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SPAGGRO!Follow

#1 Dec 14 2004 at 10:50 AM Rating: Decent
I am really enjoying WOW so far except for one major thing...
SPAGGRO! This is when a mob spawns on top of you and commences to ripping you a new one! It usually happens when you are in the middle of fighting another mob and I am getting tired of it.
It wont take them much work to fix it, but they better do it soon otherwise they are going to lose alot of players!
Personally I see a MMORPG as an attempt at bringing table-top roleplaying (such as D&D) to the PC. But as long as I can actually see a monster appear from nowhere, MMORPG's will never be anything like a REAL roleplaying game.
They could easily write code that would detect if any players are in the area, and spawn the mobs out of the line of sight from the players and have the mob walk to their position (camp, area of a forest they inhabit). Even if they spawn in another room in a castle, or just over the hill from the players that would be fine.
#2 Dec 14 2004 at 11:12 AM Rating: Good
37 posts
Yeah... somehow I doubt Blizzard is concerned over losing players to 'spaggro.' While you may see MMORPG's as online D&D, I'm willing to bet that the vast majority of gamers don't, and really wouldn't expect mobs to stand in line and wait their turn while you finish off their buddy.

Spawn points for aggro mobs are usually pretty obvious. Don't like the unexpected add? Step back from the camp a bit.

On a side note, I'm honestly surprised at how many people are making demands of Blizzard based upon their personal likes and dislikes. This is the first time I've gotten into an MMO from the ground floor, and this is not at all what I was expecting. Instead of thriving on the adventure and discovery that makes for the very foundation of this genre, it seems that most players are more concerned with being better than everyone else, and stopping at nothing (to the point of demanding that other classes be made weaker) to get there.

Really pathetic; makes me reluctant to call myself a gamer :|

#3 Dec 14 2004 at 11:28 AM Rating: Decent
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3,210 posts
Quote:
I am really enjoying WOW so far except for one major thing...
SPAGGRO! This is when a mob spawns on top of you and commences to ripping you a new one! It usually happens when you are in the middle of fighting another mob and I am getting tired of it.
It wont take them much work to fix it, but they better do it soon otherwise they are going to lose alot of players!
Personally I see a MMORPG as an attempt at bringing table-top roleplaying (such as D&D) to the PC. But as long as I can actually see a monster appear from nowhere, MMORPG's will never be anything like a REAL roleplaying game.
They could easily write code that would detect if any players are in the area, and spawn the mobs out of the line of sight from the players and have the mob walk to their position (camp, area of a forest they inhabit). Even if they spawn in another room in a castle, or just over the hill from the players that would be fine.

Or... you can deal with it.
#4 Dec 14 2004 at 11:28 AM Rating: Decent
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3,210 posts
Quote:
I am really enjoying WOW so far except for one major thing...
SPAGGRO! This is when a mob spawns on top of you and commences to ripping you a new one! It usually happens when you are in the middle of fighting another mob and I am getting tired of it.
It wont take them much work to fix it, but they better do it soon otherwise they are going to lose alot of players!
Personally I see a MMORPG as an attempt at bringing table-top roleplaying (such as D&D) to the PC. But as long as I can actually see a monster appear from nowhere, MMORPG's will never be anything like a REAL roleplaying game.
They could easily write code that would detect if any players are in the area, and spawn the mobs out of the line of sight from the players and have the mob walk to their position (camp, area of a forest they inhabit). Even if they spawn in another room in a castle, or just over the hill from the players that would be fine.

Or... you can deal with it.
#5 Dec 14 2004 at 11:37 AM Rating: Decent
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649 posts
Monsters spawn back on a regular basis, learn this and you wont get spawn agro'd.
This prevents you from killing off every mob in a cave at your own pace not having to worry about monsters spawning back covering your escape-route.

Please, every single MMORPG works this way...
#6 Dec 14 2004 at 11:43 AM Rating: Decent
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4,520 posts
Only time this is a problem is when your in an open field and a mob just spawns, all other times you should be expecting a mob to spawn around you unless you yourself killed(note, if you go to a mob camp in contested territory, and all of them are dead, might be a good idea to survey the area ^_-).
#7 Dec 14 2004 at 11:46 AM Rating: Decent
Think of it as an added strategy that you have to deal with. Hmmm, should I go in after this mob, or will his buddies pop up and ambush me?
#8 Dec 14 2004 at 11:46 AM Rating: Decent
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237 posts
spukeesan wrote:
Instead of thriving on the adventure and discovery that makes for the very foundation of this genre, it seems that most players are more concerned with being better than everyone else, and stopping at nothing (to the point of demanding that other classes be made weaker) to get there.


I think this is due in large part to the Battle.net & D2 fanbase that WoW has attracted. Many MMO games are geared more toward exploration and socialization. WoW's fast action and soloing ability don't lend itself well to conversation, which is a minor peeve of mine, as I do enjoy friendly/chatty guilds.

Speaking of which, anyone recruiting for Alliance on Azjol-Nerub? 22 NE Hunter seeks a new guild.
#9 Dec 14 2004 at 12:10 PM Rating: Decent
It is absolutly ridiculous for you to tell me that I can predict when a mob is going to spawn while i'm walking around the world.
There is simply no way for me to 1) know every spawn's spawn time. and 2) know exactly how long ago someone happened to kill that mob. and 3) know exactly where every mob spawns!
This spaggro problem is not unique to only me, I see alot of people complaining about the same exact thing.
As far as learning where mobs spawn in a dungeon, yes that's possible but only after DYING to the stupid spaggro enough times!
And if this game is NOT a RPG game....then it shouldn't be called a MMORPG, it should be called a MMO.
I can't help the fact that console games targetted at children have warped many MMORPG player's idea of what RPG means.
#10 Dec 14 2004 at 12:19 PM Rating: Decent
Suppose I just like to know that If I kill a mob, it wont respawn instantly on death starting a vicious cycle that wont end until my mana is gone. Mobs have an inconsistant respawn rate. Ive been in these cycles on a few occasions and its ridiculous, cause you cant advance further into the cave or camp until somehow you get unlocked from that immortal mob.

#11 Dec 14 2004 at 12:20 PM Rating: Decent
If this was a problem that only effected you, or certain individuals I would understand why you are complaining. But the fact that so many people have found a way to level well into the 30s and higher means this is not a problem for most people. Get over it.
#12 Dec 14 2004 at 12:22 PM Rating: Decent
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1,124 posts
Oh poor Kromok. hes such a wuss he wants the enemies that want to kill him to get in line and take a number then wait some more
untill he recuperates to then attack him.

spawn aggro has not affected me in a bit. if im battle ing and a enemy is spawning i cast a slowdown totem or a aggro totem and finish my job and claim both of the mobs. well id expect your Not a shammie. However each class has somthing to deter a target if not multiple targets.

RPG
it can mean many things.

Rocket Powered grenades

Or

Role Playing Games

If its the latter it means you are playing a role in a game. If you choosed to be a elf you then ACT like a elf and follow your storyline.

RPG has NOTHING to do with spawns aggoing you. If you like wait in line enemies go back to what your used to. WOW is full of action and it requires skill to survive not no " Im beating a goblin and another goblin spawns, he salutes me as i pummel his friend into submmision and then i decide to attack him.
Since when did game AI had Honor?
#13 Dec 14 2004 at 12:23 PM Rating: Decent
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649 posts
Well the fact is that MMORPG's can't work as a regular RPG such as Baldur's Gate, Planescape Torment or the popular ATB rpg games such as FF and Breath of Fire.

First you want that the server should
1. Keep track of spawntimes
2. Build in several spawnplaces over a larger area then is now intended. This could make lvl 12 mobs walk around and agro someone who's hunting lvl 1 mobs.
3. The mobs who do spawn where no other player is should then have pathfinding worked into it so it can return to it's regular spawn place.
4. You want the server to check before spawning a mob that no PC is anywhere close within visual range.

I have never had problem with getting spawn agro'd, you just need to learn how to avoid it. Sure it happens but not so often that it becomes a problem for me.

You are not the only player around, there are ALOT of other players around and what you suggest is basically impossible.
The mobs will pop-respawn on a timer and agro you within a couple of seconds if you don't move away from them.
Before running in to kill that single mob you see try thinking to yourself. How often do I see a single mob walking around? Maybe someone just passed through here and killed everything and alot o mobs is about to respawn? Hmmmmm.

Unlike other games you are not solo in this game and tehrefore it cannot work like other RPG's you are used to.
#14 Dec 14 2004 at 12:29 PM Rating: Decent
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4,520 posts
I have never In the entire time playing WoW, seen a mob that spawns again on death, and because of that, I call BS on your "immortal mob" theory. Mobs spawn anywhere from 2-5 minutes based on location and population.

It is not required for you to find out where every mob spawns and all that, but its a safe bet that if you walk into a camp of mobs that is cleared, and no ones around, that its ussually not going to be safe for you to pull and rest right on top of where they live. This is also another reason why you should be pulling.

If you yourself make the effort to actually kill mobs leading down in a tunnel, you will not have respawns on top of you unless you go afk or are camping a certain area for a certain spawn, which doesnt happen because there are safe places to sit and wait.

Another addition to this is that a lot of times mobs in dungeons/camps bring adds, and so if you or someone else dealt with those adds, those mobs are going to spawn relatively close to eachother.

Other than bad techniques in the field, the only time you have to worry about spawn agro is if your in the field with all the homeless criters.
#15 Dec 14 2004 at 12:33 PM Rating: Decent
Well.. I think a person should be rewarded for clearing a camp/cave/dungeon by knowing they wont be jumped by randomly spawning mobs.

If you run into an already cleared area, then sure, it makes sense to have mobs popping all around. But not when you know you JUST killed them moments ago. Otherwise there is very limited progression unless you want to turn WoW into EQ and require everyone run around in groups and guilds (Gags).

#16 Dec 14 2004 at 12:36 PM Rating: Decent
Quote:
Well.. I think a person should be rewarded for clearing a camp/cave/dungeon by knowing they wont be jumped by randomly spawning mobs.


Blizzard already made a game just for you. It's called Diablo 2.
#17 Dec 14 2004 at 12:37 PM Rating: Decent
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4,520 posts
Its called an instance. But outside of that, mobs will not respawn so fast you wont have time to clear your way deeper/to outside.
#18 Dec 14 2004 at 12:40 PM Rating: Decent
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1,124 posts
leap water Ill tell you from experience.

I had to kill a named supervisor of the venture co in the venture co mines.

This place is littered with aggroing mobs. As i progressed into the caves i didnt have a hard time. mobs take longer than 5 min to spawn i cleared out my path of enemies and never had a hard time. I got buttloads of linen cloth and made some mad money in the process.
#19 Dec 14 2004 at 12:42 PM Rating: Decent
Quote:
I have never In the entire time playing WoW, seen a mob that spawns again on death, and because of that, I call BS on your "immortal mob" theory. Mobs spawn anywhere from 2-5 minutes based on location and population.


It happened at retail launch. Harpy camp. I jumped on one when it popped. I killed, had 2 steps away and WHACK! repop. So I killed it again (watched this time) and sure enough WHACK! repop. It happed 5 times before I gave up and let him chase me off.

It has something to do with the random spawn timer based on zone population. Its buggy and makes questing, harvesting and exp farming tedious.

I want to work my way down into a cave. Not fight the entry mobs 25 times just because they respawn faster than I can kill the next group of them. Set timers are what we need. Even if they were 5 minutes.. At least we would know for sure what to expect. Right now, we dont.


#20 Dec 14 2004 at 12:50 PM Rating: Decent
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4,520 posts
It must be a really rare bug, because no one has ever complained about immortal creatures, theres such things as a camp that was wiped out by a group of people and respawns every few seconds, but not to the point where the same mob is respawning.
#21 Dec 14 2004 at 12:51 PM Rating: Decent
28 posts
Now I too have had problems with the seemingly immortal mobs when server/region (which ever it is) population gets real high and the respawn rate goes through the roof, but it has never been one mob at a time... As I work my way into the camp the ones I have already killed respawn and I get a steady stream of mobs popping right as I kill or am close to killing another. There is never any really big problem with this though... Just run out of the camp if you are having problems and slow/stun/hamstring or whatever the mobs on you as you run. The system works great if you ask me... When spawn timers are set that fast, there is good reason for it.

EDIT: grammar : /

Edited, Tue Dec 14 12:56:54 2004 by Monitte
#22 Dec 14 2004 at 12:52 PM Rating: Decent
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649 posts
Yeah I think like an above poster said that Diablo 2 might be more of a game for you or Guild Wars.
The fact is that yes you get credit for clearing out a dungeon, but others then you want to clear that dungeon TOO.

There are more then 5 people playing the game that may want to do things at the same time you do therefore you will experience mobs spawning behind you within a minute or five.

And the rate you claim that mobs respawn is BS, never have I experienced such a thing.

And yes this game promotes people who play in guilds and parties, it is easier and faster and you are safer if something adds or spawns.
You will have to face that certain areas of Azeroth will be inacessable for you if you play solo.
Gagging from a game promoting people running around in guilds or groups only shows that you have chosen the wrong game. True you can solo all the way to 60 but you will miss alot of quests and loot and therefore most likely have worse equip then people who are more... sociable. If you don't wanna group or work with guilds I suggest you finding a solo-game instead of whining over someething that I have never EVER heard anyone complain about.
I think you have to rethink what a MMOrpg is and stop thinking in D&D terms cause this game is nowhere near a D&D game, not in stats not in gameplay (especially if you count the dice game :P ).

You CAN NOT clear an instance solo unless you are like ten times the recommended lvl.

You say that you are not the only one complaining about this, I have yet to hear anyone else complain about spawn agro so I suspect that shose suffering from these have very little MMORPG sense or skill.
Honestly I'm not saying that I'm the best player in the world but whining about spawning agro has to be the worst ever and even whining that you might have to *gasp* play with others in group.

This game is not for you, go play a solo game or guild wars and whine somplace else. This is not World of Warcraft Single player action/adventure game, it is au contraire my friend WoW the MMORPG of the year.
#24 Dec 14 2004 at 12:57 PM Rating: Decent
LOL, this is getting silly now. Almost all the replies are by obvious "fanboy" types who cannot consider that the game simply needs work like ANY and EVERY new MMORPG.
I did not say anything about the mob I killed instantly respawning, I am talking about fighting a mob(s) and other mob(s) spawning on top of me and attacking me.
As far as it being impossible to spawn mobs out of sight of the player because of too many players in the area...that is simply not true. Also, mobs that are higher lvl would not spawn anywhere near lower lvl mobs simply because that is not how the zones are set up...can you name a place in any area where lvl 4 mobs spawn near 20th lvl mobs? NOPE!
Also, you are assuming I am not leveling...but I am leveling. Leveling is not the issue since you don't lose exp to death...I am simply tired of the headache of getting wiped out and my group getting wiped out because some mob spawned next to me(us). It gets frustrating and expensive when I need to repair my armor/weapons because of something out of my(the group's) control!
#25 Dec 14 2004 at 1:01 PM Rating: Good
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3,210 posts
role-play (rlpl)
v. role-·played, role-·play·ing, role-·plays
v. tr.
To assume or represent in a drama; act out: “Participants are encouraged to pass on leads about jobs... and to role-play interview situations with each other” (Hatfield MA Valley Advocate).

v. intr.
To assume or act out a particular role: “When I hire people I role-play with them... to see how they take pressure” (Peter Schrag).

role-play·ing (rlplng)
n.
Psychology. A therapeutic technique, designed to reduce conflict in social situations, in which participants act out particular behavioral roles in order to expand their awareness of differing points of view.
An instance or situation in which one deliberately acts out or assumes a particular character or role.

role-playing
n.

A psychotherapeutic technique, designed to reduce the conflict inherent in various social situations, in which participants act out particular behavioral roles in order to expand their awareness of differing points of view.

roleplaying

n : acting a particular role (as in psychotherapy)


Edited, Tue Dec 14 13:02:51 2004 by Imios
#26 Dec 14 2004 at 1:05 PM Rating: Decent
None of RacialCreamer's post makes any sense.

I played EQ for 4 years. Had 4 lvl 65's and my main was an enchanter that could solo Planer material that other people couldnt do with a full group. I strive at doing things differently than others. To say that I need to find a new game, or that I dont know MMORG's is total bullsh*t. I know how MMORG's are supposed to work. All I brought up was a minor flaw that makes the game unrealistic. If you kill a mob you SHOULD be able to progress to the next mob in the group, or further down the cave.

Furthermore JUST because you havent experienced the same situation I did, doesnt make it non existant. I have better things to do than come on a chat board with other geeks and post ficticious stories about things that really arent that interesting. I can come up with better stories than that.

What I learned from your post is that YOU are not playing the same way I do. I go into places with a strategy based on normal gameplay guidelines. Because the guidelines in this game are buggy, or just down right screwed up, the only strategy you can depend on is grouping with others. That is total bullsh*t. I go into places with mobs at or higher than my level, so when I progress into an area and get pigeonholed by this random spawn timer, I get a little upset. It just doesnt make sense.

Whether you believe me or not, the "immortal mob" theory exists. It just happens to some people that dont have the "Grouping is the only way to play" mentality.

Thank you.
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