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New Bandaging rantFollow

#1 Dec 21 2004 at 5:46 PM Rating: Good
I was wondering what people thought about now having to channel when bandaging yourself (you can't move while bandaging yourself now), not just when bandaging someone else.

This change kinda made me think why I should continue to use them. I can sell the Runecloth in the Auction house for far more then the cost of food on a vendor, or what I can make which will give me stats, again, much cheaper just to make/buy food.

The main reason I got started on using first aid was so when my pet died and the mob came to me and was kickin my butt, I would wingclip and run away and be able to restore some of my health. Now most of the time when you're running away from something in an area you useually pick up an add or two that WILL Daze you. I don't care what anyone says, if you have your back to a mob and they are your level, chances are in 2-3 hits you will be dazed, and without being able to bandage on the run, you can bet you're going to be in ghost form in the next few seconds. Atleast when I got a bandage off while running, I would be able to survive a daze or two and still be able to get away. Now, fighting the undead in Western Plague, there is absolutly 0 point in running away. You will be dazed, you can count on that, and it's not like most classes can outrun anything at all and things just have a huge "swing" radius.

I just think this was a terrible way to mess with firstaid. What are your thoughts? No Flames please, just your opinions.
#3 Dec 21 2004 at 5:51 PM Rating: Decent
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Sigh, I hate this lag i'm getting on my connection atm.

Edited, Tue Dec 21 17:52:31 2004 by Tomec
#4 Dec 21 2004 at 5:52 PM Rating: Decent
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Well as far as I know the bandaging on the run thing was a glitch. Does this mean I have to like the fix?

Anyways, I personally think thats about all that needs to be said about this subject by me.
#5 Dec 21 2004 at 5:53 PM Rating: Decent
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"Mess" with First Aid? They fixed a bug, nothing more. It was always supposed to have the Channeling thing... First Aid shouldn't be attempted if you're the target of an enemy's wrath. Sitting there bandaging yourself makes you a very tasty morsel.

Note that the lowest-level bandages, Linen Bandages, always had the Channeling. That's evidence that it's a bug fix, not a nerf.
#6 Dec 21 2004 at 6:05 PM Rating: Decent
It didn't make sense to bandage like that. If you need to be healed while fighting, drink a potion, i'll sell them to ya ;)

Food = Wait and heal, slower
Bandage = Wait and heal, faster
Potion = Healed :D
#7 Dec 21 2004 at 6:07 PM Rating: Decent
Aye,

Quote:
Bug Fix
- A bug with bandages has been fixed. Previously, only the lowest rank bandage (Linen Bandage) was working correctly in that it brought up a channeling bar and required you to remain still while bandaging. All of the other bandage types (Heavy Linen through Heavy Runecloth) were working incorrectly, but have been fixed to operate the same way that Linen Bandages do.


But can you tell me the advantages of using a bandage over some food other then adding a few seconds to your down time?

Sure, you can use a bandage in combat, but when you're soloing wouldn't that defeat the purpose unless you could still get the healing effect while being hit? When I need a bandage, I am either being beat on or trying to get away and need alittle bit of healing before I get snagged by the huge hit radius mobs (an add) have and the chance they have of dazing you. I know some classes have Fear and stuns that last for a few seconds, but I know as a hunter, my "oh sh*t" button is FD, but even that gets resisted alot. Yah I can wingclip and run, but it only takes a few seconds after it wears off to where the mob is right behind me again and landing a Daze, no where near enough time to stop for 8 seconds and bandage.
#8 Dec 21 2004 at 6:17 PM Rating: Decent
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Advantages of bandage over food:

  • Someone else can bandage you - important if their First Aid skill is notably higher than yours.
  • Bandaging can be done mid-battle, food can't. And again, can be done by someone other than you, so you can keep doing whatever you're doing in a fight.
  • Makes use of ingredients that drop off of pretty much every Humanoid opponent, instead of having to search for the right critter to get the meat you need for your favorite recipe.

  • Yes, Bandages are more party-oriented. What's wrong with that?
    #9 Dec 21 2004 at 7:29 PM Rating: Decent
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    I'm a little pissed about the "fix" - yeah, yeah, it was supposed to be this way in the first place. But bandaging is now completely useless. The only time it was useful before was to restore some health while running away from a fight (since the bandage got cancelled whenever you got hit, preventing you from bandaging yourself while fighting). It's pointless to use a bandage after a fight, because it's easier and cheaper to just eat food to restore any lost HP. Bandaging/first aid, is now completely pointless. Why anyone would bother bandaging after a fight instead of eating food is simply beyond me.
    #10 Dec 21 2004 at 7:32 PM Rating: Decent
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    Focus pet's attention on the add, let it get aggro, bandage as necessary and Mend Pet.

    Gives some respite before jumping into the fray.
    #11 Dec 21 2004 at 7:52 PM Rating: Decent
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    Let's see, Algos... useless to a Warrior (or any other non-pet class, for that matter) soloing? Yep. Useless to a group? No, not at all.

    Look at what the skill is intended for, and not as a substitute for potions, food, etc.
    #12 Dec 21 2004 at 8:11 PM Rating: Decent
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    I can actually understand why this has been implemented,can you imagine trying to run any where while trying to bandage your guts back in ;)
    However as has been pointed out First Aid looks to be a more party orientaded skill. For exmaple, a warrior,priest and hunter are fighting some tuff 'uns, the priest dies and the warrior is getting whaled upon.......

    1) His hunter buddy knows first aid and is able to keep him alive

    or

    2) His hunter buddy doesnt know first aid and the privy hits the proverbial

    I know what one I'd rather have :D

    Edited, Tue Dec 21 20:12:54 2004 by Tobanis
    #13 Dec 21 2004 at 8:14 PM Rating: Decent
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    I don't know about that... Something big enough, bad enough, and mean enough near me I think I could shove the guts in and run...
    #14 Dec 21 2004 at 8:39 PM Rating: Decent
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    Nekojin wrote:
    Let's see, Algos... useless to a Warrior (or any other non-pet class, for that matter) soloing? Yep. Useless to a group? No, not at all.

    Look at what the skill is intended for, and not as a substitute for potions, food, etc.


    I'm aware that it IS useful to a group, but even though this games is a MMORPG, it is still a game that allows for soloing. I loved first aid before this fix, because it was a big help when a fight wasn't going the way I wanted. It wouldn't always save me, but it would give me a chance to escape safely. Now I just have to suck it up and die, which isn't fun.

    And although I hate when people say stuff like this, I'm gonna say it anyway: being rated down for expressing your opinion is really lame. I have just as much right to dislike the First Aid changes as anyone else has to like them.
    #15 Dec 21 2004 at 9:54 PM Rating: Decent
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    Perhaps an alternative would be to make Alchemy a secondary trade so everyone can make their own potions to bring into battle with them?
    #16 Dec 21 2004 at 10:18 PM Rating: Decent
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    Quote:
    Perhaps an alternative would be to make Alchemy a secondary trade so everyone can make their own potions to bring into battle with them?


    ...thus cheapening the value of Alchemy and ruining the efforts of current Alchemists, and causing more fights over herbs... and also forcing Blizzard to totally rewrite quests that called for Herbs or Alchemy potions as part of the turn-in...

    You're looking at it the wrong way. First Aid is a skill that everyone can use because it's limited in function. If it were more powerful, it'd be unbalancing as a Secondary skill - and it was.

    How realistic is it for someone to be soloing a monster, then turn and run away long enough for a "quick fix" from a bandage before turning and resuming the fight? Bandages aren't meant to be used that way... and yet, they were.

    Quote:
    And although I hate when people say stuff like this, I'm gonna say it anyway: being rated down for expressing your opinion is really lame. I have just as much right to dislike the First Aid changes as anyone else has to like them.


    And they have just as much right to rate you down for whining. And yes, calling it, "totally useless," is whining, because we all know it's not totally useless... just not as useful as you want it to be.

    I don't recall whether I rated you down on the original, "totally useless," post or not. However, I usually do rate people down when they whine about being rated down. But I'll make an exception this time, as sort of a peace offering.
    #17 Dec 21 2004 at 11:30 PM Rating: Decent
    Well, from a rogue's perspective, this isn't really too much of an issue. Gouge with the improved talents will let me take almost full use of the bandage, and blind will definately let me use it all.
    #18 Dec 22 2004 at 12:37 AM Rating: Decent
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    Bandages were never intended to be an substitute for having a healer around. As is, far too many people would prefer to solo all the time (I include myself in this category I am sad to say because of my weird work hours), rather than take the xp split and have a healer along.

    I think it is because of this that you see so few of the healing classes around (I do not really count Paladins/Shamans as a healing class, they can but not nearly as well as a Priest/Druid). Why have a Healer along when you can just bandage up on the run? Better to keep the lion's share of xp and just fling on a few bandages rather than deal with the extra baggage of a healer eh?

    Not to mention that could you image trying to put on a proper field dressing while jogging along, jumping over boulders, roots and dead gnomes, all the while trying to slap a patch over the 10" gash in your chest?

    So yeah, gotta admit that them fixing that bug is of no great suprise to me, though I dont have any characters with the First Aid ability...I prefer to not get into situations where I have a high likelyhood of an untimely demise. I prefer a plan over a panic.

    #19 Dec 22 2004 at 12:49 AM Rating: Decent
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    Stands, youve all but disapeared haha.
    #20 Dec 22 2004 at 1:22 AM Rating: Good
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    YAY BANDAGE BUG FIX!!!

    <--- uses first aid and will continue to do so.
    #21 Dec 22 2004 at 5:55 AM Rating: Decent
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    Well I wouldn't say first aid was useless, though case in point I've been deleting linen cloth to free inv space rather than try to use it for bandages, as a druid if I get out of combat I can heal without food or first aid, in fact usually I can just sit there. To date this has therefore been useless for my purposes.

    HOWEVER... this might keep my Warlock alive, being lvl 11 and being repeatedly killed by single lvl 11 bears is annoying. I think first aid will help here, especially used in combat and levelled to big bandages.

    Thanks for highlighting the skill. My druid can pass the linen to my warlock now.
    #22 Dec 22 2004 at 6:23 AM Rating: Decent
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    As a general rule I NEVER toss anything from my packs... Its a rare occasion I do. Probably the best way to make money is just to take a time out from your questing and go empty your pack of misc things to a vendor when its full. Shops are all over the place...
    #23 Dec 22 2004 at 6:31 AM Rating: Decent
    39 posts
    I find it useful still in much the same way as before...I never used it running much because 9/10 times I was getting dazed anyway. As a rogue, it's geat to have a skill that lets me gouge an enemy, then stand there and heal in front of them. Hell they're monsters, just to be a prick I'll wave at them while I do it.

    The channeling aspect blows for pop-n'-fix uses while I'm farming for things like I did before ( I have to stand still and can't run to my next enemy), but otherwise, if it wasn't intended I don't see how it totally nerfs First Aid. I mean I still can't sit in the middle of a melee and chow down, so....

    Anyone who doesn't want their bandage ingredients give em to me! Farming raptors for skins hurts!
    #24 Dec 22 2004 at 6:42 AM Rating: Decent
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    Well it was never designed to be nerf, as was posted, just a bug fix. If you think about it, linen had the channeling all the time, the rest didn't. Bandages are good still since your not limited to using them outa battle, which is good if your in like some glitch or a party that was fighting multiple mobs and you killed your's but need some healing and the healer is busy or something.
    #25 Dec 22 2004 at 10:05 AM Rating: Decent
    If nothing else the bandage sells for more than the raw cloth.
    #26 Dec 22 2004 at 11:21 AM Rating: Decent
    This is helpful to alchemists who make potions. I have loads of potions and noone would buy them because they could in effect get the same treatment from the bandage. I'm glad they fixed it. I need to get rid of some potions :D
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