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Aggro on SpawnFollow

#1 Nov 26 2004 at 11:41 PM Rating: Good
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6,357 posts
Has anyone else been having problems with things aggroing when they spawn and killing you alot.

I really wish there was a 3 sec wait before something could attack you.

Also at some point things should stop attacking you if you are higher lvl than it for example a lvl 60 person running through a noob zone shouldn't have a huge train following them. (I'm not sure about this, but someone in my guild was ******** about it)
#2 Nov 26 2004 at 11:45 PM Rating: Good
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Actually, I may be the only one, but I like that things will always aggro you.

It makes sense from an immersion standpoint. A wolf isn't going to know that you're 50 times stronger then it is, it'l always see you as food.

As for the spawning, yeah, it's annoying. I'm just careful to pay attention to where things are so I can try to avoid those areas where they wander.

As a Hunter it's easier cause I'm attacking from a distance anyways.
#3 Nov 26 2004 at 11:47 PM Rating: Decent
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4,520 posts
As for spawn agro its a lot of the time situational.

As for level 60s running through a newb zone, I really dont feal like they should be able to just run passed mobs that are below their level, because this would cause a lot of problems because if someone was level 60, and theres a gaurd for a city that matches the no agro code, than you have a way to just walk into enemy cities.

I myself like it because the less intelligent mobs like beasts that agro wont really know how powerful you are, and the ones that are humanoid and the sort would attack you simply to defend their territory.
#4 Nov 26 2004 at 11:48 PM Rating: Decent
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4,520 posts
Seo, you gotta stop posting so damn fast.
#5 Nov 26 2004 at 11:51 PM Rating: Good
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6,357 posts
What there's not much else to do waiting in line.
#6 Nov 26 2004 at 11:52 PM Rating: Good
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6,357 posts
Speaking of what is everyones place in line

646

All I wanted to do was talk to the guy finish the quest get my lvl and get off for the night but no for some reason my computer decides to turn off...
#7 Nov 27 2004 at 12:04 AM Rating: Decent
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95 posts
Key thing to remember about aggro in WoW. Unlike in FFXI mobs dont follow you until you "zone". If your higher level and being follow by much lower levels mobs they really shouldnt cause that much of a problem. However if they are causing you problems it probably also means that you shouldnt be try to run through that area.

(people trying to mine tin in Wetlands like me :)...)
#8 Nov 27 2004 at 12:05 AM Rating: Decent
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4,520 posts
Hehe mine does the same thing...but only when i try and boot up UT2004 =(...never did get to return it...well, theres 30 bucks down the drain.
#9 Nov 27 2004 at 12:19 AM Rating: Decent
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2,981 posts
I agree that it makes sense they will always aggro because most mobs just simply either wouldn't know or wouldn't care what level you are.

Aggro as their spawning can get annoying I agree though. I was killing that Lt. guy near Razor Hill and a soldier spawned in attacking me. I lost that round, but I returned to decimate them both.

Blizzard has stated that aggro range is also affected by your level. Saying that when you are a good number of levels past mobs that you have to essentially walk right in fron of them to aggro them. I noticed it when I realized the scorpids on the way to Senjin Village didn't aggro me as bad at level 10 as they did at level 5-6.

So it's not always bad, and besides you can always turn around and 1-2 hit it.
#10 Nov 27 2004 at 1:10 PM Rating: Good
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Or just keep running and sooner or later the mob will get tired of chasing you and turn around and go home.
#11 Nov 27 2004 at 4:09 PM Rating: Default
MUSHROOM MUSHROOM!
#12 Nov 27 2004 at 5:50 PM Rating: Decent
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99 posts
Quote:
Blizzard has stated that aggro range is also affected by your level.


I've noticed this, in open beta when I was running through hillsbrad, which I believe is a 30-40 area? Almost everything would aggro from across the world it seemed =P.
#13 Nov 27 2004 at 6:14 PM Rating: Default
badger, badger, badger, badger!!!!!
#14 Nov 27 2004 at 6:34 PM Rating: Decent
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342 posts
Yeah... This is a kind of double-edged sword... I like it because it adds excitement to the game, but it can also be very frustrating at times.. especially in caves or dungeon-type environments where your line-of-sight is impeded and escape is pretty much impossible.

But, like I said.. I think it adds a lot of excitement to things for the most part, and I don't really find myself getting annihilated too often unless I'm tired and playing carelessly.
#15 Nov 27 2004 at 6:38 PM Rating: Decent
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10,564 posts
i dont mind as much since there is no exp penalty for dying, it just gets slightly annoying having to go to your corpse 3 times in 20 minutes...
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#16 Nov 27 2004 at 6:49 PM Rating: Decent
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4,520 posts
You lose 10% dura on death.
#17 Nov 27 2004 at 6:55 PM Rating: Decent
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431 posts
They need to add a delay from spawn to aggro. Creeps spawn in the followthrough of their attacks, and I do not like it. I say they should add like a 3-5 delay from pop to attack.
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