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Question about the 10 Day Friend Pass... PLEASE HELP!Follow

#1 Nov 24 2004 at 6:05 PM Rating: Decent
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154 posts
Hello everyone. I recently joined the HORDE in World of Warcraft, and wanted to bring my wife, or possibly a good friend on mine into the game as well.

The idea of the extra CD's being included in the Collectors Edition was cool - the idea was to give the extra CD's to either my wife, or to her friend (who also wants to play, but isn't sure if she will like the game or not), let them try it for the 10 days, and then if they wanna continue, all they have to do is agree to pay the monthly fee then after the 10 days expires.

BUT - it seems like only way they can play then, after the 10 days, is to drop 50 bucks on the game themselves, and put in a retail key... is this how it works?

Can someone clarify this for me? My wife would LOVE to try it out, but she thinks I wasted too much money already on the game- convincing her that we need to drop another 50 bucks on it, plus another 15 a month isn't gonna go too well.

Convincing her to just add on the 15 bucks a month tho... that I might have been able to swing...
#2 Nov 24 2004 at 6:21 PM Rating: Decent
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201 posts
No, after the 10 day is over you need to have a CD authentication key to play.
#3 Nov 24 2004 at 6:28 PM Rating: Decent
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154 posts
That's what I thought. Another friend of mine bought the collectors edition, thinking the same thing - extra set of CD's included meant him and his wife both could play, just with 2 separate monthly fees.

That pretty much sucks, but I still love the game...

But for cryin out loud... when is someone going to do this pricing right, and offer some kind of "Family" plan... I mean, when my kid is old enough, you mean to tell me if me, my wife, and my son want to play, we gotta shell out 150 bucks up front, then 45 bucks a month?

LMAO

What amazes me, is people do this, and don't complain...

Come on Blizzard! You all are always on the cutting edge of graphics and gameplay... how about getting on the cutting edge of pricing structure?

:)
#4 Nov 24 2004 at 7:10 PM Rating: Decent
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83 posts
FunkyFlyChicken wrote:
we gotta shell out 150 bucks up front, then 45 bucks a month?

What amazes me, is people do this, and don't complain...


I was surprised by the number of EQ players I knew that had 3,4,5+ accounts that only they themselves used. Must have been brutal for them when a new expansion came out at 30 bucks a pop.
#5 Nov 24 2004 at 10:08 PM Rating: Decent
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154 posts
Yeah, no kidding. That's gotta be tough. I keep trying to get my wife into these types of games, but like I said, she thinks I'm nuts for paying what I do already. She watches me play though, and gets interested... but when it comes to the price of getting her a copy to play, then it goes back to her not being interested again...lol.

Here is what I would suggest...

Allow 3 accounts per household, per serial/key. You can track by IP address that way, by billing address, etc. So it could be done.

charge 12 bucks for the first account/player, and 5 dollars each additional. Would make it much easier for families and such to get into the games without breaking their banks (and without the companies being a bit too greedy, or stuck in a stale pricing scheme).

What does everyone else think? Any ideas on how to make something like a "family" plan?
#6 Nov 24 2004 at 10:15 PM Rating: Decent
At one point I had been paying for 4 accounts on EQ, 2 of my own and 2 of my brothers a month when he came down on hard times. I am a casual player and as far as that game is concerned, I was in a small guild. But if you put it in perspective you are paying for entertainment. I easily spend over $30.00 a month to rent movies which I watch for 2 hours on average and send back. PS2 games and Xbox games cost $49.99 a piece which at best have enough content to keep me busy for a weekend maybe a week, Unless a sports game that I can replay. So paying for something that consistantly keeps me entertained for an entire month and in EQ's case 4 years, I don't mind at all paying the money
#7 Nov 24 2004 at 10:26 PM Rating: Decent
^^^^^^^^^^^^^^^^^^

True dat, firehawk. If you plan on playing it for a long time, 5months +, it's not that bad of a price to pay.
#8 Nov 24 2004 at 11:24 PM Rating: Decent
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154 posts
Well, I'm certainly not going to deny the fun and entertainment I get out of World of Warcraft. But, doesn't hurt to save a little :)

So what I will probably do now, is hold onto my 10 day Friend pass for a while, until the price of WoW (Regular copy) comes down to around 30 bucks. Then if she likes it, purchase it and get her an account.

But also, I do think about the business model of it... and the more attractive of a pricing scheme you can come up with, the more of an audience you could attract. And for an MMORPG, not just WoW, would be cool to see some kind of pricing like that.
#9 Nov 24 2004 at 11:59 PM Rating: Decent
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3,908 posts
Here in Canada if I goto a movie with a friend, thats $11.00 a ticket X2 $22.00 bucks add popcorn and drinks another $10. $32.00 bucks for one Friday night movie, 2 hrs entertainment. For $32.00 I can have 2 accounts for a month 100hrs+ entertainment (I do need to sleep/work/socialise)
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