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So what are the "prime" tradeskills?Follow

#1 Nov 23 2004 at 12:27 AM Rating: Decent
I know, it's sacrilege to even ask such a thing. But I'm looking over this stuff and I'm thinking most of them look pretty neat. I figure I should avoid the "collecting" ones (mining and herbalism), but engineering, armorsmithing, and the potion making all look pretty darn neat.

Are there any "useless" ones? It looks like cooking and fishing....but does say, leatherworking, let you make magical leathers that are actually worth something? One of the big reasons I quit EQ way back in the day was because you couldn't just be an armorer or the like...there was always better to be found than you could make.
#2 Nov 23 2004 at 12:32 AM Rating: Decent
i dont think any skill is useless, but i am sure if there was no limint of skills you could have on one char, everyone would do every skill
#3 Nov 23 2004 at 12:35 AM Rating: Decent
You can avoid the collecting ones, but that will mean a HUGE money sink for you. Smithing and Engineering all require raw ore, which you get from mining. Alchemy requires herbs, which you get with herbalism. Even the skinning is almost required for Leatherworking.

Aleseus
#4 Nov 23 2004 at 12:49 AM Rating: Decent
Well I figure there comes a point where money becomes irrelevant, so was thinking more long term in that aspect.

I'm really one of those guys that really just prefers being enterprising. I like hanging out in town selling wares and making stuff. It's one of the reasons I stuck around SWG so long. Never been a big mob slayer type.

But I'm guessing that if I get tired of doing one thing, I can't drop the skill and start another...so I gotta make em count, no?
#5 Nov 23 2004 at 12:49 AM Rating: Decent
cooking fishing and firstaid are secondary so they are arguably not "as good" because everyone can get them (if thats what you were asking about fishing).

I would strongly strongly recommend to have the apropriate gathering profession with the craft you choose. Some people will even go with 2 gathering skills for profit, but 2 crafting and you will have NO money.

how useful a craft is depends on your class.

generally I would say that people who wear mailand up should use mining/smithing (or engineering)

leather wearing classes should be skinning/leatherwork

cloth should be either herbalism/alchemy or gathering/tailoring (tailoring supplies come from killing humanoids so you can use whatever gathering skill you want)

enchanting is doable for any class but a tough road because it requires using up green items that would otherwise be pure
profit.


-edit didnt see last post. yes you can change professions but you start at 0 skill. Also, i highly doubt that as the game progresses it wil lbecome easier to just buy the materials as opposed to finding them yourself.

Edited, Tue Nov 23 00:51:06 2004 by arexx
#6 Nov 23 2004 at 1:00 AM Rating: Decent
you CAN drop any of the primary craft skills anytime you like, seeing as you have only two slots, they can be "unlearned" by going into the right screen.

while it is tempting to learn two crafting skills and no harvesting ones, you will end up ******** yourself over. people charge ALOT of money for the most pityfull resource items, ive seen 20 units of copper ore (not bars) sell for about 20 silver :/
i really object to people selling the uncommon (the green writeing) gems in excess of 15 silver each.
a malachite sells to a merchant for around 15 copper, meaning it would be sold (if it was stocked) by a vendor for less than 1 silver, and i see people selling them for 50 silver.

i do kinda hope people will stop being greedy in retail, otherwise i will have to collect everything for my engineering through my own mineing skills.
as im not paying 15 silver for a gem to make a gizmo that i cant even sell for half that amount.

so unless you plan on haveing a guild supply you, or a few friends collect some stuff for you, or if people arnt out to make stupidly high profit, i would suggest you choose one crafting skil and one harvest skill.
#7 Nov 23 2004 at 1:02 AM Rating: Decent
Quote:
yes you can change professions but you start at 0 skill.
i thought that was only for the beta and they were gonna get rid of that feature come retail?
#8 Nov 23 2004 at 1:03 AM Rating: Decent
31 posts
they got a different way now or should have
#9 Nov 23 2004 at 1:15 AM Rating: Decent
any news on this new way? because it seems easily exploitable. For instance, skinning is relativly easy to get up to 300. (mine was around 220 at lvl 29). So if you didnt go back to 0, then you could switch out skinning for,say, enchanting, which is really difficult to skillup.
#10 Nov 23 2004 at 11:39 AM Rating: Decent
Quote:
i thought that was only for the beta and they were gonna get rid of that feature come retail?

Nope.

Edited, Tue Nov 23 11:46:17 2004 by MeroDwarf
#11 Nov 23 2004 at 11:45 AM Rating: Decent
Greshmahg,

You can't be a blacksmith or engineer in this game without a lot of mining. You can't increase your blacksmithing and engineering levels without going through a LOT of ore making junk items that nobody will want.

They don't sell ore in town. They don't sell most other blacksmithing ingredients in town. Aside from mining, the only place you can get these is on the auction house, and it generally sells for 2x to 10x the price the completed items themselves. Indeed, I know many blacksmiths that simply gave up on making items and made all their gold from selling ore/bars on the auction house instead.

I'm sure you could probably make money by producing much higher level items, but these require rare jewels and ingredients than you are only going to get through extensive, high-level mining. These rarer ingredients are not items that a low level miner can find, and assuming they ever make it to the auction house (they didn't during the open beta), they are going to cost $$$$.
#12 Nov 23 2004 at 12:54 PM Rating: Decent
29 posts
Quote:
I like hanging out in town selling wares and making stuff. It's one of the reasons I stuck around SWG so long. Never been a big mob slayer type.


Greshmahg,

Others have commented on why taking a production profession without the associated gathering profession is at best qeustionable. From what I saw in beta, there is not massive inflation at the high end, so while money may become irrelevant eventually it's probably long after you reach the level cap (one of the prime money sinks in the game is purchasing mounts, which cost 100g at level 40 and 1000(!)g at level 60 -- these are pretty huge sums of money in WoW, and serve to suck a lot of liquidity out of the market).

Anyway, to address your point above, it's not possible to be a pure crafter. Progress in (at least primary, not sure about secondary) professions is gated as follows:

Tradeskill level   1 - 75  -- requires character level 5 
Tradeskill level  76 - 150 -- requires character level 15 
Tradeskill level 151 - 225 -- requires character level 25 
Tradeskill level 226 - 300 -- requires character level 35


I could be wrong on the exact numbers, but the point is that in order to progress in crafting you have to do at least some adventuring. Also, some professions split into subprofessions at the very high end (leatherworking has runic, tribal and dragonscale varieties, for example) and I think you need to be in the high 50's character level-wise, just to get the quests.

Edit: Damn subject-verb agreement....

Edited, Tue Nov 23 12:57:10 2004 by janderbo
#13 Nov 23 2004 at 2:02 PM Rating: Decent
29 posts
Oh, and another thing.... Since you're going to be out doing some adventuring anyway, taking a gathering profession allows you to do some craft related work while you're out in the field. Skinning and leatherworking are ideal for this, as you don't even have to go out of your way to hit the nodes. Plus, you can skin other people's kills if they can't or don't want to for whatever reason (just be sure to practice common courtesy and don't try to steal someone's skins from 'em).

But if you really don't want to take a gathering profession, I strongly recommend that you make Tailoring one of your professions, as its gathering "profession" is killing humanoids (who drop cloth).

Edit: Ack I used "it's" when I meant "its". Pardon me, I must go kill myself now.

Edited, Tue Nov 23 14:33:31 2004 by janderbo
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