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Bind on equip reduces inflation?Follow

#1 Dec 14 2004 at 10:23 AM Rating: Decent
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279 posts
I was thinking about this while arguing with a friend who thinks the bind on equip system is the worst idea ever. He was complaining about how in other games he would buy equipment and then when he outleved it sell the items back and what he bought it for or a little more. This hit me like a freight train. The very thing he was complaining about is why it was put in the game. You use an item it is yours, you don’t rent it, you don’t sell it back when you level. This works to keep prices down. How many times in other games do you justify paying 10,000,000 gold for a piece of level 40 armor knowing that when you hit level 45 you can sell it back for 10,000,000 + or - 1,000 gold? As a result of bind on equip, the markets stay within the earning range for the level they are used since no one will bank their gold on equipment.
#2 Dec 14 2004 at 10:30 AM Rating: Decent
32 posts
I really like this system Blizzard instituted. I think it was their intent to control "inflation". Even though you can't Auction off bound equipment, you can still sell to vendors for a fairly decent price. Blizzard managed to make a nice balance of things.
#4 Dec 14 2004 at 11:02 AM Rating: Decent
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279 posts
You can purchase, sell, mail, trade, or do almost anything with a bind on equip item before you equip it. This allows for PC market for them. On the other hand it compleatly removes the PC aftermarket since they care now bound.

Bind on Pickup items are the items you can't do anything with but sell to a vendor or breakdown if you have enchanting.
#5 Dec 14 2004 at 11:06 AM Rating: Decent
Blizzard did a fantastic job eliminating hand me down twinkage. No long can you use lvl 50 equipment on a lvl 2 charactor. The Soulbound and level restrictions on equipment keeps everyone on a level playing field when it comes to PvP.
#6 Dec 14 2004 at 2:28 PM Rating: Decent
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397 posts
Thats half the reason its in. The other half is to remove the uber gear philosophy of FFXI and the like. In FFXI, you were expected to have *the* absolute best gear for your level, or have a hard time grouping (unless you were a bard, like me. Then you only needed enough +mana to be useful). In WoW, that isn't true because of soulbinding. Not only is the supply of uber gear lower, but it makes you really think about the effectiveness of your purchace. Is 1 int worth 1 gold? Probably not. Is 5 int? Yeah, maybe 5 is. You attempt to buy the items that give you maximum benefit per gold, not just anything thats better.


I do see instance loot becoming the next big thing. The big thing in my guild is Scarlet Monestary. The easiest boss drops hypnotic blades 9 times out of 10. High 20s dps, quick speed, int and spirit bonuses. All shaman and most casters want one. For a bonus do the Compendium of the Fallen at the same time for either of 2 very nice shields (1400ac with int and either a spirit or stam bonus). Another boss drops a great axe- ravager. Since the drops are fairly constant, you can farm the instances and come out with the loot you want most. Since its an instance, there's no camping, no lines, and no inflation. A work of genius.
#7 Dec 14 2004 at 2:35 PM Rating: Decent
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264 posts
There's bind on pickup items too, which is mostly the good instance loot. This is to prevent people farming instances for items and reselling them. The only way to get uber instance loot is to actually be there.
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