I only played FFXI on a PS2, so that is my frame of reference, however this is what I saw:
I think Holy is only looking at one aspect of the graphics here too. FFXI makes liberal use of skins and and what I would call flat "paintings" in it's landscapes and buildings, while WoW uses fully realized three dimensional polygons for everything, with a skin on top of that. You can't really compare the styles.
Notice when you change a piece of armor in FFXI (one that shows on your character) your WHOLE character has to be redrawn and flashes invisible for a seocnd then reappears. This is because it is one big skin with a low polygon count "skeleton". So, the terminology he is using isn't truly correct. Also, notice that when looked at closely, FFXI doesn't utilize any depth in their armor polygons, they are completely flat, their is NO thickness at all. Everything is paper thin and made to appear to have depth through viewing distance. WoW has actual depth in each piece of armor and equipment. Also, if you could actually zoom in all the way into your character in FFXI, you would notice that the pixels are rather large and quite blocky when up close. You can see this when you try to pan around your character near a wall for instance. At any other time, FFXI doesn't allow you to zoom in close enough to see this.
Another thing to notice, look at the ground in both games. WoW actually tried to render grass, whereas FFXI simply made a bunch of not so little pixels of muddy colors to simulate it.
The two games' artistic styles are completely different. WoW, and many other games, are fully three dimensional and aren't really big "paintings". Fully three dimensional games can be changed and redesigned at the drop of a hat, whereas FFXI type games require alot more intense work to redesign an area, because of the intense use of background "painting" instead of three dimensional structures.
FFXI, in my eyes, made a beautiful game that runs at a purposely slower pace, so that it can keep up. You can see how slow the animations are comparing it to WoW, which mostly runs like a single player game and has fast animations. They gave up some skin detail and polygon count to achieve this, whereas Square, did the opposite. Quite an ingenious plan, but not the creme de la creme in game design. Both are a compromise.
Colors, WoW has a lot more color and I would guess uses alot more of video memory because of this.
These are just a few things I notice and I am an average gamer. But I have eyes and I can see a huge difference in technique and style.
Gameplay, makes the graphics argument a moot point anyway, to me, at least. That is wholly my opinion though and just another way to look at it ;-) I prefer WoWs approach hands-down to FFXI. But then again, while I played FFXI a long time because I liked consoles better, I was never a Square fanboy.
Edited, Tue Dec 7 13:38:05 2004 by Kuritz