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helping->griefing->kill stealingFollow

#1 Nov 20 2004 at 10:09 PM Rating: Decent
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220 posts
From Azuarc's post I gather that if another player - not in group - tagges a creature, and I help kill it ( because of misplaced helpfulness ) the tagger looses exp because of my "help". Therefore one should only help if it is obvious, by clicking on both player and the creature, that player will die for sure - unless I help. ... Kill stealing, ala EQ, is not possible since only tagger can get exp. Do I interpret this correctly? And if so - we need a nice, short way to explain this to helpful others. Maybe a /say macro that says - "thank you for your help, but it did cause me some loss of exp. - did yu want to group - or??? ..."
HMMM - that's not very short...
Comments?
#3 Nov 20 2004 at 10:16 PM Rating: Decent
You can still KS. Just get the first hit in.
#4 Nov 20 2004 at 10:22 PM Rating: Decent
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113 posts
The amount of damage has nothing to do with it. It's already explained in WoW rules on their website. It's whoever causes damage to it first.

I'm not aware of any experience loss this way, but I never actually paid attention to that.

But if you do at least 1 damage to a creature before some other player comes crashing in to kill it, you will get the experience for it as well as the loot. The other player will then, most likely, tell you you're some vulgar part of human anatomy and storm off in a rage.

It's not my fault Blizzard gave me instant-cast damage spells.

Edited, Sat Nov 20 22:22:39 2004 by Halloween
#5 Nov 20 2004 at 10:22 PM Rating: Decent
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279 posts
It was my experience that when someone "Helped" me kill something they got nothing for their effort and I lost nothing other then the sense of killing it on my own. Of course I don't bean count much so I may have been losing exp left and right, but it doesn't seem too likely. Also if there was an exp loss it was not a major amount, but once again the helper got nothing. There where enough times especially in the starter zones when a coast would go down that the "helping" was rampant, but it was only the first person to tag the target that got credit for killing it.

As for a macro inviting kill stealers into groups, that brings back flash backs from playing City of Heroes where the preferred group finding tactic seemed to be, “assist the person in killing their mobs (I.E. Kill steal) and then invite them into your group. It really annoyed me to no end. Honestly the quickest way to get on my ignore list is to kill mobs I'm working on then throw an unsolicited group invite at me. So I may not be the best source of wisdom on stuff like that.

Truth be told as I wrote this and thought about it, inviting Kill Stealers into your group would only serve to encourage such behavior so I don’t think it is a good idea. On the other hand, having a script where you explain that you do not appreciate their help, isn’t a bad thing.
#6 Nov 20 2004 at 10:25 PM Rating: Decent
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201 posts
I have had KSers do stuff when i was in a group, if you pull several mobs they will try to tag some of the mobs but they mobs still have agro on you, so your pt has to kill them and then the KSer gets exp and loot. But really its not much of a problem it seems, i have only a few instances where this was a problem.
#7 Nov 20 2004 at 10:27 PM Rating: Decent
I didn't really pay that much attention to xp loss from fights nor did I notice it when "conflicts of interest" occured on a mob.

I did notice that there were such conflicts at times where 2 or more folks were interested in killing the same monster -- from the start or what not -- and only 1 individual or group would/could get the xp from it. No big deal to me...

Kill stealing / helping / griefing... not a major issue IMO. If someone tosses in help you get 100% of the loot and the like...

With repop rates being adjusted based upon the quantity of folks hunting an area, it really isn't that big a deal and any percent xp you get is based upon the amount of damage you or your group did to your target. If a bunch of folks are hunting in an area the monsters there will report more/faster than a few in that area so there are plenty to hunt.



Edited, Sat Nov 20 22:28:54 2004 by Kothall
#8 Nov 20 2004 at 10:27 PM Rating: Decent
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113 posts
Kithpine, maybe the KSer wasn't doing it purposely and thought, as I usually think when I'm hunting mobs:

"hey...he has to kill the same mobs as me for that quest. Let's just do it together."

...although I usually ask before inviting...

Edited, Sat Nov 20 22:30:22 2004 by Halloween
#9 Nov 20 2004 at 10:27 PM Rating: Decent
37 posts
Just have your puller damage each mob...
#10 Nov 20 2004 at 10:28 PM Rating: Decent
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220 posts
It was supposed to be a little sarcastic )) since wasn't sure how to handle it - esp. if not sure of the others intention - but if there really is no loss of exp to the tagger - I suppose it doesn't matter. Or .. come to think of it - does helping kill affect faction ??
#11 Nov 20 2004 at 10:29 PM Rating: Decent
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1,075 posts

I've never noticed less xp, in low areas, when I tagged something and someone else jumped on it.

In fact, knowing how things work, this was often my strategy in newbie areas. The thing to do is tag all the ones who jump you with at least one hit each. Then some other people jump in and being newbish, they don't know that its a gray name to them so they won't get xp. Then the fight ends and I get 3 XP counts and loot 3 corpses while they stand there puzzled.

So I love when people jump in to help, it makes things way easier for me.
#12 Nov 20 2004 at 10:42 PM Rating: Decent
If you aren't in the same party, whoever gets the first hit for damage (a swing and miss doesn't count) gets 100% of the exp for the kill.

Kill stealing isn't really a big deal so far as experience is concerned, because 70+% of the EXP in this game is not from monster kills, but rather from quest rewards. As an example, a low level quest might require you to kill 10 of a certain kind of monster, and each kill might yield 50 exp, while successful completion of the quest might net 2000-2500 experience. Experience awarded for quest completion is the same regardless of whether you have one person or five people in your group.

This is why nearly all the high level people (lvl 41-48) on the open beta played in groups. These players recognized that the fastest way to level was in the fastest possible completion of various quests. Parties of three and four were probably most common, given the bonus to exp for groups (three people in party nets far more than 1/3 of exp for each kill).

There are also many areas where the monsters available for such a quest is limited (given the number of players seeking those kills), and not partying essentially "wastes monsters." It can take 5-10 minutes for monster respawns in many areas, so if you don't party, you'll run into situations where three or four people in an area each have 4 of the 10 kills they need, and you're all waiting an extra 5-10 minutes for the next monster respawn. Partying can get this quest done in 5min, while trying to solo it can take 20 or 30 minutes with downtime waiting for one or more monster respawns.

#13 Nov 21 2004 at 1:13 AM Rating: Decent
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71 posts
if there is a loss of exp when you're helped, and i don't know if there is, it's negligble. the person you've just helped is a total *** if they complain about you depriving them of their... what? 20 exp?
#14 Nov 21 2004 at 1:21 AM Rating: Decent
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113 posts
there shouldn't be anyone complaining about xp from mobs anyway. No one is EVER walking around killing mobs for xp. Only for quest completion.

The ONLY time I actually noticed xp from mobs was inside instanced zones, because the xp is great there. I went into an instanced zone while in "rested" state and each elite mob was dropping 400+xp. It's a good feeling.
#15 Nov 21 2004 at 1:37 AM Rating: Decent
Quote:
there shouldn't be anyone complaining about xp from mobs anyway. No one is EVER walking around killing mobs for xp. Only for quest completion.


I levelled my closed beta hunter extensively on just grinding mobs. If I completed a quest in the process, then great. It's actually a pretty fast way to level as you tend to do less running around.

As far as losing experience if someone else damages a mob, it can happen. Back in beta 3 I decided to re-roll my shaman. My GF was trying to help me level so I could get back to her level faster. So we would run around ungrouped, I would tag the mob and "grey" it. Then she'd inflict of the majority of the damage to kill it. The end result was MUCH less experience per kill... we're talking 26 experience per kill instead of 150-ish. She was higher level than me by a decent amount, and I'm sure that was factor. Whether this "anti-powerlevelling" feature is still in or not, I'm not sure. But it might be something to be aware of if you decide to help someone considerably lower level than you.
#16 Nov 21 2004 at 2:01 AM Rating: Decent
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113 posts
It's 110% pointless to kill mobs without a quest. killing mobs for 100xp a pop is all well and good, but if you had the quest for those specific mobs, you could run back to town in 2 minutes and pick up an extra 1000xp+ (depending on the difficulty) for completing the quest. Then, with another mob-killing quest, do the same thing. You'll be picking up much more xp/hour that way.

and the reason i say 110% because if you're just going to kill mobs with no quest, the best thing for you to do would be to go solo in an instanced dungeon a few levels lower than you. You'll be able to take out the elite mobs inside the instance for more than double the xp you're making from the regular mobs outside. I did it with my lvl 31 paladin in the stockades, raking in 450xp per mob in "rested" state.
#17 Nov 21 2004 at 2:10 AM Rating: Decent
45 posts
there was a time that eing assisteed in a kill did indeed lower the EXP reward, I think it was removed at the stress test. I dont recall seeing any exp losses due to help after that point.
#18 Nov 21 2004 at 2:18 AM Rating: Excellent
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6,357 posts
So if there is no big xp loss then could a lvl 60 PL a player on stuff way higher than that players lvl as long as the low lvl person tags it?
#19 Nov 21 2004 at 2:29 AM Rating: Decent
This is from WoW's main community site. Straight from the horses mouth. ^^


Check it out ====> here


-$.02
#20 Nov 21 2004 at 2:37 AM Rating: Decent
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113 posts
Quote:
In situations where a much higher level player helped with the kill, some of the experience reward will be reduced.


Someone will have to test how much "some" is, exactly.
#21 Nov 21 2004 at 2:57 AM Rating: Decent
32 posts
I haven't noticed a drop in xp, which, in my opinion, is a good thing, since this is the first game where I am allowed to help via damage, without causing the original character to suffer some sort of setback. In DAoC, helping like that would get a 'omfg, you KSer!', and in FFXI, it was not even possible. Admittedly, you might get some people like the person above who will tag as many as possible to get other people to do their work for them... but if I witness this repeatedly, I stop helping that person.

Also, regarding grinding xp, I sometimes will kill mobs with no intent to complete a quest, but that's usually to either A) farm for linen (First Aid), or B) get enough xp to obtain the next level, or C) Because I'm stealing their chests, and have to kill them so I don't get jumped by 20+ Kobolds ><
#22 Nov 21 2004 at 7:36 AM Rating: Decent
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6,678 posts
Halloween - false, people grind plenty. Powergamers all know that it's the fastest way to level, even if it is more shallow. Besides, even when you quest, over 2/3 of your exp are going to come from mob kills unless you have a full group for quests you could do yourself.




The loss from others doing damage isn't usually a big deal. Unless someone is following you around doing it consistently, there's no reason to say anything.
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#23 Nov 21 2004 at 8:05 AM Rating: Decent
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4,520 posts
If someone my level or lower attacked a mob that i tagged, I only found like a 10% at most decrease(dont ussually notice exp anyway, so maybe more.

If a much higher level kills your mob, you dont get exp.
#24 Nov 21 2004 at 8:12 AM Rating: Decent
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823 posts
I also noticed that when I killed a mob about 4 levels higher than me, I still only got about the same exp for it for much more hassle. I did it solo, and no one helped so unless memory is failing me, then I'd say it's best to stick to mobs closer to your level for faster exp. I could be wrong about this, but I think that's how I remember it happening. =)
#25 Nov 21 2004 at 12:10 PM Rating: Decent
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113 posts
well if people want to grind in WoW (pointless waste of time) I posted the easiest way to do it: soloing a lower level instance. You don't have to worry about KSing or anything. Just stay away from the boss types...
#26 Nov 21 2004 at 12:14 PM Rating: Decent
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220 posts
This is the info I was referring to - but as noted - it doesn't give specifics - maybe once game is on line for a month we can get some real data so we can help without hurting - that was the point. I like to help a little sometimes ;=)
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