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Wanna get it... I thinkFollow

#1 Nov 20 2004 at 2:29 PM Rating: Good
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3,079 posts
Okay, since about 4-5 of my friends are getting the game and starting a guild, I guess I will join them (It will be nice to take a break from SWG too), but I want to get some things cleared up.

1. Is there buffing and how powerful is it? Can I triple my health or what not? And if buffing required for doing things like wearing armor, going and fighting things, etc....

2. How does armor work and how effective is it? Will I be able to find armor that blocks like 80% of the damage?!

(PS: I don't want the above stated to be true for either!)

3. Can I own a house and decorate it?

4. How do the crafting classes work. I heard you can have two primary and two secondary classes, but not much else.

5. Is it true I will get 5 characters per server?

6. What makes this game ANY better than say EQ2 or SWG?
#2 Nov 20 2004 at 2:33 PM Rating: Good
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14,326 posts
I'll answer the ones I know.

3) No housing yet. Blizzard said they would look at it, but not for retail. Probably the first expansion, I'd think.

4) Crafting in this game is really easy. You can have 2 primary and as many secondary as you want. This means that one character can't do everything, which helps the economy. For a full listing of primary and secondary (and reccomendations of which work good for which class, go to www.worldofwarcraft.com and click on game info and profession).

5) 8 characters per server. There are some rules. For instance, on a PvP server you cannot have Alliance and Horde characters on the same server.

6) Never played eiter one of those.
#3 Nov 20 2004 at 2:35 PM Rating: Default
1. there is no swg doc buff.... there is deff, str, agi buff... but nno 3k hp doc/ danser buff..... thank god...

2. 80% of the damage... no...

3. Can I own a house and decorate it? in RL yes in game no

4. yes :D

5. more :D more and more :D

6. swg, and eq2... i don't want to bash some other games since i don't like it since it was gay and lack of enjoyment out of my part... and that there is to many "OMG SWG SUCKS !!! EQ2 SUCKS !!!! WOW RULES" -_-;; and then the frame war starts...

"<place the name of the gay game name here> is better then WOW"
#4 Nov 20 2004 at 2:35 PM Rating: Decent
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643 posts
1) Some classes have buffs, *most* classes have some self buffs, like fury, mark of the wild, stuff like that, but I never heard of tripling yoru life, my fave bugg is the one druids give, but I forgot the name (little pink paw symbol) I prefer buffs on my pets to me.

There are buffs but they arent super buffs like you seem to describe. You do not NEED them to fight, or wear armor, but they help of course.

2) I don't think so, I have fought things with armor on and off and its not 80% deflection with armor on I can tell you that much.

3) Not yet.

4) You can have two primary, which is usally a gathering and refining, for instance herblism/alchmey, skinning/leathercrafting, mining/blacksmithing, but of course you dont have to do it that way you could always go mining/herbalism, or herbalism/leathercrafting... doesnt make sense but you can.

Cooking, Fishing, and First aid you can have all three with any other of the trades.

5) No, I am told 8-10 per server. Depends on who you talk to but I've had more then 5

6) Because I said so!
#5 Nov 20 2004 at 2:38 PM Rating: Decent
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309 posts
The character limit is ten per server up to a total cap of 50.
#6 Nov 20 2004 at 5:51 PM Rating: Decent
Druid buff=mark of the wild, sweet buff. No the buffs are more manageable in WoW, not like SWG, and if druids even start charging for buffs (i think not) it wont be much cause its not necessary. And YES ITS SOOOO MUCH BETTER THAN SWG. PvP is much sweeter, WAY more options, no one class is gonna ruin all the fun for everyone like COMBAT MEDIC.
#7 Nov 20 2004 at 6:20 PM Rating: Decent
Ok splintercelldude...

I love WoW compared to SWG

1.) Way more fun, not a huge grind day and night
2.) Crafting is a breeze and can be done WITH your class WHILE you are out questing and whatnot.
3.) Items do decay but once they get to 0 you can ALWAYS repair them, they never break!
4.) You do not need buffs just to wear armor and you do not need buffs to go out and fight stuff your same lvl.
5.) You gain levels.
6.)You dont have to wait to go from town to town(i know this changed recently with jtl and all)
7.)Unlike quests in SWG these actually give you decent money, xp and items for your lvl, which makes the game much much much more enjoyable.
8.) I love the graphics and the fact you can go anywhere in the terrain(you can jump,swim commit suicide form high falls etc..)
9.)You can have a bunch of alts on the same server for free!!! WOOT!!
10.)Much better defined and useful roles of each class, where as swg mostly all classes were kill kill kill, or craft, craft, craft and that was about it.

Well that puts it at 10 i think ill stop there. There have been hints of hero classes and housing and huge seige engines for pvp stuff so the futre of WoW looks way better than the future of swg at this pt. hope i helped somewhat...
#8 Nov 21 2004 at 3:26 AM Rating: Decent
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71 posts
1. generally considered the best buff, the druid's mark of the wild boosts armor at early ranks, and then also boosts all your stats later. so it boosts both mp and hp, but not egregiously. and even later, it boosts your resistances as well. at its final rank, motw, without the talent boost, increases your armor by 285, your attributes by 12, and your resistances by 30. it's an awesome buff, but by no means a swg buff or the like.

2. by level cap you will, if you can wear plate, be able to block a whole lot... of attacks from much lower levelled mobs/players. you still will get smacked down by the raid mobs you're going to be fighting. in wow, it seems, there will always be plenty of things that can school you.

3. blizzard has not commented on housing as of yet, as far as i know.

4. you get two primary professions. these are generally either farming or crafting, and most people couple two (they seem designed for such): you would pair herbalism with alchemy, mining with smithing or skinning with leatherworking (there are more, but i don't remember them). the crafted items you've just trained from the plain old trainers are sometimes extremely cool, but especially cool are the tradeskills you pick up off of a mob or a remote vendor. you can't craft like "THE BEST ARMOR IN THE GAME" but crafting is still useful. there are three secondary skills: fishing, first aid, and cooking. you can have all three, or you can have none. it doesn't really matter as much, and they're useful, but not as useful as your primary professions.

5. i think the latest word is that you get 8/server; if you're playing pvp, then you can only play one faction on any given server (you can't create a spy).

6. i ran into grinding really early on in eq2. what grinding there is in WoW is mitigated by the relatively high frequency of uncommons dropped, by any attending tradeskills you might be working on (like killing a creature to lvl both your skinning and, eventually, your leatherworking), and because there are quests that award some grinding (kill x amount of these creatures and recieve this reward). also, while a lot of mobs are just duped models, there is also a whole lot of subtle variations between the dupes, and, even better, the mobs that appear in a zone are usually quite unlike the mobs in the neihboring zones. plus... the game is generally beautiful to look at across every inch of the map. the first time you walk into any settlement, i bet you'll at least smile, if not draw in some breath in shock. just really nicely done, there, and that too releaves a lot of the pain in any grinding you might do. and even then, i got one character to levle 20 without grinding once. if lvling a druid from 28-29 costs like 34k experience, and the toughest mob you could bead gives you something like 180 exp, then grinding is hardly effiecent given that you can arrange quests by area, do all in one area (or most, anyway) and recieve 900-4k for each one.

i've never played swg, but have heard little good said about it. can't help you there.
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