I'm sorry but putting "good stuff" and "the dunes" in the same paragraph is just totally wrong
I am so, so, so sorry. I was tired and I slipped up. What I meant to say was Qufi.. uh.. Kazha.. Garlai.. um. Nevermind.
When you create a character, do what most experienced players do... no matter how weak you are in the lower levels, DESIGN YOUR CHARACTER FOR THE ENDGAME... ESPECIALLY IF YOU PLAN ON SOLOING IN THE HIGH LEVELS!! Most people just say "Oh, i'm level 20 and I can't kill anything. My character is so weak... I think i'll improve my [whatever, useless in end-game] spells so I can survive now.
I don't agree with this at all. First and foremost, play what you think is fun. Spend your talent points in whatever way your heart desires. Secondly, if/when you hit a point where you decide that you want to be an effective member of any group at endgame, you can reset your skills completely (for 1g the first time, which is nothing, especially at endgame when you're spending 80-100g for a mount).
Also, it's already been proven that you can hit endgame real f*cking quick, so ***** it. Make a character that's totally sh*t-useless endgame, and then if you really want to compete in endgame events, bust your *** and make a whole new one. I've taken three different characters to at least level 20, and even though that's not too far, it's been a blast every time.
As far as grouping goes, the main reason (I believe) that you don't get EXP bonuses for grouping is due to the fact that you'll get the majority of your grouping EXP from quests. It's been said already in this thread, there are large amounts of missions post-20 that you can't do without grouping. The fun of grouping is working together to acheive a specific goal, it's not about grinding EXP and trying to hit IT chains to #5 or #6.
Just do whatever you want. Period. It's not FFXI, it's not EQ1, it's WoW. And it's good that way.