Quote:
I like hanging out in town selling wares and making stuff. It's one of the reasons I stuck around SWG so long. Never been a big mob slayer type.
Greshmahg,
Others have commented on why taking a production profession without the associated gathering profession is at best qeustionable. From what I saw in beta, there is not massive inflation at the high end, so while money may become irrelevant eventually it's probably long after you reach the level cap (one of the prime money sinks in the game is purchasing mounts, which cost 100g at level 40 and 1000(!)g at level 60 -- these are pretty huge sums of money in WoW, and serve to suck a lot of liquidity out of the market).
Anyway, to address your point above, it's not possible to be a pure crafter. Progress in (at least primary, not sure about secondary) professions is gated as follows:
Tradeskill level 1 - 75 -- requires character level 5
Tradeskill level 76 - 150 -- requires character level 15
Tradeskill level 151 - 225 -- requires character level 25
Tradeskill level 226 - 300 -- requires character level 35
I could be wrong on the exact numbers, but the point is that in order to progress in crafting you have to do at least some adventuring. Also, some professions split into subprofessions at the very high end (leatherworking has runic, tribal and dragonscale varieties, for example) and I think you need to be in the high 50's character level-wise, just to get the quests.
Edit: Damn subject-verb agreement....
Edited, Tue Nov 23 12:57:10 2004 by janderbo