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Fixing Custom UIs (Like Cosmos) whenever a patch comes outFollow

#1 Dec 08 2004 at 9:13 AM Rating: Decent
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3,571 posts
Whenever the default interface is updated, it breaks any custom UIs. The reason for this is the .toc files that the interface uses, the table of contents. When scripting them, you have to define the interface version. When the game updates, the interface number no longer corresponds.

The long way to get this fixed whenever a patch comes out, is to edit them manually. Opening each one up with notepad or whatever, and changing
## Interface: 4062
to
## Interface: 4114

Now, if you have a program like Dreamweaver of ColdFusion Studio, you can do Find & Replace in Folder, and can set it to go through subfolders - Like setting it to the Interface folder. Then you can stick ## Interface: 4062 in the find field, and ## Interface: 4114 in the replace, and then let it run.

Frontpage, UltraEdit, and BeyondCompare should all allow you to do this as well, along with other similar programs with the function.

Every time the game updates, you'll need to find the new interface number, and use that - But finding it is alot easier than having to wait for the UI devs to release an update.
#2 Dec 08 2004 at 9:28 AM Rating: Decent
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141 posts
And how would one find out what that Interface number might be? Is it from the bnupdate.log?

Because if it is then can you explain why it would be 4114 and not 4115? Serious question.. saw this number in another thread already.

Edit: Not at home to test this out.

Edited, Wed Dec 8 09:29:54 2004 by DragonPiper
#3 Dec 08 2004 at 9:33 AM Rating: Decent
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297 posts
Here's what bugs me.

The patch last night stated it was for displaying all realms in one list without the different timezone tabs (which I agree with, especially if they are going to tell us 'Use whatever timezone, it won't matter'). However, did that really warrant a change in the magic number of the interface?

In my opinion they should only ever change that magic number if they change something in the actual UI of the game, feature or functionality wise AND only if it's not backward compatiable. If they add a new function of 'distanceToBob()' but don't remove or change anything then there's no reason to break all the existing UI mods, which would obviously continue to work without issue since they don't even know who the heck Bob is, let alone care how far away he is.

I don't think your UI customizations can extend out to the login screens but maybe I'm wrong here, that is the only reason I could see them doing what they did last night. That or more was changed than just what they stated in the patch details.
#4 Dec 08 2004 at 2:29 PM Rating: Decent
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3,571 posts
I didn't know it was 4114 until a guild mate told me, so not sure how it is found.
#5 Dec 08 2004 at 2:33 PM Rating: Decent
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156 posts
....I just posted this lastnight
#6 Dec 08 2004 at 2:36 PM Rating: Decent
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3,571 posts
Name it better next time :P. All you said was that there was problems in the title, not that you had a solution.
#7 Dec 08 2004 at 2:39 PM Rating: Decent
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220 posts
I'm just going to relearn to paly without cosmos 'till the issue of updates is settled. I dont have time to play with the setup - I have litte enough in game. It was great having extra icon slots - but.....
#8 Dec 08 2004 at 2:43 PM Rating: Decent
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156 posts
Quote:
Name it better next time :P. All you said was that there was problems in the title, not that you had a solution.

Alright, sorry for snapping.
#9 Dec 08 2004 at 2:48 PM Rating: Decent
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3,571 posts
No problem. If you'd like, I'll edit my post to point to yours.
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