Forum Settings
       
Reply To Thread

Trying it out, got any advice?Follow

#1 Dec 01 2004 at 7:56 PM Rating: Good
My WoW comes tomorrow. I've read a ton of info on the website, took a quick peek into some of these threads. I've chatted with my friends about it as well.

This isn't a "what race, what job, what xxx" question...it's much broader than that. It's a "what advice would you give someone who is about to start?"

My background is from FFXI (don't hate me please). I was really into the crafting there...so obviously I'm going to check out the crafting.

What do I need to know? What should I NOT do when I start? How hard will it be for me to pick up the controls and feel of the game? I'm fairly intelligent (at least I'd like to think so), and I have good RPG sense.

I guess I'm just looking for some tips on how to get a smooth start. Thanks and see you in game!
#2 Dec 02 2004 at 9:27 AM Rating: Good
No one has any advice? ; ;

It seems the game is pretty easy in the beginning.

I'm starting at the same time as another friend...would there be any benefit to partying together, or should we each solo?
#3 Dec 02 2004 at 9:46 AM Rating: Good
****
7,466 posts
You shouldn't party, the exp hit is pretty big from my experiance. Party for quests and all that are yellow or above I guess...

Some other things you should know is the color coding system in this game.

Aggroing mobs are Red Named and have a red info box, non-aggroing are yellow.

When you look at the little picture for the mob (once you target it) its level is displayed along with a color. Think of it this way:

Green=EP but will always get you exp

Yellow=DC to EM

Orange=VT

Red=IT, but more often "come near me i'll **** you up so bad you wouldn't belive it."

Same thing for quests really. Also, although i'm not totally sure about this, I think the amount of ending exp from quests is determined by its color when you finish.

Finally Grey=No exp and in quests its incrediable easy to solo.

As far as crafting goes this game is totally different in that respect also. For one you never fail. THe color code system is also put in crafting, although for skill gains. Grey is non, green is rare, yellow is like 50% I hear, and orange is 100%. You can't learn red recipies. Oh and thats another thing, you have to pay to learn how to make something before you can. Don't be afraid though since the item sells for more then the recipie alot of the time.

You have 2 types of skills to chose from, Gathering and production. Normally people pick two, like leather/skining. Gathering is exactly that, gathing the things needed to make something from a production skill. Production skill uses the gathered materials to make something. Your allowed two main skills/professions and three secondary, ironically there are exactly 3 secondary skills in the game >.>

Secondary skills are Fishing (totally different then FFXI again, although I find it a little harder since you have to time when to real in), Cooking, and First Aid.


One thing about server selection, you can chose PvP, PvE, or RP servers. Alot of people seem to go to RP servers, not for the RP though, so they can avoid the greifing and ganking and "l337" speak on PvP servers. However please don't do this, it only pisses RP'ers like myself off. If your outside a capitol city and your at war, or an uneasy peace, with someone irl (which is the point of rp, to immerse yourself in the game and make it "real") you should expect to be attacked... But Blizz kindly made the RP server PvE, which is why more people like them over the normal PvE servers, since RP'ers generally more conseritive with the stuff mentioned above. But get weeded out, by like oh say not having a PvP flag on in horde terr if your alliance, and your going to regret it. Oh and not knowing how to RP at ALL when you group with a RP'er could get you in trouble also.
#4 Dec 02 2004 at 9:58 AM Rating: Good
*
95 posts
Meh i believe you are forgetting one of the labels...

if something says ???... and has a box in red and is on top of you...

Father in heaven hallowed be thy name they kingdom come...

I see the light...

Be prepared to run...as a ghost.

Edit* one not on

Edited, Thu Dec 2 09:59:07 2004 by Eireann
#5 Dec 02 2004 at 10:00 AM Rating: Good
****
7,466 posts
Lol, yes that is something I forgot, the dreaded ???. Unlike in FFXI where some of these were good ???s all of these are bad. I like your analogy the best >.>

Aslo if you see a golden dragon type thing on the picture then this is an "Elite" mob, even if it doesn't say "Elite". To use FFXI terms, think of them as being HNMs. Silver would be a NM, and then there are just normal NAMED mobs. Just because the thing is "Elite" doesn't mean its soloable, virtually every mob in this game is, once you get a high enough level. Depending on your job you could probably take on a "Elite" about 2levels below you and have a moderate chance of wining. However some jobs can take out "Elite" mobs HIGHER then their level, if they plan the fight right. Namely hunters and Rouges.

Finally the "Elite" marker I used is for Horde only I think, I haven't had experiance with Alliance Elites since I never been near an alliance city. May or may not be different.

Edited to add info.



Edited, Thu Dec 2 10:05:09 2004 by Tomec
#6 Dec 02 2004 at 10:55 AM Rating: Good
Thanks to all. Rate ups for the info.

As for server, that actually isn't a problem. My FFXI linkshell is going to all go to the same server.

I'm excited to try the new crafting scheme, and I guess quests are group oriented but exp gathering is solo oriented.

Another question--resting. I heard that for every 8 hours of rest you get an exp bonus? And that includes time spent logged off. If you are in an inn you get that "rest bonus" 4 times faster?

And death as a ghost? I read that on the main page and was slightly confused. Here is what I gathered:
-when you die your body stays where it is and starts rotting.
-You become a ghost spawned at a graveyard.
-You can be resurrected by a player with no exp loss, but you have a raise sickness that wears off over time.
-You can be resurrected by a NPC with a exp loss.
-You can find your corpse and reanimate it for no exp loss, but 1/2 hp and mp.

Is that right? What happens if you just stay a ghost? Obviously you'd get bored fast cause you can't do much, but I think it would be neat to float around. >.>

It sounds like fun. I'm looking forward to it this weekend.
#7 Dec 02 2004 at 11:04 AM Rating: Good
****
7,466 posts
Quote:
Another question--resting. I heard that for every 8 hours of rest you get an exp bonus? And that includes time spent logged off. If you are in an inn you get that "rest bonus" 4 times faster?


Any time your in an inn or city your faction controlls you become rested after being in there for a few minutes. The longer you stay in there the more rested you become and the bigger/longer the EXP bonus is.

Quote:
And death as a ghost? I read that on the main page and was slightly confused. Here is what I gathered:
-when you die your body stays where it is and starts rotting.
-You become a ghost spawned at a graveyard.
-You can be resurrected by a player with no exp loss, but you have a raise sickness that wears off over time.
-You can be resurrected by a NPC with a exp loss.
-You can find your corpse and reanimate it for no exp loss, but 1/2 hp and mp.


As far as I know, all that is correct with a few exceptions:

1. Spirit Healers (the NPC) will raise you for NO exp loss I belive, however your items will take a durability hit (another thing new from FFXI >.>) and after awhile you will get raise sickness.
2. When you find your corpse you start with 1/2 MP and HP, but regen it pretty quickly, especially if you eat which is in this game for regening health and mana not stats, although some foods do give you stats.

Quote:
What happens if you just stay a ghost? Obviously you'd get bored fast cause you can't do much, but I think it would be neat to float around. >.>


As far as I know nothing, however be warned that while you move faster as a ghost you don't move all that fast. You can go exploring and all, but wont gain exp for finding new places (another new thing), also you still have to find your corpse or the spirit healer to raise so your stuck with a lot of running...
#8 Dec 02 2004 at 11:04 AM Rating: Good
*
95 posts
There is never exp loss. Ever. At death you lose 10% durability of all items. Usually you will always want to choose ghost because if someone resurrects you while your in ghost you can still resurrect. However there still might be time where you will have to wait to be resurrected while your a ghost. Reviving as ghost will give half hp and mp. Ressurect will give indicated ressurect amount.

Basically get a ghost and run, if someone resurrects you great if not keep running. Your always losing durability NEVER EXP.
#9 Dec 02 2004 at 11:07 AM Rating: Good
*
95 posts
as a side note, after reading Tomec's post, there ARE monsters and i believe some npcs that can spot ghosts.

Which means you will not be able to explore everything but you will be able to explore alot. I dont know much more on the subject except that you can be seen as a ghost sometimes and with 1 life it means back to graveyard fast.
#10 Dec 02 2004 at 11:07 AM Rating: Good
****
7,466 posts
Yea, also like I think I said, you can start getting raise sickness from the NPC raise also if you use it enough. Think it caps at 10min, which i'm at sadly. However sometimes picking the spirit healer is better then running to your body, not always but sometimes.
#11 Dec 02 2004 at 11:26 AM Rating: Good
Whaaa?? There is never an exp loss for dying? I could swear they said there was. >.>

The website info is a little confusing because it talks about stuff that isn't implimented yet or stuff that went on during Beta.

Thanks again for the info. Probably the best thing to do is just go out there and explore for myself. It seems like there is a lot of color coding to the difficulty of things and skilling up of crafts, so it is a little more quick and easy to find out what you are supposed to do/fight.
#12 Dec 02 2004 at 11:33 AM Rating: Good
****
7,466 posts
Yea it is, which is really nice. However be warned that you need to treat this totally different then FFXI. Some jobs are like combos of others but are actually totally different things. Like hunter, it looks and acts a little like a BST/NIN/RNG in FFXI terms but in WoW its totally different. One thing is that when you tame a beast, you tame a friend who wont go away even when they die. The RNG part only deals with ranged weapon speciazation, you get so many cool spells and abilities like hunters mark which makes ranged attack power vs the marked target go up. You also get some "aspects" which let you take on different charactistics of animals like the cheetah, which is +30% movement.

Besides that, don't expect to have to go grind for EXP, party for exp (quests totally different and those mobs net you exp but not exp parties like in FFXI terms), and farm unless you want to really. You'll have plenty of gold (currency) if you play smart and chose the right crafts.

Oh and make sure you and any friends playing are on the same side or you can't talk.
#13 Dec 02 2004 at 11:45 AM Rating: Good
Yeah, I knew about the two sides not being about to talk to each other thing.

My friends have picked one server for horde characters and one server for alliance characters. Not entirely sure why to be honest.

I'm not going to try to play WoW like FFXI, but I'm sure my experience will carry over. I'm not completely used to the MMORPG, since FFXI was the first i played seriously, but I think I've got it down. I did used to do the MUDD thing in college...that'll tell you how old I am. >.>

Ahh, good old text based online RPGs.
#14 Dec 02 2004 at 11:50 AM Rating: Good
****
7,466 posts
Are the servers PvP? If so that is the reason, can't have a char in both factions on PvP.

Anyways if there is one thing you'll be glad to carry over from FFXI its the need to be well equiped thing. Of chars around my level, a friend and I have been looking and we are probably some of the better equiped people with a bunch of green and even some blue items. (Colors for rarity in this case, Gray is more common then green which is more common then blue which is more common then purple, although i've yet to see a purple item)

So what jobs you deciding on? I could point out some diff crafts for ya and maybe a little in-depth on whatcha need to do.
#15 Dec 02 2004 at 11:56 AM Rating: Good
Here is my plan...

I'm very open to race/job/whatever since I figure I'll mess around before deciding on one.

If I play a mage/ranger type class I'm going to go skinning/leathercraft.

If I go a warrior/paladin type class I'm going to go mining/smithing or mining/engineering.

I might also do enchantment, because the challenge of that appeals to me.

I'm going to pick a job that compliments my race. But other than that I'm really open.

My friend and I will probably create our characters together, so I'll pick the same race as him so we start in the same city. We can be a pack a rabid newbies together. heh.
#16 Dec 02 2004 at 12:00 PM Rating: Good
Quote:

I'm excited to try the new crafting scheme, and I guess quests are group oriented but exp gathering is solo oriented.


LMAO welcome to a new game bud- questing and experience are one and the same in WoW. Grouping does drop your exp per kill a bit but it makes the game alot more fun and safer. If you truly want to optimize your levelling rate (which I do NOT reccomend-- just have fun man) then group for quests that require a kill # creatures or kill boss creature and solo quests that require to collect # of items.

Me, I always group if I can cause it is more fun.
#17 Dec 02 2004 at 12:04 PM Rating: Good
****
7,466 posts
Ok, really race DOESN'T MATTER in this game. The racial stat differences aren't too big, and the racial traits can be nice but don't go towards one job. Take orc, a racial passive is physical damage reduction or something like that. Seems to scream "make me a tank!" right? Well what about those other classes who have to take a hit, benefits the classes with lower def better then a tank wouldn't you say?

Only thing race matters on is what jobs you can pick, not all races have all jobs. Like Druids can only be Tauren or Night Elves. Paladin is only available on the Alliance, and is actually more a DD/Support then a tank. War is a the true tanks in WoW.


Also if you go mage type (since i'm 99% sure a class is called mage) I would probably pick cloth if your something other then druid. Rouge and Hunter do good with leatherworking though. Gathering for Tailoring (cloth) can be w/e really, it doesn't really have a gathering skill.

The war/pld thing for mining and engineering or blacksmithing is good. Engineering is more fun things like bombs and all while blacksmithing would be good for your own chainmail armor and some weapons.
#18 Dec 02 2004 at 12:09 PM Rating: Good
Tomec wrote:
Ok, really race DOESN'T MATTER in this game. The racial stat differences aren't too big, and the racial traits can be nice but don't go towards one job. Take orc, a racial passive is physical damage reduction or something like that. Seems to scream "make me a tank!" right? Well what about those other classes who have to take a hit, benefits the classes with lower def better then a tank wouldn't you say?
Well, yeah, but I figure since I don't really care, I might as well pick a job that goes well with the race. I'm 99% sure the first character I create will be trashed anyway.

Quote:
Also if you go mage type (since i'm 99% sure a class is called mage) I would probably pick cloth if your something other then druid. Rouge and Hunter do good with leatherworking though. Gathering for Tailoring (cloth) can be w/e really, it doesn't really have a gathering skill.
Ah, okay, dully noted.

What about harvesting (can't remember what it is really called) and alchemy?

Can I send items from one character to another? For example, can I level one character up in enchantment, and send all my unwanted stuff to that character for disenchanting/enchanting to raise my skill?

When skills get raise how much do they get raised by? It is 1 point per skill up? Please don't tell me they do fractions.

Thank you all for answering my questions...I'd like to go in not being a total newbie. ^^
#19 Dec 02 2004 at 12:17 PM Rating: Good
1 thing to note on leathercrafting hunters. At lvl 40 you arn't going to be making many pieces of leather for yourself to wear, since you'll be able to wear chain.
#20 Dec 02 2004 at 12:17 PM Rating: Good
****
7,466 posts
Hehe, I know the feeling about not being a newbie... Also what I was trying to say with the race thing is that no one race is best for a job. Honestly I couldn't tell you what race is best for a hunter or druid (although there only two for druid) so just pick what you think looks cool. Personally I got a Orc Hunter as main and am making a NE Druid sometime soon.

Ok now back to the questions:

No they don't use fractions (thank god, that was so annoying in FFXI) and everytime you make an orange item you get 1 skill and you can't fail. Yellow is like 50% and Green is like 25%. Note that when i'm talking about color i'm talking about the item name in your crafting list and the bar it has that highlights that name. Its kinda hard to describe all this color coding, but you should pick it up fast.

Now as for the mail thing, there is another topic with the info in it but here is the basics:

Yes, you can send items to memebers of the same faction onsame server. There is no delay for money but something like a hr delay for items. Each piece of mail can have ONE attached item. I hear there is some glitch atm where you can't type a message and send items also. Yes you can actually type messages to people. Finally, it costs money to send mail, 30c I think.

BTW: C=Copper which is the first unit of money. 100c is one S or silver, and 1s is 1g or gold. (think I maya posted this already, but tired lol)

Edit: Just realized I didn't answer your thing about herbalisim and alchy... Although I don't exactly get what your getting at...

Anyways Herbalism and alcy can make some nice potions and goes well with mages since you can make potions for mana/health recovery and other things. Kinda a profession that doesn't fit with one or 2 specific jobs since all jobs can benefit from it. THe question is, do you want to have to buy all your gear or get friends to make it for you? While friends is a good option and you can get it cheaper then AH, your still shelling out money you probably wouldnt have had to...

Edited, Thu Dec 2 12:23:33 2004 by Tomec
#21 Dec 02 2004 at 12:20 PM Rating: Good
****
7,466 posts
Quote:
1 thing to note on leathercrafting hunters. At lvl 40 you arn't going to be making many pieces of leather for yourself to wear, since you'll be able to wear chain.


True, but we shouldn't have to take many hits if we do our job right, and atm (although at 40 I don't know), leather offers more stat boosts from what i've seen. Besides, not like we can't just give those up and pl mining/smithing up at 40. Also, 40 levels of being able to make your own armor saves you a lot of money >.>
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 374 All times are in CST
Anonymous Guests (374)