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Why does this MMORPG seem like a soloing game?Follow

#1 Dec 15 2004 at 10:27 AM Rating: Decent
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128 posts
Hey all! Has anyone else noticed that most people in this "MMORPG" seem to be content to grind away solo for experience points and quests rather than group up for them? I started a priest and began putting my talent points into the Holy tree because I thought groups would appreciate a good healer.

I'm now level 14 and regretting it because it looks like I'm going to be soloing for my xp most of the time. There just doesn't seem to be much of an interest in forming groups to do quests and get xp outside of instanced dungeons.

It makes me want to dump my priest for a hunter. Haha. Really though, sometimes I feel like I could be playing this game without any connection to the internet or other players and get pretty much the same experience.
#2 Dec 15 2004 at 10:28 AM Rating: Good
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http://wow.allakhazam.com/forum.html?forum=21&mid=1103123284215891972&num=7

Also, wait until level 20 or so. My friends are a little further ahead of me (21-25) and they're starting to get to the really good stuff already. You have tons of non-solo activity to look forward to: instanced dungeons, raids, etc etc. But level 14 can be accomplished in a day, so don't expect the really good stuff so quickly. Remember how long it took to get to the dunes in FFXI?

Edited, Wed Dec 15 10:30:41 2004 by gauloises
#3 Dec 15 2004 at 10:36 AM Rating: Good
Most MMOs are solo until around level 20. Oh, you can group up in any of them, including this one, but why? You can make the levels, complete the quests and get good drops and collect money solo. You will begin grouping at around level 20, or just before.

You will be able to group in instanced dungeons, where you will not be able to solo (unless you were so much higher than the mobs that it would not be worth doing). From 20 up you will have areas, instances and quests that all can and should be completed in group.

Having said that...if you wanted to solo after 20 you can. Plenty of quests you can do solo. Best of both worlds in my opinion.
#4 Dec 15 2004 at 10:41 AM Rating: Decent
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218 posts
Yeah, I'd agree it's almost easier for the first 20 levels or so, the quests are pretty straightforward, you can group up for the occasional elite, etc. but I've found these are generally quick pick-up groups, accomplish the kill, then everyone goes their own way.

Once you hit 20, not only does it become more beneficial to group for many of the quests, but becomes a necessity to do any of the Instances.

The first 20 levels are really to figure out how to play your class, get some experience under your belt, and, if you make it to 20, generally you are somewhat adept at it.
#5 Dec 15 2004 at 1:36 PM Rating: Decent
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160 posts
The Glorious gauloises wrote:
so don't expect the really good stuff so quickly. Remember how long it took to get to the dunes in FFXI?


I'm sorry but putting "good stuff" and "the dunes" in the same paragraph is just totally wrong Smiley: tongue
#6 Dec 15 2004 at 1:40 PM Rating: Decent
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218 posts
**still has nightmares involving the Dunes**
#7 Dec 15 2004 at 1:45 PM Rating: Decent
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6,678 posts
If you're playing a priest, you will be valued in groups and at least quest partnerships. My hunter has almost exclusively soloed because I don't like dealing with most random people, and my guildmates all out-leveled me during the first week I wasn't playing. (Stupid game being released over Thanksgiving.)
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#8 Dec 15 2004 at 1:54 PM Rating: Decent
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After playing FFXI I tend to play solo often now, simply because I got tired of group necessity. But, I group with my guild often enough whenever we need to do quests involving instances or whenever some of us are in the same area doing quests we help each other out and such. I don't normally group with people I don't know unless we're both standing next to the mob we need to kill for the same quest. =)

But, rest assured if you want to group you will be able to group plenty.


edit: I guess I could add that if you are Horde, then there is an instance in Orgrimmar that is for your level. Ragefire chasm. People do it all the time, always looking for groups in general and /yell.

Edited, Wed Dec 15 13:55:12 2004 by Ikerus
#9 Dec 15 2004 at 4:32 PM Rating: Decent
After 5 years of plaing EQ, the wait and annoyance of having my time wasted waiting for the rest of "the party" to show up has totally soured me towards grouping.

I do group to help others that are hunting in the same area as I am, or working on the same quest - and I group with friends.

However, I do not go out of my way to find people to group with...I'm just not in that phase yet, and I dont honestly know if I will be.

Oh, and while so far most of my "pick up groups" for quest have gone ok - I'm really getting sick of the asshats that ask to group up, and then split right after they get the number of drops/kills they need, regardless of the fact that YOU still need it.
#10 Dec 15 2004 at 4:36 PM Rating: Decent
44 posts
It also can depend on what kind of server you're on. If you're on a PvP server, it's pretty easy to find groups in the contested zones, because it's just too dangerous to go out by yourself. Usually you can just ask if others are doing the quest you're on, and group up.

Certainly WoW allows you to solo a lot more than most other MMOs, but, if you want to group there are plenty of opportunities once you gain a few levels and start venturing further out there.

#11 Dec 15 2004 at 4:40 PM Rating: Default
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3,210 posts
Most often I solo but if I ever see someone killing mobs in my area I will offer to group with them so we can get some quests done without having to compete with each other.
#12 Dec 15 2004 at 4:53 PM Rating: Good
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2,584 posts
Here is my take on the whole solo/grouping scenario:

I am a veteran EQ player so this is the point of view from which I speak. In every single game I have played, the beginning 20-40% of your life is spent soloing. This is good because it gets you acclimated with the gameplay and is still relatively early to choose how you wish to specialize.

Once you begin approaching your mid-life, your character becomes defined and your role in the game begins to make sense.

There is no doubt that per kill, soloing gives the MOST experience. In EQ, when you grouped there was an experience bonus that meant even though you were in a group, you got more experience than just an even split. In WOW, if the exp for a kill is 100, each member gets 50 (assuming same level). In EQ, assuming a 10% bonus for a 2-member group, each would get 55 exp. This promotes grouping, while in WOW it is kind of discouraging.

Now I know you're thinking "Well if there are 2 people, we kill faster so even though we split the exp, over time it might be more"... and it might be... I can't say anything definitive to that.

When you create a character, do what most experienced players do... no matter how weak you are in the lower levels, DESIGN YOUR CHARACTER FOR THE ENDGAME... ESPECIALLY IF YOU PLAN ON SOLOING IN THE HIGH LEVELS!! Most people just say "Oh, i'm level 20 and I can't kill anything. My character is so weak... I think i'll improve my [whatever, useless in end-game] spells so I can survive now.

Listen to what I'm telling you. Don't give up hope, and just tell yourself "What will I need when I'm fighting boss mobs and dragons at level 60 while I'm grouped with 30 other people?"

These are the successful people. And hopefully WOW will install some varying experience bonuses for groups of various sizes.

My 2 cents, hope you feel more enlightened!
#13 Dec 15 2004 at 5:22 PM Rating: Good
Great post Wiseman.

I would concur. The EQ experience I have had made me shudder at some grouping prospects, though I absolutely love the social aspects of an MMO. I prefer to solo when and where I can as opposed to spending my time organizing and waiting for people I do not know to show up and contribute I do not know what.

I will group with guildies (I usually only join small or discerning guilds, not the 'whoever wants to join' type) or with friends over solo because I enjoy the conversation and the fun of working with someone you know. The best adventuring in an MMO for me has always been with friends...we know each others playing styles and so there is less direction required. Nothing like a group where your moves and what is required is anticipated by the other members and visa versa. Lots of fun.

I have found a kind of grouping that was less likely in EQ and that is the 'on demand' grouping. You show up to kill an elite. There is someone else there for the same reason. You group and do the job and then go on your way. Not that common in EQ really.

#14 Dec 15 2004 at 5:25 PM Rating: Decent
Quote:
When you create a character, do what most experienced players do... no matter how weak you are in the lower levels, DESIGN YOUR CHARACTER FOR THE ENDGAME... ESPECIALLY IF YOU PLAN ON SOLOING IN THE HIGH LEVELS!! Most people just say "Oh, i'm level 20 and I can't kill anything. My character is so weak... I think i'll improve my [whatever, useless in end-game] spells so I can survive now.


In other games, this might be the case. In WoW you can train in talents that will help you get to end-game quicker, safer, and easier. At whatever point you see fit to start your end-game training, you can just rebuild your talents from the ground up.

For example, as an aspiring hunter, you can spec mostly in Beastmastery so that your pet companion is a force to be reckoned with. When you feel that you are ready, and are at the point where you have gathered enough talent points to reach those top teir abilities (instead of building skills one at a time), then you can reset your talents and begin fresh.

I really must applaud Blizzard for this. Very, very handy feature.
#15 Dec 15 2004 at 5:36 PM Rating: Decent
I don't know about you, but there are tons of quests post-20, that even as a Hunter I can't do on my own, and some of them aren't even Elite quests...
#16 Dec 15 2004 at 10:19 PM Rating: Decent
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128 posts
Ok, so what I'm hearing is that the magic number is "20." That's cool, I'll keep with the Holy tree.

One other question I had is how does the quality of loot found in mini-dungeons and drops in the "world" at large compare to those you get in the instance dungeons? Is there a lot of things that you will only find in the instance dungeons? Would someone who solo'd the whole game miss out on a lot of good loot?
#17 Dec 15 2004 at 10:35 PM Rating: Good
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I'm sorry but putting "good stuff" and "the dunes" in the same paragraph is just totally wrong

I am so, so, so sorry. I was tired and I slipped up. What I meant to say was Qufi.. uh.. Kazha.. Garlai.. um. Nevermind.

When you create a character, do what most experienced players do... no matter how weak you are in the lower levels, DESIGN YOUR CHARACTER FOR THE ENDGAME... ESPECIALLY IF YOU PLAN ON SOLOING IN THE HIGH LEVELS!! Most people just say "Oh, i'm level 20 and I can't kill anything. My character is so weak... I think i'll improve my [whatever, useless in end-game] spells so I can survive now.

I don't agree with this at all. First and foremost, play what you think is fun. Spend your talent points in whatever way your heart desires. Secondly, if/when you hit a point where you decide that you want to be an effective member of any group at endgame, you can reset your skills completely (for 1g the first time, which is nothing, especially at endgame when you're spending 80-100g for a mount).

Also, it's already been proven that you can hit endgame real f*cking quick, so ***** it. Make a character that's totally sh*t-useless endgame, and then if you really want to compete in endgame events, bust your *** and make a whole new one. I've taken three different characters to at least level 20, and even though that's not too far, it's been a blast every time.

As far as grouping goes, the main reason (I believe) that you don't get EXP bonuses for grouping is due to the fact that you'll get the majority of your grouping EXP from quests. It's been said already in this thread, there are large amounts of missions post-20 that you can't do without grouping. The fun of grouping is working together to acheive a specific goal, it's not about grinding EXP and trying to hit IT chains to #5 or #6.

Just do whatever you want. Period. It's not FFXI, it's not EQ1, it's WoW. And it's good that way.
#18 Dec 16 2004 at 3:55 AM Rating: Decent
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Matt, I wouldn't necessarily say 20 is a magic number. Just because it's what everyone else is quoting doesn't mean that will be the sudden point of epiphany at which all players just start grouping. What will happen is people start to realize that some things they are better off not doing alone. Some of the earlier instances start to come into play, such as the Stockades and Blackfathom Deeps. It's a gradual transition, but the game becomes more group-heavy, while still being possible to enjoy a solo experience, as you level. At 58 or 59, you'll find there aren't many places to grab solo quests -- there are enough that you can do it, but you will have mostly elite instance-based quests at that point.

To answer your other question, there are three kinds of items that can drop (that are equipment of any value.) The first is the random generated greens that you see all the time. Sharpened pencil of the hamster. The second is specific named items that have specific stats, but are still general items and usually green early on. These are often called world drops. The third time are the monster-specific items that come from instances, and these are usually the best. They're also bind on pick-up. The first two categories have an elevated drop rate in instances, but you can still find them outside, however, you will never get, say, Cookie's Tenderizer from anywhere other than Mister Smite in the Deadmines. If you want to miss out on those few items, you probably won't miss out on much for the first 40 levels of your gaming existence. It all gets replaced in two days anyhow. Once you have the option to go to the later instances, starting with the Temple, that's where there's a shift and these blue items start to really matter.
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Only the exceptions can be exceptional.
#19 Dec 16 2004 at 11:11 AM Rating: Decent
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439 posts
Well , as an oldtime EQ'er I have to say that I really hope that WOW does not go the way EQ did and almost eliminate solo'ing at the higher levels of the game. That was my biggest complaint in EQ , you were discriminated against if you chose to be primarily a solo person. I don't really like grouping and having to do majorly boring camps or raids and have all the " good " stuff go to high enf guild people. AND, these games should not be made to cater to the people who stay up til 5:00AM to complete a raid. I enjoy the interaction with others and the ability to join a guild but I also want to play the game alone whenever I want and not suffer from not being in a group.
#20 Dec 16 2004 at 1:29 PM Rating: Decent
It is not that 20th level is the level that you stop soloing. It seems to be the level most appropriate to really begin doing instanced dungeons, which will require a group.

Keep in mind, you do not HAVE to do the instanced dungeons...you can continue to solo quest. But you will be missing out on some of the most fun you will have in the game...not to mention some pretty cool loot.

So, for those worried about solo, I think you can probably solo to very high levels in this game without trouble. You will miss some mobs and quests. And...if you do not group early you will not learn what is required of your class and other classes in a group and that will hurt you later on if you decide that you do want to tangle with some big mobs. (And I will add here that even if you were great at grouping in EQ and I am assuming FFXI, you still need to learn grouping and class ability in WoW)
#21 Dec 16 2004 at 2:59 PM Rating: Good
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909 posts
I think the biggest problem is that it's 2x faster for other classes to solo, so they don't want to duo with a priest.

They just cry and moan to "hurry up and level" so you can be their instance healer, but they don't want to duo with you for quests.

Personally i have a few friends that I get to duo with, but i hate soloing. No offense to the hunters, but you have no idea how much harder it is. Most priests have hunter alts. I do, and it's so nice.

The saving grace is you can always get an instance party. However, pickup parties are not so fun. You are almost there. I first went to the deadmines at 16. (got destroyed, but good xp)



Edited, Thu Dec 16 15:06:58 2004 by slgray
#22 Dec 16 2004 at 3:07 PM Rating: Decent
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4,520 posts
Pffft..what priest needs a buddy, not I ^_-.

*mind controls SeOmusa to be his pet*
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