Why does it seem in a solo friendly game these things pop up more then the moles in a whack a mole game.
My entire time playing FFXI, Eve, Horizons, EQ, Lineage 2. . . Never did I get an unsolicited group invite. Yet CoH and no WoW, both solo friendly games, if I end up in an area just my level, working on some tricky mobs there seems to be a 50% chance that right in the middle of my fight, *Click* "So and so is wants you to help him with something that may or may not have any bearing on the act which you are currently engaged in" (Okay maybe I'm reading a little bit into that group invite message.) This is frustrating to no end. If I wanted to be in a group, is it possible I wouldn't be trudging through this dungeon alone, carefully picking my way through, but instead off in a city or in front of the dungeon chatting in general or using the search feature?
On the same thread but in a different venue why do people thing the best way to "Introduce" themselves is to lay waste to the camp you've been slowly picking your way through? If I received a silver for the number of times I've had 2 goblins/murlocs/bandits left in the camp circling into the treasure box, only to have Spanky mac SpankSpank run in, engage the last two mobs, or even better run to the chest and open it, then toss me a group invite I'd have multiple gold pieces lining my pocket book.
What happens in a game that allows for effective soloing to cause group seekers to lose all form of decorum and manners? Are people so insecure about the idea of adventuring alone they will randomly click on anyone?