On the last day of open beta, my fiance, me, and a friend from FFXI (yes, we're all converts 114 days of played time here, and my fiance is at 118 I think) went to the Deadmines. We were there to do the instance. We got a druid in our party and a mage, to team up with me a hunter, my husband a druid and our warrior friend. Things started out badly when the druid would do nothing but fight in cat form or bear form and try to taunt off the warrior. To make a long story short, we made it to the end, got to the captain, and, my hubby died, then the warrior, then me. The two people that we came there with, let us die, and then quickly killed a looted the captain as quickly as possible. They disbanded from the party, and left us there.
So, for anyone who doesn't know what that means, (and I don't even quite understand why the hell they'd set it up that way. This is my theory, I'm still not quite sure how it works. :/)They got to loot the body, and complete the quest, we got screwed. The instance resets once someone disbands from the party I think. So instead of just dying like the rest of us. They got the loot and took off.
I think this is really really retarded. Everyone ought to be able to loot the corpse before the instance resets, otherwise instancing with pickup groups makes this a griefers paradise. Which is really lame. So any thoughts and opinions on this? Oh, and please spare me the "You're an idiot because you didn't boot these people from your party to begin with" comments. I know I should have, but I also think they should have a system in place to prevent griefing.
^^