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Sell me on WowFollow

#1 Nov 24 2004 at 9:42 AM Rating: Default
Why would WoW be less of a time sink than FFXI? I've not read any of the marketing material. If there is a succinct link that outlines ur expected WoW lifetime experience... please provide. How quickly will u get to the lvl cap, and what will u do when u get there?

What makes jobs less cookie cutter, and more playable without restrictions on efficiency? Where does player skill vs. Equipment (time) come into account?

What makes cooperation optional?

I'm in a static with my wife, in FFXI, and when one of us doesn't want to lvl, we still have plenty of things we can do. We don't have any gil issues, and no lfg issues either. Does that make WoW less of a fit for us?

How many accounts do u get per monthly fee? How many accounts do u want/need to play in order to be effective/not be excessively bored? Are Mules necessary? Its very dissapointing to hear new job = new character.

#2 Nov 24 2004 at 9:44 AM Rating: Good
Geez...for that amount of information just call Blizz and get their marketing material on the game.

Or just get a 10 day pass from someone who bought the CE and play for a bit.
#4 Nov 24 2004 at 9:50 AM Rating: Decent
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4,520 posts
Godspiral wrote:
Its very dissapointing to hear new job = new character.


You do know that the job system was the exact same it was in every game except for the fact that you dont change your name right? It simply limited you to what race you wanted to play and then if you wanted to play a job that wasn't suited for your race you weren't as good.

In FFXI you go to your mog house and switch jobs, In WoW you log out of one character and into another...its pretty much the exact same.
#5 Nov 24 2004 at 9:51 AM Rating: Decent
28 posts
To be honist we should have to SELL you Wow you should ether want to play it or not. I used to be a FFXI player for quite a while, and I left due to the people that played it.. I just came away pissed off time after time so I quit. Now on pvp if we get the same kinda stuff that you have from some ps2 noobs on ffxi then you can kill them.
#6 Nov 24 2004 at 10:19 AM Rating: Decent
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209 posts
Play it it's fun.
#7 Nov 24 2004 at 10:20 AM Rating: Decent
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3,210 posts
Um, if you try it the game will sell itself to you.
Trust me you can't resist the warcraft so don't even try
#8 Nov 24 2004 at 10:37 AM Rating: Default
Quote:
In FFXI you go to your mog house and switch jobs, In WoW you log out of one character and into another...its pretty much the exact same.


Are there linkshells? Is your name the same?/recognizable? Quest you have to redo with each character? combatskills/engennering you have to re-level?

How does the account system work? Multiple family members/computers?
#9 Nov 24 2004 at 10:50 AM Rating: Decent
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218 posts
Wait, no.. don't sell anybody on it...

I WANT to play, so I think if you are unsure, wait a month or two, let things settle-down, get some good long-term reviews...

Yeah, that's it...

I left FFXI for a reason, I don't want them all coming here to try the game for a couple days then complaining about all the things that aren't exactly like FFXI, or about the lag... The lag will normalize as soon as every single person who bought the game isn't on at the same time. I'd guess, on an opening night, over 90% of the people who bought the game were on, actively playing, and most in the "newbie" areas.

It's the exact same type of thing that happens in other MMORPGs when they have an event. (such as FFXI coming to a screeching halt during the first few hours of the Haloween event)

I will say, between all my friends (r/l and in FFXI) that tried it, just about every one of them are in the process of shutting down their FFXI account.
#10 Nov 24 2004 at 10:54 AM Rating: Good
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649 posts
There aren't any linkshells but there are Guilds which function the same in that you can talk to your guildmembers no matter how far away they are.
Guilds work much better then linkshells if you ask me.

And like most other MMORPGs you choose one job and is stuck with it. You can have a maximum of 8 characters per server (this is what I heard, you can have alot anyway) and there is no fee for having more than 1 char.

If you start a new char you have to redo everything, you can ofcourse tweek your new char by sending him money/gear from your other char.
And in truth, how many quests did you do in FFXI? after 2h in WoW you'll have done more quests there then you ever did in FFXI.

Also race doesn't matter that much in this game so you don't have tto hear ppl whine about gimped race/class and so forth.
#11 Nov 24 2004 at 10:55 AM Rating: Decent
Quote:
Are there linkshells? Is your name the same?/recognizable? Quest you have to redo with each character? combatskills/engennering you have to re-level?

How does the account system work? Multiple family members/computers?


There are guilds. Your name is whatever you choose it to be, as long as that name is available on the server. Each character is unique, so you will have to level/train/quest with each character individually.

With each account you get 9 [i think] characters per server. You can only play one character per account at a time.

You really should just give it a try.
#12 Nov 24 2004 at 11:01 AM Rating: Decent
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218 posts
Sorry, I had my post sitting there for a while, got interrupted by work...

I'll take a shot at your questions...

Quote:
Are there linkshells?

Guilds, yes, and they are much more manageable than Linkshells, with multiple levels of access/rank

Quote:
Is your name the same?/recognizable?

There can only be one character of the same name on each server, so, you will not have 6 characters named "Malyr", but... I prefer this, as each race/class I have develops its own personality, especially in PvP, sometimes good, sometimes bad. I don't want events I participated in as the evil Shamen reflecting upon my wonderfully pleasant Priest...

Quote:
Quest you have to redo with each character? combatskills/engennering you have to re-level?

Yes, you do the quests again, I'll admit, this is a little drawback, but it goes real fast the second time thru, and remember, you get XP for doing the quests. I'd rather do a quest again than go to the Dunes a 2nd time(FFXI players will understand)... There are also class specific quests, so those mix it up a bit, and generally provide you with a class-specific reward (like an Imp, if you are a Warlock). It helps you learn how to play the class properly. This really isn't any different than any other MMORPG, you change jobs/classes, you do everything over again.

Combat/Profession skills are generally tailored to the class you play so you usually won;t have too much overlap in "learning" them.


Quote:
How does the account system work? Multiple family members/computers?

One account, one player at a time. You can have up to 10 characters per server, with a limit of 50 characters total, so each family member would have their own characters. You can install on all the multiple computers you want.

Edit: I have to post faster... =)

Edited, Wed Nov 24 11:03:23 2004 by Malyr
#13 Nov 24 2004 at 11:02 AM Rating: Decent
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172 posts
Quote:
Why would WoW be less of a time sink than FFXI? I've not read any of the marketing material. If there is a succinct link that outlines ur expected WoW lifetime experience... please provide. How quickly will u get to the lvl cap, and what will u do when u get there?


I dont believe anyone has the answer to this one because no one has gotten to the cap in the retail version. Though I am sure you could get there in no time if you are insane enough to spend a couple of weeks without going to sleep or work and just play.

Quote:
What makes jobs less cookie cutter, and more playable without restrictions on efficiency? Where does player skill vs. Equipment (time) come into account?


There are several ways of playing each type of class. You are not restricted to doing one thing to be effective in your class. If you are a Rogue you are not limited to SATA+Viper and then waiting around for the timer to do it again. You have a wide combination of abilities you can use instead.

Also, you can quest for most of the valuable for your level and xp at the same time. So you can get all the equipment you need while advancing. They don't neccessarily have to be seperated from each other. You dont need to put aside fun stuff to farm for your new boots or whatever.

Quote:
What makes cooperation optional?


You can solo at any level. So you dont have to group. Some quests will however require grouping, but not that much of it. Also, you'll want to group for raids, but that's an optional part of the game. Imagine that, not being murdered by stuff that rates Easy Prey at 50th level. Wooo!

Quote:
I'm in a static with my wife, in FFXI, and when one of us doesn't want to lvl, we still have plenty of things we can do. We don't have any gil issues, and no lfg issues either. Does that make WoW less of a fit for us?


Probably, why would you want to leave the game then? Seems like you are having fun and hve plenty invested in it. Maybe you should consider this when you get bored with FF so you dont feel like you gave up something to play WoW. Might taint your game experience less.

Quote:

How many accounts do u get per monthly fee? How many accounts do u want/need to play in order to be effective/not be excessively bored? Are Mules necessary? Its very dissapointing to hear new job = new character.


You get 50 characters max for $15. The price goes down to $14 per month if you take three months at a time and $13 a month if you buy half a years worth. I believe you are limited to 8 or 10 characters per server and no characters on the opposite side from you first character on a PVP server. This is to limit spying issues.

A new job does equal a new character, but that also makes jobs more unique. For example, you can be a WHM or whatever in FF but you really arent special. That WAR you are partying with could be a 55th level WHM for all you know. I imagine you can take a lot more pride in your job in WoW. All a matter of taste really.

Hope this helped.
#14 Nov 24 2004 at 11:08 AM Rating: Default
<i>I WANT to play, so I think if you are unsure, wait a month or two</i>

Can you explain how my decision to try the game could impact your ability to play?
#15 Nov 24 2004 at 11:10 AM Rating: Decent
Hmmm, I'm an avid FFXI player as well, but I thought it was time to try something new, so I picked up WoW.

At a glance, this game is much simpler to figure out from the get-go. The graphics are...well I wouldn't say better, but different. It's more cartoony and the framerate is MUCH smoother, and there are more character features to choose from (how they look, etc.)

As I ran around trying to figure things out I noticed that there are a lot more monsters to kill and they spawn at a rapid rate.

The few quests I did try were ridiculously easy, and I haven't even come close to dying yet. But I only played about an hour and a half so I can't say much as to the difficulty, just that it really is easy in the beginning.

The emotes are fun too, I especially like the /dance emote, my undead warlock dude jams out. :)


But, as far as selling the game to you...? Well, I don't think that's possible. The only way for you to know would to be to try the game yourself. What I can say is that this game is very different from FFXI.

So, if your a little tired of FFXI give this game a try. If you and your wife still have a massive hardon for FFXI, don't even bother. I haven't decided whether or not I'll leave FFXI yet, but I'm sure I'll decide within the month.

Sooo, it's your money and your choice, good luck. :)

Edited, Wed Nov 24 11:13:00 2004 by DRTACO
#16 Nov 24 2004 at 11:12 AM Rating: Decent
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114 posts
WoW's greatest asset is that it is not just a race to cap, or race to get lvls, or a farming session. With quests giving, money xp, and equipment, WoW is actually a good RPG, not just a good intereface for gamers to get together and play. That is how i view ffxi now, it was an interface for people who liked to get together with lots of other people and participate. This is a GAME, this is fun. You explore, you do quests that are fun and rewarding. Grouping is more leniant from what i have seen.

Experience from quests is scaled, this means that,(at least so far), the leveling times remain fairly similar, and you dont need to set aside 5+ hours in a row to make significant gains, you can get portions of quests done for future xp, equip, money, you cna do 1 or 2 quests in 20 minutes. This game allows a casual gaming experience, or a long set of time, with each being fun.

In addition there is a rest system to help more casual players keep their lvls coming smoothly, (basically it increases the amount of xp you g et per kill for a certain total xp amount, which isbased on your rest time. As an example, if you rest for a week RL, you will get 200% xp per kill for 1.5 lvls, (straight from manual).

The reason why jobs aren't cookie cutter is because of the talent system, see Diablo2, 3 different speciality trees, see the wow site for more info on that, but the equipment doesnt make the character, the talent choices do. And efficiency isnt a big deal, because lvling on monsters that arent that difficult is highly possible. There is really never, nothing to do in WoW , literally. Unlike ffxi where farming is gooduse, or waiting for groups or people, or traveling, it is all very seemless, and farming is irrelevant except maybe for tradeskills, wich are alot more personal anyway.

8-10 characters per one monthly fee.

Only need 1, more is just fun, this game encourages trying new things, and it is fun to, no redoing chocobo crap, subjob crap, rank 5 crap. So far no real boundries like that. Mules dont seem to be neccessary, cause money isnt hard to come by, and is much less player economy.

New character doesnt just = new job, but rather new character = new adventure, like i said, this is actually jsut a good rpg, and it feels that way. Restarting ff7 to use different people in group for instance.

I will say this, player skill, is not as big of an issue, at least not so far:lvl 20 in open beta. Mistakes arent as lethal, and dying is not very penalizing.
#17 Nov 24 2004 at 11:13 AM Rating: Decent
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279 posts
One should not be sold on an MMO. You read about it and try to find if the game is for you or not.

FFXI is the only MMO I've played where one character could do every job. Most you pick a class and stick with it. Of course in FFXI while you had the option to do every job you really couldn't without someone complaining, if you picked any type of mage but TaruTaru for example to get into groups you had to have the best gear and down the top end food or groups would kick you, same with other classes or races.

So what makes each class different in WoW? Well first there are many overlaps between what race can do jobs and each race has slightly different abilities that make them play a little different. Also there are talents in this game, three different trees that focus what your character is good at. It is impossible to learn every talent so you will pick and choose which specialty you go down, so each character will be a little different. You may have a Hunter who specializes in beasts, with a little melee boost, while the other Hunter is focused on boosting his traps and Melee skills. Another thing that makes this game different is the items, this game doesn't focus on 300 average items and 5 must have items. While it is true that some items are better then all others in it's class, they are not so much better you will tell people to go away if they don't have them. People will use different weapons and armor to boost their stats and abilities in different ways.

As for time sinks, every MMO is a time sink, this a fact of MMOs. What makes WoW less of one is you can Run off alone and fight monsters your level, meaning you don't spend hours LFG. Decent items drop of random mobs so you don't spend 10 hours camping bubbu the sword dropper along with 50 other people to get a sword. Monster spawns are frighteningly fast. I've watched five people kill their Named Mob for a quest in the course of 10 minuets, because it spawns that fast, no waiting 3 hours to finish your quest. On the point of quests, they are worth comparable experience for their level. You do a bunch of quests in your level range and you end up near level or even leveling up, this also equals less grind.

Of course take what you see up there to decide of the game is a fit for you. Look at Blizzards official site it very detailed without a lot of hype.

As to how many accounts you can have. Never seen a game yet that allows you to have more then one account without buying multiple authorization keys. In this game that means two retail boxes. As to the number of characters you can have 50, 10 per server.

So that is my 2 cents.

Note if you really are not sure of the game a month, things are crazy right now, this was not a smooth start day, though it isn't the worse I've seen. In a couple weeks things will have settled in and starting the game will be smoother then trying to get in now.
#18 Nov 24 2004 at 11:17 AM Rating: Decent
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218 posts
I elaborated in the rest of the post...

Quote:
I left FFXI for a reason, I don't want them all coming here to try the game for a couple days then complaining about all the things that aren't exactly like FFXI, or about the lag... The lag will normalize as soon as every single person who bought the game isn't on at the same time. I'd guess, on an opening night, over 90% of the people who bought the game were on, actively playing, and most in the "newbie" areas.


To explain, a common "theme" in the general channel last night was how everything was overcrowded and whenever there a was a hint of lag, people complained about how crappy the game is, how much better EQ2 or FFXI is, and how Blizzard dropped the ball...

Didn't mean to push their stupidity on you, wasn't fair, I apologize.

Come play with us.



Edited, Wed Nov 24 11:18:38 2004 by Malyr
#19 Nov 24 2004 at 4:27 PM Rating: Default
Actually I do have a couple more questions that would have impact on my decision.

1. Can you play in a window, or quickly alt-tab switch out to other programs? (without 3rd party addons)

2. What is this queue system to get into a server? Are any waits temporary, and expected to quickly be non-issues? FFXI's server design is far superior by spreading members accross time zones, you avoid peak lag, and permit off-peak hour players to find team mates from other continents.
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