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Is there Strategy in WoWFollow

#1 Dec 10 2004 at 5:04 PM Rating: Decent
I've been an avid EQ1 player and recently switched to EQ2. I've been very frustrated though of the lack of "strategy" in dealing with mobs.

1) Grouped up mobs are not "splittable". No FD pulling, Harmony pulling, etc and so no strategy in pulling.
2) Solo play is extremely hard now at level 21 and there are barely any mobs tagged SOLO in my range. I can't aggro kite, fear kite, etc cause those techniques have been programmed out
3) If you want to fight a SOLO tagged mob, you simply point and click and never do mobs aggro as the monster comes towards you.

So my question is ... does WoW differ in these aspects ?
Do I have to fight only SOLO tagged mobs ?
Will there be a sense of accomplishment in splitted mobs, or avoiding a really bad pull ?
Is there generally any strategy that will make me feel involved ?

Thanks for any help here ...
#2 Dec 10 2004 at 5:13 PM Rating: Decent
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11,852 posts

Okay .... maybe I'm a complete noob ...

... but I have NO IDEA what you're talking about...
#3 Dec 10 2004 at 5:23 PM Rating: Decent
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386 posts
I'm not sure what you're referring to when you say solo tagged mob. I can fight any mob solo ar with a group, though it may not be advisable to try certain mobs alone. I am a hunter and I have found that I can take mobs a couple of levels higher than me if I have a good plan. I use a shot (either concussive or wing clip) that slows the mobs run speed and proceed to get off as many debuffs and gunshots as possible while the mob is stunned. I also have to time my pet's attack as part of my plan includes the mob running across a trap that I have laid for it. Then I have to play the aggro game, trading aggro with my pet while keeping both of us healed to finish the fight. So I would say that there is strategy in the game.

I know that each class has abilities that they have to account for when planning for battles. Mages, for instance, can polymorph a link if they get one. I, as a hunter, can lay a trap that holds a mob for a short time if I see that I'm gonna get a bad link. Or I can get creative with my concussive shot, trying to keep one at bay while I allow the other to come to me to fight. Other classes can "root" mobs in place in case of links. So, yes, there can be some planning or quick thinking on your feet that takes place during a pull, not just hack and slash.

I don't know if that fully answered your question but I hope it helps.
#4 Dec 10 2004 at 5:27 PM Rating: Decent
That answered my questions thanks ! I guess I didn't clarify that I was ranting about my experience in EQ2 and was thinking of switching to WoW. In EQ2 a group of 3 monsters are tagged "GROUPED" and there is no way to fight one all by itself. There is no way to pull one of the mobs by itself .. they are programmed to always attack you together.

You're answers definitely has me thinking WoW might be the "fun" game I was hoping EQ2 was gonna be ...



#5 Dec 10 2004 at 5:28 PM Rating: Default
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Hes playing off the fact that in EQ2 mobs were "tagged" as solo, or group, and if they were a group than they would automatically rush you no matter how close.

This was only used in EQ2.

All normal mobs look normal and will ussually be able to be taken solo. Mobs that need groups are shown as elite with a dragon symbol(doesnt mean they are in a group, just means that it take a group to beat them at an even level).

You can solo all you want in this game, although you will be lacking gear if you dont do one or two instances every now and then.
#6 Dec 10 2004 at 5:37 PM Rating: Default
Yes, you can avoid pulling many mobs at once, no linking, there are pacify type spells to reduce agro range, and plenty of "mez" type skills/spells.

Elite mobs can be taken down solo/duo also, don't need a full group for it. Instances can be entered solo too, so you can try that, a few levels over elite mobs to take them out solo though, or can duo even level elites.
#7 Dec 10 2004 at 5:40 PM Rating: Decent
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386 posts
Well that sounds like it sucks. Yeah, my experience in WoW has been much easier to deal with than that sounds. Hope you enjoy WoW.
#8 Dec 10 2004 at 6:49 PM Rating: Decent
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My current battle plan for elites at 27 Hunter (Gnomereagon level range 24-28 in the area I've been hunting)

Make sure its going to be solo (ANY adds mean death unless its at the very end of the battle)

Hunter Mark
Place Immolation Trap
Hit Aimed Shot count one second and send kitty.
right as Aimed Shot fires, hit Concussion Shot.
By this time kitty has growled and clawed his way into the mob's sights and is holding aggro(usually).
As it becomes available serpents sting and arcane shot.
Repeat arcane shot ever time its up and redo serpents sting when it wears off.
If pets gets too hurt throw out some heals and usually by that time the mob is almost dead.
If I pull aggro they walk into the trap for an extra couple hundred damage, I raptor strike, wing clip, disengage, and get back to ranged distance.

Now this may not work at higher levels, but for now its great fun
#9 Dec 10 2004 at 8:26 PM Rating: Decent
Also being an avid EQ player for the last 5 years, I have one question.....wtf stratagy was in EQ....warriors auto attack..kick...same with monks and rogues *somtimes backstab* wizards snare run around and cast...as with druids...just becuase your used to a single game, dosnt mean it has stratagy :P
#10 Dec 11 2004 at 12:32 AM Rating: Good
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14,326 posts
You can pull solos in WoW but if there's another type of monster that gets too close, it'll be aggroed too.

Some monsters will even give a cry for help and try to summon monsters.

You can be attacked by other monsters well fighting a different monster, if they wander into your range.

This is what I love about WoW, it means you have to choose your strategy depending on your location and what's around you and you have to choose your battleground.

Want to pull a Savannah Prowler? Better hope you can find one alone or can handle more then one at a time.

This tagged "solo" and "group" in EQ2 sounds stupid.
#11 Dec 11 2004 at 2:27 AM Rating: Decent
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76 posts
I have just recently gotten mobs that link as soon as I hit the one closest to me. Here is what I noticed everytime it happend

The mobs movements are all the same and they move at the same time. I dont quite understand why but oh well I love a challenge. Other than that I can usually solo 2-3 lvls higher than me.

Uther
Loner
Night Elf
lvl 26 Hunter
#12 Dec 11 2004 at 2:47 AM Rating: Decent
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264 posts
Most mobs out in the wild can be single pulled. Sometimes in certain areas they may be linked but that's uncommon.

As you get higher lvled, the lower the radius a mob will link with another one, though the radius would remain about the same for a mob of similar lvl, and a higher lvl mob will have a bigger radius.

Also if you want 'strategy', wait until you fight the bosses in higher level instances.
#13 Dec 11 2004 at 3:19 AM Rating: Decent
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2,981 posts
The sickest part is I think I understand what you mean by tagged "solo" and "group".

Your saying that a mob tagged "group" will always have several of it around and that no matter how far apart they are or how good you make your pull they attack as a group no matter what.
If I am right then that is pure sick.


1.) Mobs that travel in groups can be split more often then not, but need strategy and quick acting. However there are a handful (but not common) of mobs that sometimes have a partner that cannot be broken up. Example: There are 1 or 2 mobs in a place called The Barrens that have a pet with them, and you will always get both if you attack either. Good news is that the pet is 1-2 levels lower then the mob so it is usually not a huge threat.


2.) Every job can solo to level 60. Some have it easier but the margin is so small it really won't get noticed.


For 3 if you are meaning that mobs do not aggro you while you are in combant my answer is....

3.) Yes, you will get aggro from mobs that aggro if they are within range. Like stated above some mobs even try to get the attention of other mobs of their family for help.
#14 Dec 11 2004 at 4:15 AM Rating: Decent
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408 posts
In shadowfang keep, an instance in silverpine forest, there is a room near the end that is just obscenely hard to pull in without getting a huge agro and wipe. It can be done with patience and skill but its not easy in any way.
#15 Dec 11 2004 at 2:59 PM Rating: Decent
That is exactly why it made me sick too ... absolutely no way to split a group of mobs tagged "GROUPED". But as an update ...

I went out and purchased WoW last night and made a Dwarf Hunter. I spent the night hiding up on hills picking of mobs with my gun and loving it :P Also started a nice train inside a cave and died twice...

So far I'm really glad to have put aside my previous Blizzard bias and give the game a try. Thanks all for your helpful posts.
#16 Dec 11 2004 at 5:24 PM Rating: Decent
There are many ways to pull and deal with monsters in WoW.

Between my rogue friend and my priest, we can single out most humans and undead. In Shadowfang Keep, we singled out all monsters or grouped them into groups of 2 or less.

I have the ability to see into rooms to relay information to him, if he's knocking unconscious a humanoid via sap. I can temporarily "blind" monsters and reduce their eyesight to almost nothing, making it easier for him to maneuver.

He can distract monsters to look at a direction while I shackle an undead so we can hunt one at a time.

It makes for a fun and interesting process. There's definitely strategy. Some people prefer to charge in, and...we generally die quickly. In that room in Shadowfang Keep (there are two I can think of with lots of undead), we had no trouble pulling one monster at a time, even in a crowded room of 6 monsters.

Other classes have other skills that help break up mobs. Mages can stop certain races. Priests can stop undead. Rogues can stop humanoids. Hunters can probably stop animals. So, if you have the right mix of people, pulling monsters becomes infinitely easier.

So, as for solo tagged and group tagged, there are some monsters that are within close proximity to each other and don't move, but you can just "disable" them with a skill suited to that particular race, so you can pull one or two. ^^ I sure get my ya-yas from WoW.
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