Now before someone come in running and yells 'No Class/Race is the BesT!' before they go in a corner and curls up in a fetal position in denial that there is some mathetical aspect to this game - I need to make it clear that this isn't a class or a race comparason.
Rather, it's concern about an ability that actually seem detrimental rather then good.
A quick look over the various racial active ability will show us that they vary in usefulness and power, but all but one are without contest good. There is no reason NOT to use them and they all benefits you no matter what class you are. To be brief I won't go over each and everyone seperatly.
The exception comes in with Blood Fury - the only ability with a drawback doesn't have a bonus that makes it worth it.
Blood Fury - active
Activate to increase Strength by 25% but take 5% health loss every 3 seconds - lasts 20 sec - 2 min cooldown
Here's what the description doesn't mention:
- You can die from the damage taken from your own Blood Fury.
- Blood Fury cannot be 'clicked' off, so you must keep it on for all 20 seconds.
- The damage taken from bloodfury equal 30% of your HP in 20 seconds, making it the most (or very close to) deadly DoT in the game.
- +25% Strenght seems impressive, but on my level 32 Shaman, it increase my DPS by all of 1.5.
So let's look at it this way - My Shaman triggers BloodFury, he'll sacrifice 420HP out of his 1230 to gain 30Damage over 20 seconds.
I'll repeat it : 420HP = 30Damage - that is assuming that there's no miss involved and all my hit land. Blood Fury takes it's toll even if a hit misses. Or heck, even if combat is over - that's how I discovered it could kill you.
And yes, in case you wonder, you do get a durability hit when bloodfury kills you. Talk about putting salt on the wounds.
It heavily favors Melee Classes
Blood Fury is the only racial ability that depends on a stat rather then just give an over all performance bonus. This mean that class with less Strenght with receive much less gain from it - while still paying the 30% HP price. Since you get a diminishing return with lower strenght, only Warrior really get the most out of it.
Hunter and Warlock get hit by a double whammy here, They aren't melee specialists. When your warlock/hunter is meleeing, you're already in trouble, slapping the worst DoT in the game on top of it to get a few more dps per second is NOT a good idea.
So when can you use it?
Now I'm all for an ability having a weakness and/or requiring a bit more strategy to be used properly. I'm not looking for a 'I win' button here, simply for an ability that's actually worth using. Logic dictate that any ability that has a drawback should provide an equal (or even greater) bonus.
About the only occassion where Blood Fury would be worthwhile is when you're in PvE and you have a tanks who's holding hate well enough that you won't get hit. But even then, use of blood fury will be a great drain on your hp (for very little gain) and will eventually requires your healer to waste mana on you.
Forget about using it in PVP. Bloodfury has a big animation and leave your firts glowing red afterward, might as well just scream 'I'm losing 30%HP over the next 20seconds, come finish me off!'. Anybody who isn't an idiot will target you and you'll die very quickly.
What the ability needs?
A couple of things really, I'm not saying I know how to change it to make it perfectly balanced, but right now, it's worse then useless, it's actually harmful.
The + and the - need to be re-calculated. If it only gives 25% strenght, then it need to do a LOT less DoT. If it still does 5% HP, then it need to do a LOT more damage. Something's gotta give.
At the very least, if nothing else change, it need to be 'clickable' so you can open up with a 'powerful' (hahaha!) strike and then close it before the ennemy strikes back.
The ability should be thinkered so that Warlock and Hunter actually have a reason to use it. Maybe make it so it that it gives a general (doesn't matter how much) damage increase to all your abilities.
My personal suggestion - Lower the Strenght increase to 20%, makes it increase Agility and Intelligence by 20% but for the purpose of ranged attack power and spell critical rate only! And totally removed the health penalty.
Before you says it's too powerful - I'll point you to a similar ability, the Troll's Berserk, which increase attack and casting speed by 30%. It might comes to you as shock that a 30% speed increase is already a lot better for damage dealing then a +25% STR is and unlike Blood Fury, it doesn't drain 1/3 of your hp... or a 20% (my suggestion) to STR or AGI/INT attack power/crit rate would be. It also make your healing spell go off faster.
Yet, I don't see anybody claiming that this ability is overpowered. Very few trolls seem to even realised they have the ability since I hardly ever see one use it. It's a shame really.
Granted, I've only done tests with my character, tonight I'll try and find higer level Orcs, hopefully of all classes and see what effect Blood Fury has on them and if suddenly, the math behind it start to make sense at high level.
But for sure, a low and med level, it's an awful ability.