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1. Do they have xp parties like in ffxi? So far all i have done is solo or quest parties.
You can make one and there is a small 'group xp' bonus, altho it's nothing as big as xp chain were.
You're better off duoing when you do that tho, as too many people do slow the xp down.
However, many quests are all but impossible to do alone, so grouping still has it's place.
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2. Since i got sick of tanking last game, i decided to go for a DD war, which are very great in ffxi. Is this a viable combo?
DD War is doable, but WAR was obviously designed to tank, not to do DD. So yeah... you've got a huge hurdle in your path and you'll never be as efficient at DD as Rogue is.
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3. Is keeping a tradeskill very valuable, or will i be able to find better items than i can make?
Extremely so, I keep making deal with my guildmates to make stuff for me - while my greatest piece of gear come from Instance, Crafting fills up the rest of my equipment really.
If you're worried about how all the best gear are instance and you're afraid your crafting will go to waste, you can always pick one of the following 3:
Alchemy: Useful from the get go, ability to make 'buff' potion or healing potion will ALWAYS be useful. Heck, I still use one of the starting potion (Elixir of Lion Strenght, +4STR) with my Alchemisty (alchemy level 185).
Enchanting: Since you'll be enchanting items, they'll always be need for you as even the best instance drops can STILL be enchanted to become even more powerful.
Engineering: You can get better guns in instance then an Engineer can make, however all the cool toys (bomb, pets, net guns, etc) are unique to the engineer profession.
Edited, Tue Dec 21 10:51:43 2004 by Tyrandor