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Professions for Pure ProfitFollow

#1 Dec 02 2004 at 8:23 AM Rating: Decent
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52 posts
I just started up an alt as a NE rogue and I wanted to look into picking up two professions for pure profit. My first thought was skinning / mining. Not too bad, I can mine then convert it to bars to sell on the AH. Skinning has 1 minor setback. Without leatherworking, I can't turn the scraps into leather.

Does anyone have any thoughts on a good combination here? Do people buy herbs on AH? I don't know as I've never collected or looked to buy them.
#2 Dec 02 2004 at 8:45 AM Rating: Decent
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95 posts
Just as an idea, you might want to look for streamline items. Stuff like 8 slots bag will ALWAYS be in need. So if you have a seperate character you can just stock up till you're ready to wholesale.

Other than that, i think not being able to process leather is a big setback for mining/skinning, however it is a good idea.

However it looks like you have a Dwarven Hunter as maining already with skinning/leatherworking yes? I would say that go for something completely different with your pure profit idea, get your dwarf up a bit and make your alt a disenchanter/enchanter! Alot of use can come out of this though i believe less profit...

All up to you really! Tell me if you find something really good!
#3 Dec 02 2004 at 9:04 AM Rating: Decent
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7,466 posts
You would think not being able to process leather would prive a set-back but it isn't really if you think about it.

Ruined leather scraps are of course most of what you'll get at lower levels, and those will be worthless of course. However then you start getting more light leather, and later Light Hides (Rare so BIG bucks at AH), then Med Leather, and on up. Now this is of course if your going to take your char up some since your not going to get light hide from a mob outside your starting area, probably level 10 REALLY rarely, around level 20mobs you get more 2xLight Leathers, Med leather, light hide, med hide (rare, like level 10 and light hide), however there will always be a market for these rare skins.

I've heard good things about herbilism, but mainly to NPCs or a friend who does Alch.

Personally I like the mining/bars for profit but the problem is, imo, that mining is about the only thing that doesn't need a main (aka non-gathering) skill to reach full potentionall.

You could try mining/tailoring and make bags and shirts and all. Bags are ALWAYS wanted, at least 1 time every 10 min or so in a major city I hear something on trade about any tailors can make me a bag... Charge a small fee of like 1s if they have all the ingrediants and your set. Shirts are nice, although I don't know if I would outright buy one but some people ask for them.

Anyways thats my 2 cents, for what good it is since i've never done anything but skining/leather.

Oh and if you found a friend who was a leather worker you could provide him with the scraps, or heck send them to your other char who has leather to process.
#4 Dec 02 2004 at 9:29 AM Rating: Decent
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59 posts
I'd imagine herbalism would be a good option. Peacebloom is basically a weed (it literally blooms everywhere) yet on Kel'Thuzad I would sell stacks for 30s, and people who auctioned them with higher buyout prices seemed to be doing well too. Considering I would get three stacks of peacebloom for 1.5 stacks of silverleaf or one stack of earthroot, other herbs must sell really well (I didn't try since they had more value to me as an alchemist).

However some stuff is really hard to find. The good thing about skinning is that you'll always be killing skinnable beasts.
#5 Dec 02 2004 at 9:31 AM Rating: Decent
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52 posts
The enchanting route had occurred to me, but not at such a low level.

You bring up a good point though Tomec, I could mail the scraps off to my other character. I didn't realize light hides brought so much at the AH. I have one in the inventory of my dwarf now, what do they run on average?
#6 Dec 02 2004 at 9:43 AM Rating: Decent
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95 posts
Sorry i had meant to clarify on enchanting, i meant for you to mail all your useless green items to your enchanter alt from your main.
#7 Dec 02 2004 at 9:48 AM Rating: Decent
Mining / Skinning are outstanding choices. Personnly I think mining is one of the best, I've always been able to sell copper bars for 25s or so. Bronze and silver will go for way higer.
#8 Dec 02 2004 at 9:53 AM Rating: Decent
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7,466 posts
Probably about 3 silver, although it varries by server. I've seen 5 hides go for something like 20s, which is about 4x the cost on average for light leather.

Look up the hide before you sell it and put a buyout around there. Oh and don't cure it, even though it brings the value up people are most likely not going to pay like 1s more when they could spend 50c on some salt and do it for themselves.

Personally though, depending on your leather's level, I would save them. You need a lot of them around level 120leather and it continues to like 150 from what I can tell atm with the best things for me to skill on. Now once I hit 150 and can make those recipies i'll know whether it continues on past or not. Also some nice level 15ish items need cured light hide, such as most of the "Light" gear if I remember right.
#9 Dec 02 2004 at 9:54 AM Rating: Decent
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52 posts
Here's my current thought process.

I'm level 6 or so right now and I'll probably stay in the NE area until at least 10/11 (where there is no mining veins iirc). I can take enchanting and tailoring right now. Enchanting as it will be a long term project and I want to try it out anyway, and Tailoring as I can't really mine until I get near Ironforge anyway and I can make a little profit off bags and such.

Once I get to IF, I'll drop Tailoring and start mining. Of the pure "gathering" skills I think Mining has the best time/profit ratio anyway.
#10 Dec 02 2004 at 9:58 AM Rating: Decent
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7,466 posts
Hmmm, is there a way to drop skills? I know you can like unlearn spells from your class trainers but i've never found a way (nor wanted) to drop a skill once you learn it.
#11 Dec 02 2004 at 10:00 AM Rating: Decent
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95 posts
Yes there is. Do i know how? i think all you have to do is learn another one and accept the change...I think...Drawbacks include complete loss of skill points in that area. If you want it back you will have to start is as a new skill.
#12 Dec 02 2004 at 10:02 AM Rating: Decent
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52 posts
Good question. There was in Beta. You could go to one of the screens on your character sheet and "unlearn" it. I'm in the office now and have no way of testing this. I did it a couple of times with my dwarf to try different professions.

If you can't now that it's live I may be making myself another rogue ;)

Can someone test this today?
#13 Dec 02 2004 at 10:07 AM Rating: Decent
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7,466 posts
Interesting, I never knew you could, although it makes sense. Personally I wouldn't do it because of the total loss of skill points things, and that i'm happy with my professions atm.
#14 Dec 02 2004 at 10:30 AM Rating: Decent
Quote:
Hmmm, is there a way to drop skills? I know you can like unlearn spells from your class trainers but i've never found a way (nor wanted) to drop a skill once you learn it.



Yeah,

Bring up your character info by clicking the icon with your picture on it from the bottom set of buttons. Then click the "Skills" Tab on the bottom of the character info menu. Find whichever profession you want to unlearn from that list, and highlight it by clicking on it. There should be an option to "unlearn" profession from there. ^^


-$.02
#15 Dec 02 2004 at 10:30 AM Rating: Good
20 posts
K- > Skills -> Mining -> Description Window -> Press the slashed circle -> click yes

Congrats you unlearned mining.
#16 Dec 02 2004 at 10:35 AM Rating: Decent
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52 posts
Nice, thanks for checking on this.
#17 Dec 02 2004 at 10:46 AM Rating: Good
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6,678 posts
The only professions you can do for profit are herbalism, skinning, and mining. (Unless you count fishing.) Herbalism and mining are mutually exclusive because they both use radar and it's a total pain to switch back and forth for multiple sets of tracking constantly. So skinning is a must. Out of the other two, mining is generally considered more profitable, and takes up a lot less bag space since there are only 8 or 9 types of metals (plus stone and the odd gems), whereas there are around 25-30 different kinds of herbs.

Summary: you're doing the right thing.
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#18 Dec 02 2004 at 11:44 AM Rating: Decent
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52 posts
I can also ship the scraps to my Dwarf to sell/or bump his leatherworking.

Possibly... when my Dwarf nears Artisan leatherworking, my NE could move from skinning to enchanting and feed off creations from the dwarf to disenchant among other things....

or am I thinking too far ahead?
#19 Dec 02 2004 at 11:46 AM Rating: Decent
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7,466 posts
Its always good to think ahead... also keep in mind one thing, it costs money to send mail in this game, and you can only attack one thing/stack of things to a mail. So your going to want to try to get a friend to hold things or something, otherwise your going to pay a bunch in postage.
#20 Dec 02 2004 at 12:15 PM Rating: Decent
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52 posts
True Tomec,

but a stack of 20 scraps is roughly 6 pieces of light leather and even at a rate of 5sp for 10 light leather it's a package worth 3sp. 10% for postage isn't that bad in the long run.
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