Hello community of Allakhazam.
Living in Europe I still don´t have access to WoW unfortunately. And I am eager to play the game of course. I am monitoring the issues and of course the ebay currency plague that affects all MMRPG is developing as expected. I have an idea that could help this and I was wondering if someone believes it is true, could post this in their forums. Since the game is new, it could save the economy. Just my thoughts. It is lengthy but has what I believe a clear explanation of saving a fantasy world´s economy.
Thank you.
Please post under the title:
Blizzard! You CAN save the economy, Plz read this.
Hi Blizz team. As you are well aware, WoW is immediately beset, like any other MMRPG, by side companies offering Gold and later on items for dollars. You can very easily remedy this but you need to just think a bit about macroeconomics and take a radical but play enhancing step above all other games and change this new gaming area forever.
The short of it: Eliminate all currency transactions provided by the server/environment. No matter how big or small the transaction is.
Here is the long explanation of it, that if you read and implement will eliminate all incentives to have an outside economy.
First of all, the idea of having an economy is inherent to that of a fantasy world. A barter system is cumbersome and currency needs to be introduced. The selling of currency outside this environment is the product of only one thing, FIXED COSTS from items being offered by the server/environment. It doesn´t matter if only one item or a few are offered at fixed costs, the concept of a free market economy is destroyed by such. Period. Having even one item being offered at a fixed costs allows for the illusion/probability that more items, maybe later, will also be offered at fixed costs. Simply reduce all items that the game wants to offer from the s/e side to 1copper.
The original idea of the game developer is to provide items at a price higher than the minimum, as an incentive to players for having achieved the amount of money needed for this item. But this idea collapses immediately and side companies spring up to acquire money and provide it to other players for real dollars. Simply because one of the largest free market principles is completely ignored by the developers.
Inflation.
In effect, the currency of WoW is pegged to the US Dollar. The only reason this peg exists is because of the fixed costs for items in the game. Regardless of how many of them they are, once again the illusion/thought/belief that more will be offered is incentive enough for others to think of buying WoW currency for US Dollars.
In a real economy, there are these two issues which affect the money supply. One is enforcement. This is the battle you have to avoid having printing presses running around and playing the game in order to raise real cash. A side effect which I am sure is not of the first intent in developing such a game. But enforcement is a LOSING cause, completely. Reason being is that if a country was unable to adequately enforce the hunt down of printing presses, the effects would be felt by inflation. As a segment, large or small, of a population decides to focus on exclusively raising WoW currency, the money supply increases and this would and must lead to inflation. The spiral continues as long as there is an incentive to raise cash for FIXED COST items, remove this incentive and the need to raise WoW currency collapses, as prices rise as more cash is introduced but the value of this currency collapses in regards to the dollars used to acquire it.
Blizzard, you NEED to let the spiral of inflation run out of control in order to eliminate it. If you set all prices for s/e transactions to 1copper and let only players trade at whatever prices they want, the economy regulates itself and all the WoW currency side dealing companies lose their incentive. BECAUSE the currency is pegged to the US DOLLAR!
Easy example. You buy 100gold for 5 dollars and get an item. The item is worth 5 dollars. The side company keeps farming more WoW currency and competition sets in between other WoW side companies so that another offers 100gold for 2 dollars. Because there are no fixed item costs, the spiral would continue so that soon 100gold would be worth less than 1 cent. Why? because the item I acquired for which I payed 100gold, if I decide to resell it for 100gold later, is no longer worth that much, as someone just has to pay 2 dollars now to acquire that amount of gold.
The argument then becomes. Well, then this item is now worth not 100gold but 250gold to reflect the 5 dollars payed originally. EXACTLY, that is what should happen! Items get pegged to a real dollar value which is what is SUPPOSED to happen to reflect inflation setting upon the WoW currency. But this effect only takes place if FIXED COST items are removed from the game. That is, everything offered by the s/e is reduced to 1copper.
This means that players will now be BARTERING with each other to exchange items for their usefulness. Realizing that an inflation spiral has set upon the currency. This would still leave companies trying to sell items for dollars at they will be pegged to a real dollar value. BUT it will immediately eliminate the hunting of WoW currency for a better deal, so that someone looks to see if now a company is selling 500gold for 1 dollar. Simple. As this new offer is available then the price of the item is 2500gold to reflect the value of 5 dollars. But now these side companies start to realize that as they cutthroat each other for the WoW currency, it is meaningless!!! The price of WoW currency begins to collapse in relation to the US Dollar and the incentive to farm currency collapses.
These side companies, knowing then that WoW currency is subject to inflation because there are no FIXED COST items will turn to items themselves. BECAUSE they will retain their original dollar value. BUT once again, BECAUSE they have a real dollar value, as they flood the market with items and can´t deal with WoW currency anymore, the cost of the item worth 5 dollars at the start will start to collapse! The economy will start to regulate itself as the incentive dissapears. Soon the side companies will be acquiring these items that in dollars will be worth pennies as more and more people acquire them.
Blizzard it is so easy!!! Think macroeconomics and you will revolutionize the gaming experience. You will lead to the disappearence of side companies that trade on your game and elimate the players using your game to make dollars.
The original developers idea of MMRPG is a noble one in relation to creating an economy. But it is flawed as I have stated above. Just fix it by implementing a simple economic principle called inflation. You want to offer a mount for 100gold to reflect the effort it took the player to raise such amount of cash. This idea doesn´t work because it is not possible to regulate the money flow of the economy and adjust it for inflation. Thereby people use this to buy the game, raise WoW currency and sell it on the internet. The original thought of a mount being worth a fixed 100gold only leads to that amount being offered later on for 20 dollars. So then, why not just offer it at 1copper and drop the incentive for side companies to offer WoW currency. How long before the side company offers 1000gold for 5 dollars? So then, why feed this?, if there is no real way to monitor the money supply to reflect inflation so that fixed cost items just stimulate side companies that trade in WoW currency?
Just drop the price of all items offered by the server/environment side to 1copper and see how the entire economy begins to regulate itself gradually. The noble idea of offering items at fixed costs as an incentive to players DOES NOT work. And leads to everything I have just described. So, so easy to fix.... just drop the price of all items offered at fixed costs to 1copper. No more incentive to buy/sell WoW currency on the internet, and you guys will have revolutionized the gaming industry.
Thank you.
-m