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WoW Longitevity?Follow

#1 Dec 12 2004 at 2:23 AM Rating: Decent
Im starting to wonder how much replay value this game will have. Dont get me wrong, i love the game, and im having a ton of fun with my character but....

Id like to loosely compare to Diablo 2, a game that i played off and on for easily 3 years. In d2 it was possible to try out new character builds and have a massive amount of replay value.

However in WoW, with my stat points being upgraded for me, and having a fixed amount of skills, and having more or less the same items, any given equal level character is pretty much the same. At least as far as ive seen (level 30).

I guess i dont really see talents as enough of a difference to qualify as a character "build", and im wondering if once youve played a mage, and played a paladin, and played a rogue, whats new to see and do? I cant really choose to allocate all my stat points into int, forgoing stamina and make a true glass cannon mage, i cant really choose to make a super-buff warrior with 90% stamina points. And pretty much most everyone is going to be using the same good green and blue items from instances in and around the same levels.

Again dont get me wrong, im not trying to criticize the game at all, im just wondering if theres that much replay value to look at.

Thoughts?
#2 Dec 12 2004 at 2:56 AM Rating: Decent
That's what everyone has been saying to me in EQ2 when I said I'm going to start playing it for a while. They told me you will get bored with the game once you get near higher levels, and will kick yourself in the pants for ditching EQ2 time. Another thing they said, was that the game is far too linear and simple minded....but I can't see that as being true due to the game's amazing scores in almost every site and magazine.

WoW seems to me that it won't expire fast, but in the run against EQ2, I do think EQ2 will far sastain players interest for more time.
#3 Dec 12 2004 at 3:08 AM Rating: Decent
EQ2 is one of the most boring MMO's I've ever played, I played EverQuest for 5 years, and AO, EaB, SG, FFXI, and DAOC, EQ2 is so bland, it makes me cringe to think i played til lvl 23, and hated every minute of it. After level 10 the games quests become obsolete, and you basically grind to gain experience. the story was nothing more than you can read in the instruction manual, not much PvP action, and what made me mad over everything else was the graphics, the so called "state of the art" graphics, that my machine ran at extreme with hardly any problems. huge letdown on that game, much overhype, and the people who tell you that you will be bored of WoW are hoping to become the people who are lvl 50, and are in serious raiding guilds, like the game will become like EQ1 or somthing. They have visions of a game that could be, but probably wont, because more and more people are quiting or just playing WoW instead, the population of the servers are going down or staying the same, where as in WoW the servers are going up and gaining popularity. If you ask me I would say teh Replay value of WoW will be very good and exciting if you decide to play PvP, because you will have lots of memories and experiences in the PvP aspect of the game, because from my understandings, you gain legendary weapons and armor by gaining pvp kill points and gaining respect in the aliance and horde. Nothinc can be more exciting than invading an undead city, or storming stormhammer :P So i guess its up to you to decide, you can replay sitting in a single spot, camping mobs for money, and grinding in overpopulated areas, or you can do the exciting quests and awesome pvp in WoW, i know thats a bias statment, but thats how strongly i feel about it. the choice is yours.
#4 Dec 12 2004 at 3:55 AM Rating: Decent
I think most people see MMO longevity as "How long does it take to get *A* class to max level?" So they can then raid and play even longer in raids.

WoW takes a different approach and makes it a little easier to get up in levels (It isn't as easy as booting up the game and POOF! you have a L60, like some would suggest) and has more high end content, which is what people really want.

Add in the fact that yes, you can play several characters, to include a mix from two factions, eight races, and several class combos. This is not like EQ where you essentially get one character to max level then endlessly raid, you have more options here.

It is a different approach, and only time will tell if it works.

Also, while many people dislike PvP, it certainly adds to the gameplay, both while you level, and when you get up high in levels as well.
#5 Dec 12 2004 at 9:46 AM Rating: Default
You know, I think the only extra high end content WoW has is PvP (Battlegrounds) compared to other games. Of course it also has PvE raids which other MMOs also have, namely EQ2. Lets leave PvP aside for a minute, what about the PvE players? Are there lots of high end content for them? Much more than other MMOs? and you do know that MAJORITY of players are PvE right?

Anyway now the PvP in WoW is EXTREMELY bad. I want the PvP to be like massive town raids, and such, not some gankfest or bullying of lower level characters..call me a carebear or whatever you all want, but ganking is just stupid.

Let me explain my experience to show you how frustrated i am.. Me and my buddys were in the deadmines, doing this quest called "Collecting Memories" where we are suppose to collect some cards which are drops from the mobs. Halfway, theres these 2 moronic Horde players. One was a level 30+ Troll, and another was a level 24 Undead. We were only around level 20-25. The troll gather all the aggro he could get, and bring the mobs to us, before he go into stealth mode, so the mobs will attack our group. It was IMPOSSIBLE to get the quest done, and we died several times from the mobs or from those 2 jerks. In the end, we gave up and decided to just do the quest another day..

Edited, Sun Dec 12 09:53:21 2004 by Seiferseph
#6 Dec 12 2004 at 10:28 AM Rating: Decent
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I honeslty wouldnt worry about longevity or replay value. The fact that the game is not a massive grind is a good thing.

By its very design, its impossible to see, and do everything with a single character. Those who want depth and longevity will have it simply by creating a new character, and taking on things on from a differant perspective. Playing a Night Elf Rogue for instance is a vastly differant experience then being a Tauren Shaman.

Those who dont have alot of time, or dont require as much depth will be able to play there singular character till the endgame and have a very satisfying experience in there own right. Its a nice setup that can appeal to anybody, and more importantly is fun the play.
#7 Dec 12 2004 at 11:29 AM Rating: Decent
I fail to see how pvp had anything to do with training mobs on you, and pvp is only a small portion at the end of my post, as it is not very important.

Are you saying you have never been trained in EQ? FD was a nasty training skill.

I am on the fence with ganking, I hate it, but when you are playing a game about "war" it is really hard to justify rules, IMO.

Ok, so it IS a GAME, but honestly, limiting pvp seems to be a bad idea overall. Besides, there are many more PvE servers, and there will be battlegrounds for those, you can't really call it ganking when the object is to take raids into these battlegrounds and purposefully kill the enemy.

I think my only real point to this post is that getting trained has nothing to do with the system of replayability, you just ran into a couple jerks.
#8 Dec 12 2004 at 11:53 AM Rating: Decent
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Seifer, you do know that WoW has a vastly larger audience of PvPers than any other game, although we are still in a small defacit. If you consider something horrible just because something happens once, you are too judgemental. It's also quite amazing that you get agro of all the mobs the rogue had, especially since when someone loses agro on mobs they run straight to their spawn point unless A) someone else has even a small amount of agro, gained by attacking the mob or healing the attackee, or B) there is a mob that they help around them. If you continued to stay near the rogue and continue to kill mobs...what do you expect.

Luckily even when someone does gank you, theres nothing lost other than a run back to your corpse.

As for PvE high end content, there is quite a lot. If you say there isnt because its the exact same thing every other game has...than whats your problem with longevity if no other game has that problem? Or are you saying that because you are required to spend excessive amounts of time grinding(A word that is never mentioned in the same sentance as WoW might I add) other games are more appealing because they force you to spend needless amounts of time "grinding" just so you can get an unproportionate level of fun.
#9 Dec 12 2004 at 1:10 PM Rating: Default
VampyreKnight wrote:
Seifer, you do know that WoW has a vastly larger audience of PvPers than any other game, although we are still in a small defacit. If you consider something horrible just because something happens once, you are too judgemental. It's also quite amazing that you get agro of all the mobs the rogue had, especially since when someone loses agro on mobs they run straight to their spawn point unless A) someone else has even a small amount of agro, gained by attacking the mob or healing the attackee, or B) there is a mob that they help around them. If you continued to stay near the rogue and continue to kill mobs...what do you expect.

Luckily even when someone does gank you, theres nothing lost other than a run back to your corpse.

As for PvE high end content, there is quite a lot. If you say there isnt because its the exact same thing every other game has...than whats your problem with longevity if no other game has that problem? Or are you saying that because you are required to spend excessive amounts of time grinding(A word that is never mentioned in the same sentance as WoW might I add) other games are more appealing because they force you to spend needless amounts of time "grinding" just so you can get an unproportionate level of fun.


I didnt say those games that take longer to reach the level cap are better, Im just saying that they can last longer, which is what this thread is about..

Edited, Sun Dec 12 13:13:46 2004 by Seiferseph
#10 Dec 12 2004 at 8:50 PM Rating: Good
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If you play Horde, then play Alliance.

I just started up a Troll Warrior. Already the experience is vastly different from the Dwarf Warrior I played in Open Beta or the Tauren Warrior I also played around with in Open Beta.

There is immense replay value in this game.

And Blizzard has said that they see the game as starting at level 60, not ending. That means they are playing alot of content for that point, not just what we've seen or heard about.
#11 Dec 12 2004 at 11:01 PM Rating: Default
Warchief SeomanP wrote:
If you play Horde, then play Alliance.

I just started up a Troll Warrior. Already the experience is vastly different from the Dwarf Warrior I played in Open Beta or the Tauren Warrior I also played around with in Open Beta.

There is immense replay value in this game.

And Blizzard has said that they see the game as starting at level 60, not ending. That means they are playing alot of content for that point, not just what we've seen or heard about.


Im just afraid that Blizzard might not be able to implement those stuff in time, they have not implemented anything yet, hero classes, battlegrounds, nothing..

Many people are already at a high level, and some only wants to play 1 character, or even if they play a few characters, they wont take long in maxing their other characters, so Blizzard have to do it quick as there will be many level 60s very soon..

If im not wrong, the only high end content now is Onyxia?
#12 Dec 12 2004 at 11:46 PM Rating: Decent
Seiferseph wrote:


Im just afraid that Blizzard might not be able to implement those stuff in time, they have not implemented anything yet, hero classes, battlegrounds, nothing..

Many people are already at a high level, and some only wants to play 1 character, or even if they play a few characters, they wont take long in maxing their other characters, so Blizzard have to do it quick as there will be many level 60s very soon..

If im not wrong, the only high end content now is Onyxia?


I just don't understand this rationale at all.

WoW has been out less than a month now and people are doubting whether Blizzard has been doing ANYTHING at all. I'm fairly sure that they have NOCs working on the server issues so, and maybe this is somewhat of a leap of faith on my part but, their actual GAME DESIGNERS are most likely working on something else.

Let me pose a question or three to folks who have doubts about the longevity of the game three weeks after its commercial release:

1) How long after its release was City of Heroes first content update?
2) How long did it take for Mythic to roll out "high end content" that didn't center around RvR?
3) How long after its release did EverQuest1 expand their higher end content?

Now, with those answers in mind, let me cite a couple quotes from one of the designers (Jeffrey Kaplan) given in an interview that can be found here:

Quote:
Also, I've been doing a lot of work on the World of Warcraft endgame raid
content. None of this content is in the beta. We're keeping it pretty secret
for the time being, but I am extremely excited about eventually exposing
players to the raid game in World of Warcraft.


and

Quote:
Players can expect new content with live updates.



So, I'm gonna go out on a limb here and say that Onyxia, Blackrock Depths, and Ragneros aren't going to be the only high end content in the game ever. I'm willing to bet real US dollars that WoW is not the MMO equivalent of a "One minute man".

Edited, Sun Dec 12 23:47:41 2004 by Jazheira
#13 Dec 13 2004 at 12:16 AM Rating: Good
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I can't stand the people that rush to get to the level cap and then turn around and say "Where's the content".

I'm not commenting on their playstyle, they can do what they want. I'm just saying, if you get a brand new game and then rush to the end and wonder where the endgame content is, it's your own fault if there isn't any implemented yet.

A new game is set up for the lower levels. The developers can't create all endgame content. They need to create content for the lower levels first and work their way up.

The VAST majority of the player base is still in the 20-40 range of levels. That's where the Devs needed to concentrate on and create content for prior to release.

Once all that is there, then they can turn their attention to post-level 60 WoW. Because by the time they get the content implement, the VAST majority of player base will be at that level.

A MMORPG needs to be designed around where the majority of the players are, not where the few high end powergamers are.

The game hasn't even been out a month yet. Give the Devs time to get everything implemented.

The same people that get to the end quickly and start screaming "where's the content" will be the same ones that scream "this content is bugged" when the Devs put it in too quickly to satisfy the players that ***** and moan.
#14 Dec 13 2004 at 1:49 AM Rating: Decent
WoW has been in retail for 3 weeks now? And you are expecting them to be implementing everything right off the bat? I'm sorry, but i think you should know, Seiferseph, that no MMORPG ever releases a -completed- game.
There's money to be made, and the longer you can keep your customers, the more money you make. i.e. Expansion packs

Edited, Mon Dec 13 01:50:01 2004 by Dreamstar
#15 Dec 13 2004 at 2:45 AM Rating: Decent
I would have to argue that the people who rush to get to the level cap are not looking for the endgame content unless other people are rushing with them. They can't do any of the raids in this game solo, and they certainly can't finish all of the top level quests by themselves. I do think that blizz may have underestimated the speed with which people can level, and I do worry that they won't have their top level content implemented by the time a sizeable number of players make it to such a level that they can experience it.
#16 Dec 13 2004 at 6:05 AM Rating: Decent
I think my real point was either overlooked, or i didnt make it clear enough. Probably the second.

In my mind, diablo2 had the most replay value of any game i ever played. Ever.

Im not talking about high-end raids, and high-end content. Thats all well and good, and i dont think blizzard will let anyone down on that count.

Hell i just now did the deadmines for the first time with my guild, and was blown away. (Speaking of, does anyone else think the entire deadmines encounter feels like a tribute to Goonies?)

My point is this. In diablo2 if i wanted to try something different, i could take an outlandish approach to building a character. I could build a sorceress that ran around only using fire wall and meteor. Or i could put 20 skill points into charged bolt (a fairly newbie skill that was suprisingly amusing to pump up, for those who arent d2 vets). There was always something crazy to try, just for kicks.

However in WoW, if you look at 2 level 27 mages, and inspect their gear, youll most likely find pretty much the same stuff, because those 2 players will purchase the best gear available in the auction house. And theyll be equipped with the best blue and green drops from quests and instances. Not to mention the fact that character stat points (int, stamina and all that) dont factor into spell damage besides boosting critical hits. So each of these 2 mages at the same level, will (barring money issues) have bought the same level of spells. And one mages Fireball Rank 5 will do the same damage range as another mages Fireball Rank 5.

My point isnt as much about content as it is about character variation and trying new things. My gnome mage will be pretty much the same as an undead mage, and as far as ive seen so far talents dont really make THAT much of a difference to really change a character.
#17 Dec 13 2004 at 6:14 AM Rating: Decent
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279 posts
The similarity I see in characters gear is not due to "Having the best stuff" but instead due to "There are some very cool quest rewards." A good example is almost every alliance warlock 27-35(ish) is wearing the Dread Mage Hat. (Oddly my warlock has this as well.) As for all characters being the same, the talent system is very much like Diablo II's skill system. You just can't see it in the character. Is that Rogue, a subtlety Rogue, a Combat Rogue? What about that Priest? Is it holy speced? Shadow? Ever class has three talent trees that they can only hope to max out one and have half another.

Also about equipment, there are sword and shield warriors, two handed warriors, mace warriors. . . Almost every class can use a variety of weapons and it changes how they work. A duel wild hunter is not the same as a Two Handed Ax hunter. This is true for all the classes to some degree or another.

People will re-roll characters to try out different types.

Yes they can respec talents and train in every weapon but this means that less people will be identical in the end game.

Edit: Add I saw this line re-reading your and my post and wanted to add.

Quote:
And one mages Fireball Rank 5 will do the same damage range as another mages Fireball Rank 5


This is actually wrong because of those talent trees again. There are fire talents that means mage A's fireball may stun, be harder to interrupt, and do a DoT on critical. Where mage B who is ice talents, his fire ball will just do the normal fireball damage.

Edited, Mon Dec 13 06:16:55 2004 by KithPine
#18 Dec 13 2004 at 7:42 AM Rating: Decent
I agree withn Kithpine in that the skill tree makes a large difference in the game. I am playing a druid and have a group of friends who play with me. Because I am usually in a caster role I have added lots of points into Balance and Healing skills, and not into Feral Combat. My spells cast faster, heal more, or do more damage than other peoples without the skill points.

In reguards to equipment, one can go around and just try to get the best equipment possible and no harm done. I like to be different, I try to collect complete sets of matching armour and what not, just to look spiffy. In fact, during beta, I was some clothes, not for the abilities, but because they looked cool. I am also buying lots of the pets, its kinda funny having a druid running around being followed by cats, rabbits, and hawks.
#19 Dec 13 2004 at 7:53 AM Rating: Decent
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381 posts
I haven't run into many people that have praised Diablo II for its long term play. I got sick of killing cows after a while and the PvP seemed to get old. I might have stayed except falling victim to numerous trade hacks caused me to move on.

You shouldn't have anything to worry about. Blizzard made Diablo II, they also made WoW. The hardest part is over: The hooked a lot of players. I'm sure they'll do everything they can to ensure their continued success.
#20 Dec 13 2004 at 7:56 AM Rating: Decent
Full PvP very long term play, and thats not including any patches or hero classes.
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