies on good timing (51 Rogue at this point in time), a second or more delay can keep you from sapping that mob just before the Warrior charges the other critters, can cause you to not get out of a patrol's way while stealthed, etc.

Simply put, Blizzard, take my advice: Stick to the Software, and let PROFESSIONALS handle the hardware and networking. You guys couldn't find your **** with both hands, a mirror, a map, and a couple buddies to help. You obviously can't handle your realm hardware and networking correctly, so why stick with what doesn't work?

It's obvious that the 2100ms+ Latency marks on a fast connection is not a sign of good networking. It's also a problem when I get disconnected from the server, randomly, while fighting an Instance Boss, only to FINALLY get back on and find out, "GUESS WHAT? I'M DEAD!"

Oh.... and the happy-fun BS of your server crashing while trying to mail something to someone else, COD, only to return and the item is GONE. "We're sorry, but we cannot replace items lost because we botched it again and farked the server to hell. Have a nice day."

Oh... lol, and don't get me started on problems individual classes are having. OMG..... I vanish, and the mob just hits me anyways, and doesn't de-aggro! "Working as Intended, and no, we aren't going to give Rogues Mail Armor or Two-Handed weapons."

WE DIDN'T ASK for Mail or 2H weapons! And it obviously isn't working "as intended" if it ISN'T WORKING AT ALL!

And to correct some folks.....

If Blizzard has over Seventy-Five Million Subscribers(75,000,000) who all pay from $15-$30 US per month for a service,(an average of $22.50 per month) then they are receiving $1,687,500,000 per MONTH, for a total income(NOT counting sales of the game itself, and associated products) of $20,250,000,000 per year. JUST from subscription costs to World of Warcraft alone.

That may be a bit inflated, but probably not too terribly much. I personally estimate their yearly earnings to be about 1/3 of that, after operating costs. That, my friends, is a heap of money. You would think they could hire some IT professionals, pay them nicely to make sure the realms operate correctly. I'm not going to say that their code sucks(even though it's obvious) because I'm not a programmer. I'm quite sure the Dev's are busy, but the management is greatly to blame here.

They need to stop worrying about adding new things to keep the high-and-mighty prima-dona 60's happy, and make what is already there work. Work as advertised, not "working as intended". In the REAL WORLD, if you do what they have been doing, you get prompt lawsuits in regards to false advertising.

Honestly, did we REALLLY need to add Naxx to the ever-growing list of 60+ Instances when most 60's won't last in any 60+ instance more than 15-minutes? What about class quests that are broken, such as the Rogue Ravenholdt quest, which gives nothing more than Ravenholdt Rep. Umm..... wtf do I do with Ravenholdt rep, and why would I care what Ravenholdt thinks of me? They keep wanting to add all these things to keep the 60's happy, so they keep playing, and won't even finish what they started in the first place. Makes me think a lot of a child with severe ADHD and anxiety.

....sigh.
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