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Queues were the right way to goFollow

#1 Nov 23 2004 at 11:35 PM Rating: Excellent
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I posted this on the main wow forum, but it's scrolling so fast, I doubt it will help. Figured since I wrote it, I would post it here:

I'll be the one to post the unpopular topic. Because of our site, I've played every MMORPG since EQ and have seen launches of every sort. Those who have read my articles know I am also not an apologist for the game companies. Yes queues are annoying, but Blizard is doing this the only way it can be done.

Every game has faced this same problem and every possible solution has been tried to solve it. The fact is that in the first week or two of the game the population is skewed into only a limited number of zones. These games are not designed with the idea that an entire server population will be playing in just a few zones.

It's unrealistic to expect them to have enough servers to handle this crunch. In a couple weeks, the current populations will have spread out and the caps will be able to be raised. It's not the fact that there are so few servers that's the problem. It's the fact that there are so few zones being played per server. This will ease off in time.

But that doesn't stop the initial launch crunch. Some companies have just let everyone log in at once and suffered massive lag and server crashes. Others have limited the number of games available in retail at launch to spread out the sales. Others have done queues much like this.

Which do you prefer? You could suffer massive lag and constant crashes when logged in because the zone you are playing in can't handle the traffic. Or you could have not been able to play at all because there were only enough games sold to handle half the demand. Or you can wait 15 to 20 minutes to get in and then play normally.

Personally, I like the solution they came up with. In a couple weeks everything will even out and we will all be happily playing away.
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#2 Nov 23 2004 at 11:41 PM Rating: Decent
/agree
#3 Nov 23 2004 at 11:43 PM Rating: Decent
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Well you do have to admit that they created fewer Central Time servers then they should have. It is a really popular time zone, and because of that almost every last server (that I tried at least) had a wait line.
#4 Nov 23 2004 at 11:44 PM Rating: Decent
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Yeah Blizzard did the right thing. Specially since im getting the game on the 29th anyway. :D
#5 Nov 23 2004 at 11:46 PM Rating: Excellent
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I think what stumped them is that far more people are opting for pvp than have ever done so in an MMORPG before. I bet they were not expecting those servers to be that popular.
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#6 Nov 23 2004 at 11:49 PM Rating: Decent
Maybe cause there are no penaltys for pvp? (educated guess lol)
#7 Nov 24 2004 at 12:05 AM Rating: Decent
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Quote:
I think what stumped them is that far more people are opting for pvp than have ever done so in an MMORPG before. I bet they were not expecting those servers to be that popular.


Ya I was kind of amazed to see every PvP server accross 2-3 time zones at High Population and with a 700-1100+ Queue line.


I was never a PvP person myself, but it seems like it would be kinda fun to have a good strong guild and be on a PvP server. Just that 700+ queue line scares me, today I didn't have much time to play because of the patch and being on dial-up.

I am amazed at how Blizzard was able to pull off such clean running servers though. I lagged maybe 1 time during my couple hours of play and that is when I was changing up resolutions and after the first step it was gone.
#8 Nov 24 2004 at 12:16 AM Rating: Decent
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I'm guessing that a lot of the would be PvPers would be pretty unhappy with griefing after a short period of time. Especially if they've been playing games like EQ that have primarily a PvE environment. But that's just a guess. I've played games like Eve Online that could get pretty ridiculous with the griefing.

I'm not surprised with the layout of the servers as far as time zones. It looks like they set servers up by US population stats.

I spent a little time browsing over on the WoW forums. What a mess. People doing silly things like copying/pasting a comment by Blizzard repeatedly on almost every thread. The whole board is one BIG WHINE about the queues. I agree that it's a good solution at initial launch. At least the players that are online have a chance at some quality play-time, rather than EVERYONE lagging, servers crashing, etc. Not to mention the lack of mobs in newbie areas with thousands running around looking for something to kill.

I've decided to buy this game and give it a shot, but I've also decided to just wait a couple of weeks for things to settle down a bit. I couldn't care less if someone gets to 60 before I do. LOL The game will still be there then.
#9 Nov 24 2004 at 12:24 AM Rating: Decent
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Quote:
I'm not surprised with the layout of the servers as far as time zones. It looks like they set servers up by US population stats.


See that however is actually wrong. East has the most servers even though Pacific easily beats it in population. That and Central time counts Texas in which is the 2nd most populated state in the USA.

I'm not mad or anything, I just think it an odd mix up when I look at the server count per time zone. Central is simply the most popular for a big key (and really odd) reason.

For most people getting off work when they log on to a Central server it will be still good and bright outside, and by the time they log off it will have been night for a couple hours. That gives them both ends of the day time spectrum.

I do appreciate the Queue however as the Great Lag monster is far worse. I can't wait till school starts up (no offense) because I log on before most school's get out, and long before most people get off work.

Gotta love us night jos.
#10 Nov 24 2004 at 12:28 AM Rating: Excellent
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The other thing they didn't consider is that guilds are cross country and that the logical place to put a guild that covers the whole US is in the central time zone.
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#11 Nov 24 2004 at 12:39 AM Rating: Decent
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Just a question about server population, figured it was better answered here rather than a new thread ^^. How populated are the RP servers? And I've heard that central has not a single one, if so then I shall be playing on an Eastern RP server. So I'll narrow down my question to, "How populated are the RP servers in the eastern time zone?". I thank you for your input ahead of time! :D
#12 Nov 24 2004 at 12:46 AM Rating: Decent
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Just for the heck of it, here's a link to a population density map. I'm bored if ya can't tell.

http://www.techcentralstation.com/images/111704A.gif
#13 Nov 24 2004 at 1:12 AM Rating: Good
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Yea to bad I'm in central 980 people infront of me ; ;
#14 Nov 24 2004 at 1:12 AM Rating: Decent
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Thanks for your post, Alla. I'd rate you up if it was possible.

All in all, after reading some of the posts here, and taking a quick look into the main WoW.com forum, I'm almost glad I don't get to play the game until next week (my last exam is on the 1st; posting this during a lunch break from studying). Hopefully the issues will be sorted out by then, at least to within reasonable expectations. Characters level pretty quickly in WoW so I hope I don't find myself in a queue next week.

All in all I'm encouraged to see that Blizzard has had a fine launch so far (apart from the queueing and apparent server overpopulation in CST servers) and look forward to getting my CD key and entering Azeroth again next Wednesday.
#15 Nov 24 2004 at 1:59 AM Rating: Decent
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Quote:
Just for the heck of it, here's a link to a population density map. I'm bored if ya can't tell.

http://www.techcentralstation.com/images/111704A.gif


No offense meant by this, but that population map is 14 years old.


Quote:
The other thing they didn't consider is that guilds are cross country and that the logical place to put a guild that covers the whole US is in the central time zone.


That and I think I remember some of the big name guilds were all trying to get on the same server together. Like they were in the CB and OB.
#16 Nov 24 2004 at 2:51 AM Rating: Decent
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I'll agree it is a good idea, up till the point where your server crashes... Which just happened to it seems all the pacific and mountain time zone servers.
#17 Nov 24 2004 at 7:51 AM Rating: Good
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they didnt crash. they were taken down, done somehting to, and reset. Also they added new servers while they were at it.

I switched to spinecrusher or whatever its called do to the fact it is brande new.

BTW. i havent experienced the queue once. As soon as i saw the populations of the servers i was playing... i switched to the new ones. I have no issues recreating this early for a better future gaming experience.
#18 Nov 24 2004 at 9:35 AM Rating: Decent
I don't mind the ques and I think they are the right idea, what really bugs me is the same damn looting lag bag that happened in OB popped up before the servers were taken down. Why was this not fixed in Open Beta? It was present and extensively reported and acknowledged by Blizz but STILL the same problem is present.

That is **** poor and I'm very disappointed that it is still present.

The bug is basically when you loot a corpse you get stuck in the loot position while the server tries to transfer the item from the corpse to you. You cannot interact with anything until the transfer is complete. You can run (well actually glide) around but cannot fight or see other players.

Very annoying that they couldn't fix an obvious & well documented problem.
#19 Nov 24 2004 at 9:43 AM Rating: Decent
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Quote:
No offense meant by this, but that population map is 14 years old.


lol. you're right. hmm 1990... it's 2004 (almost 2005) now. O_O
#20 Nov 24 2004 at 10:15 AM Rating: Good
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83 posts
The population has changed a bit.....but not everyone that lives in NY, NJ, PA, etc has moved to CA in the past 14 years. The east coast still has a higher population.

Besides, the servers are all in the same location anyway. The only difference being the names. Blizzard was just trying to bring people together during same hours of play. It doesn't matter if a guild is on an East or West server....the same people (from everywhere) can all access the server anyway.

Edited, Wed Nov 24 10:30:33 2004 by Troutman
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