SeomanP, it was a serious reply. Every time I quest I usually avoid all other monsters and just go for the quest-related ones, then when I'm done I hearthstone back or avoid everything on the way back to town. ^^;;
Thank you everyone for the suggestions, I've decided to explore a bit instead of just sticking to the human areas and hopefully I'll level a bit more that way.
Also, yes I'm the Whren some of you know; been playing more of WoW lately because the HNM drama and other crap in FFXI is turning me off a little. So far I don't claim to be very experienced as a WoW paladin yet and I'm sure there are tons more who know better, but I do have a few comments regarding the differences between paladins on both sides for those interested.
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Role The ffxi paladin was structured to be solely a tank, and nothing but a tank, from levels 1 to 75. There is little else a ffxi paladin can do except take hits for the party, and the job as a whole is one of the most focused and cookie-cutter jobs in ffxi. It's entirely possible to be a paladin in ffxi and not have to make any decisions on your own how you want to develop your character, because in that game there is really only one way to go.
In WoW, however, things are a little different. From the get go, a WoW paladin can heal, take hits (if they manage to get the mob looking their way), deal pretty good damage (there is one Paladin ability that procs Holy damage for 200-300 damage later on) and buff parties fairly well. Because in WoW you don't party as often as in ffxi, when you DO party you might be a little confused as to your role in it (I know I did). It depends entirely on your party; some have you along as their healer (entirely possible too because WoW paladins have some nice healing), some have you along as party support and jack-of-all-trades, some even have you along for damage. In that sense the playstyle might feel a bit more like an ffxi rdm or warrior sometimes. WoW paladins even get an MP regen spell, like Refresh.
For me, it was like being dunked in water when I tried a WoW paladin out, because it is almost nothing like an FFXI paladin. In WoW you are something like a hybrid class, in FFXI you are anything but a hybrid. The first thing that differentiates a WoW paladin from an FFXI one is that the WoW one does not have the set-in-stone role that the FFXI pld has. For ex-FFXI plds interested in trying WoW paladin out, prepare to feel like a more melee rdm.
Hate I wrote about hate in an earlier post, so I'm going to quote it here because as an FFXI pld we were used to being scientists of hate/enmity/aggro/threat:
Quote:
Coming from a heavy tanking background in FFXI, hate in WoW was something of a shock. It's not as focused as in FFXI and bounces around a lot lot more. Generally, damage is a good way to get hate, a little more than in FFXI (blm does a few k MB and mob doesn't flinch from pld). Hate in WoW is slightly shakier than in FFXI where no one other than the pld gets touched for 7 hours of exp.
Also in FFXI, if your party or character has claim you get a boost on the mob's enmity list (why a level 5 character being power levelled will still get hate while being plvlled). Over here there's no such thing because there is no claiming system.
Cure hate is much less potent in WoW than in FFXI. I heal my party members for half their life and still don't get hate; if I did the same thing in FFXI I could probably hold off quite a bit.
FFXI also has 2 kinds of hate, spiked hate (increases quickly, deteriorates quickly too), and consistent hate (increases more steadily, takes longer to deterioriate). Up to this point I don't know or think that WoW has a similar system; I have no idea about hate decay in WoW yet.
In FFXI, the more you hit the enemy (excluding the amount of damage taken), the more hate you had. Basically, every hit added a certain amount of hate, no matter if it was hitting for less than someone hitting more with a longer delay weapon (why tanks in FFXI generally use 1 handed weapons, to ensure shorter delay and more hate). In WoW, however, it seems to be the opposite -- where the total damage taken has more influence on hate than the number of actions done to the mob.
For that matter, WoW paladins are ultimately not able to hold as much hate as warriors, although in WoW we are also able to perform other duties so I don't think that's a bad thing.
Range There is one thing FFXI plds have that WoW paladins do not; a ranged attack. I know I was really accustomed to walking near a mob and casting Flash, provoking, or Banishing it, but in WoW paladins have no ranged attacks at all. This feels a little cumbersome at first, but eh, you get to live with it after a while.
Helping others In FFXI one of my pastimes was walking around raising and healing random people I met who needed the help. You don't really get to do much of the same thing in WoW, because 1) no one really needs raises at low to mid levels, and 2) HP and MP regens on its own. Because you don't have ranged attacks it's harder for you to pull a mob off someone else who is trying to run away. I felt like I wasn't able to really help people around me as much as in FFXI, and it was a severe dent in my gameplay experience for a bit because helping people in this manner gave me a lot of pleasure in FFXI. However, I guess it's also something you have to get used to. Being able to raise at a low level (I got mine around 13) is nice though, even if you don't really use the spell at all.
Job maturity/Roleplaying In FFXI your pld had to reach about level 50 to 70 to actually feel like a paladin, with similarly paladin-sounding job abilities and spells. Before that you felt like a gimped warrior with white magic, and only later were you able to actually feel like you were a holy knight (even 'Cure IV' doesn't sound very paladin-like). In WoW, even though you get dressed in some pretty ugly armor for the lower levels, the abilities you get are already paladin-sounding. Seal of Righteousness is one of the very first few abilites you get, Seal of the Crusader coming later, and your Judgement ability. Our healing spell is called Holy Light. So for those interested in actually feeling like paladins, WoW paladins do the job much better and faster (than waiting 60 levels in ffxi for your job to mature).
Edited, Fri Dec 3 00:45:56 2004 by Whren