Graphics: 9
Gameplay: 9
Sound: 9
Interface and control: 8
Fun Factor: 10
Graphics =>
A resounding 9. Definatly not cutting edge, nothing that would put strain on my middle-of-the-spectrum system, but don't let the lack of sparkle let you down. With landscapes as rich as they are varied, there is much to feast your eye on. The cities are appropriately regionally designed and the world is rich with warcraft Flavor. Don't be looking for reality here, but also trust that the screenshots don't do it justice. If you don't mind a cartoony feel, then you will love it. My biggest complaints regarding video were 1) Character models -> they seemed a bit thin; Much like DAoC & others. EQ did a really nice job of making some wicked looking weapoins and armor, and althogh there is a variety here, when you end up with mixed and matched gear, you more often than not look like a bum then a hero.
Gameplay =>
Again, a solid 9 here. First, lemme describe my notions of 'gameplay.' Class design, class balance, Combat, downtime, Tradeskills and diversity. With some classes that have been driven into the ground (Healer, Tank, Caster and Thief) blizzard has added a bit of a new aspect to them There are new class takes altogether (Shaman, Druid) and everything is solidly designed. With no one class becoming overwhelmingly powerful, even in beta stages (yes they all go through small valleys and crests, but that is to be expected unless everyone were to play the same class - and even then, classes don't become obsolete), the classes are quite well balanced. Combat, even for historically boring classes, is fast-paced and occupying, downtime is short, tradeskills are useful, and diversity is present in the effects of talent trees. Although my biggest complaint has to be the lack of viability for 'creative' class builds, occassionally (hunters anyone?) there is still some diversity.
Sound => 9
Honestly, I think this, although one of the best parts of the game, is the one I care least about. Why? More often then not, I am listening to my own tunes. I am glad there is no combat music; I turned off music in EQ for that reason. With going in and out of combat so frequently, it would be more irritating then inspiring. What sound there is is creative (voice-overs), mood-setting (theme music). and appropriate (environmental sounds)
Interface/Control => 8
When moving to a system with many skills for nearly every chracter, sometimes the hotbar got cramped and hotbar switching, even in normal PvE combay became a necessity. Other then that, and pet control, which was sometimes annoying with the ctrl+number, the controls are easy to use and quick to pick up. Pretty standard in mmo's these days though.
Fun-factor => 10
Fun-factor consists of plot, quest relavence, method of leveling and dungeons (pvp falls here too, but that isn't a deciding factor for me, so I am not letting it affect my score here either). The fact that I evenmention plot is a good thing, so often in mmo's there is a distinct lack of one, or in the event there is one, I tend to want to skip past it to get my reward. Although that is true with some quests in WoW, many others have me wanting to complete them just as much for the exp and 45 sp at the end as for the conclusion to the story at the end. Obviously, this tells well of the quest relavence. Leveling is nicely set-up progression-wise, it becomes harder at a steady, acceptable pace and the effects of hell levels are more from lack of appropriate quests atr that level then from mathematics. I have yet to go grind stuff just for xp. The only time I am killing things is for tradeskill supplies, a quest, or an instanced dungeon. VERY GOOD HERE. Dungeons, along with previously mentioned leveling, are phenominal. Remember in EQ when you got to go to sebilis for the first time, it was quite an experience; a hard dungeon with good drops and a methodology behind it. LDoN was similarly fun at first, until you realized each instance was the same thing, over and over. No matter if you were 30 or 65 the only difference was the diificulty of the mobs. Not so in WoW. In fact, when you get to do shadowfang keep for the first time, or Wailing caverns, you are having a BLAST doing a hard dungeon with good bosses, etc. And, you are only in your high teens. Not to mention some of the events in the higher dungeons. good work blizzard!
Final Verdict:
I just spent 25 minutes typing out a review that I will prolly never even look at the responses to; I am hooked for sure!