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Another question--resting. I heard that for every 8 hours of rest you get an exp bonus? And that includes time spent logged off. If you are in an inn you get that "rest bonus" 4 times faster?
Any time your in an inn or city your faction controlls you become rested after being in there for a few minutes. The longer you stay in there the more rested you become and the bigger/longer the EXP bonus is.
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And death as a ghost? I read that on the main page and was slightly confused. Here is what I gathered:
-when you die your body stays where it is and starts rotting.
-You become a ghost spawned at a graveyard.
-You can be resurrected by a player with no exp loss, but you have a raise sickness that wears off over time.
-You can be resurrected by a NPC with a exp loss.
-You can find your corpse and reanimate it for no exp loss, but 1/2 hp and mp.
As far as I know, all that is correct with a few exceptions:
1. Spirit Healers (the NPC) will raise you for NO exp loss I belive, however your items will take a durability hit (another thing new from FFXI >.>) and after awhile you will get raise sickness.
2. When you find your corpse you start with 1/2 MP and HP, but regen it pretty quickly, especially if you eat which is in this game for regening health and mana not stats, although some foods do give you stats.
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What happens if you just stay a ghost? Obviously you'd get bored fast cause you can't do much, but I think it would be neat to float around. >.>
As far as I know nothing, however be warned that while you move faster as a ghost you don't move all that fast. You can go exploring and all, but wont gain exp for finding new places (another new thing), also you still have to find your corpse or the spirit healer to raise so your stuck with a lot of running...