Forum Settings
       
Reply To Thread

88 Servers !!!!Follow

#1 Nov 26 2004 at 8:06 AM Rating: Default
Dam how many poeple play WoW ?

their is over 400 000 EQ account and this game is far to have 88 servers. isnt 88 server for such a new too much ? I mean if you played DAoC you played on a game were msot populous server had about 1000 to 1200 player online at same time wich was very low and making finding group very hard untill you reach the high end.

How many players per server in WoW ?
#2 Nov 26 2004 at 8:11 AM Rating: Decent
***
1,124 posts
They are Planning to get up to 3000-5000 a server if possible. Its hard at 1st since everyone are in newbzones. Oh and 88 is not enough wait till the end of chrismas.
#3 Nov 26 2004 at 1:17 PM Rating: Default
88 x 3000 = 264000

to have 3k player logged on at same time per server it would mean 264k player logged on in peak time.

Eq with over 400000 account they were generaly around 100000 player only playing at same time. At this rate they would need over 800000 account to reach 264000 account on at same time
#4 Nov 26 2004 at 1:27 PM Rating: Default
yah, theres something that is kinda bugging me though. There are as many people playing FFXI now as there are on WOW, infact, proably 50-100k more. And they only have 23 servers.. I dont know exactly how coding or anything works (and im not comparing or saying one system is better then the other) but you would think it would be easier to do it like ffxi did where there are smaller number servers, higher number players, and still minimal lag. (yah i know thats worded kinda hard to read but im tired) I think maybe it has something to do with the fact that in ffxi there are like 10000000 zones, and you have to change zones alot, unlike WOW which unless you take a boat or watever or enter a major city, your in the same area. Whatever the reason i like the way that blizzard has done it, because in a non party game, the more monsters per character the bettter. If this were a game that you needed parties and good camp sites, sure, it would suck MAJOR *** that you only had so many players in each place, but when everyone is killing fast and alone, the less players around me the better IMO. I duno, i just find it weird that most mmorpgs use like 20 servers such as ffxi, swg, utlima, anarachy, but this one decided to use around 100. (and btw, yah i read it somewhere (if i can find out where i will include a link) but thier ideal goal for people per server is around 5000. That is about the most even with the best server available you can have online with still minimal lagging. Since they break the servers up by time zone and most the people on the server goin to be on aroudn the same time, it makes sense they would allow for each server only to have enough people in it that if EVERYONE were online, they could all play at once without uber lag. Oh well, thats the info ive been able to peice together. If you know the answers to why/how certain other gmaes with more people playing them are able to use 1/3 as many servers, leme know, cus im curious.

(also im not comparing ffxi and wow, i just use ffxi as the exmaple to contrast becuase its the only other online rpg i have extensive exp with)
#5 Nov 26 2004 at 1:35 PM Rating: Default
To reafirm your hypothesis: FFXI is split into many, seperate, zones. This is why they do not need as many servers, resulting in less lag ;) Although, I do not lag very often, or that bad, on WoW. I prefer the larger map with minimal zones splitting that map.

Edited, Fri Nov 26 13:42:05 2004 by Civilz
#6 Nov 26 2004 at 2:14 PM Rating: Default
Yah i figured that was why ^^. I do MUCH prefer not having to zone every two minutes, but that does take away the cheapness of zone escaping hehe. Gone are the days of being able to just stand next to a zone and fight till danger then just run to the zone for safety.
#7 Nov 26 2004 at 2:15 PM Rating: Decent
****
4,520 posts
Mobs dont chase far, so is not really a problem.
#8 Nov 26 2004 at 2:15 PM Rating: Decent
*
88 posts
You have to remember too, one server does not always mean one gameworld. The load can be shared between multiple servers.
#9 Nov 26 2004 at 2:56 PM Rating: Decent
yeah, it is hard to know, from the outside looking in, what constitutes a "server" in a WoW hosting center.

what sort of load do these things handle? how many simultaneous active users, how many users total, how many packets/second, how many back-end transactions per second (in terms of heavyweight in-game actions that modify the world and need to be tracked), etc. does this equate to double the number of realms, or are they only adjusting the horsepower behind the existing realms?

whatever the details, what blizzard is saying in actuality is that they are doubling their capacity. that is good news for people prepared to pay for the game.

(of course, they claimed 500,000 accounts were created during the last open beta, supposedly double their current account base, and while they had a meltdown like this, it was "fixed" more quickly and the problems did not persist after that; all of this is very confusing to me.)

what blizzard has not really addressed is: how long will it be before this new capacity is available and stable? having them tell us (as they have always done) that they are "working on it as fast as possible, thank you for your patience" doesn't necessarily manage expectations very effectively (and since WoW is by paid subscription, expectations are justifiably going to be higher than with D2/etc).

other questions come to mind: transfer of characters to new realms, for those who gutted it out and continued to try to level through all these hassles? are they just stuck on a high-population realm w/o recourse? details on the extension of the free trial (who, where, when, and for how long)? etc.

my $0.02.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 308 All times are in CST
Anonymous Guests (308)