As a lvl 24 mage i can probably give a bit of insight on this one. This whole myth about AoE damage is way overdone, its extremely hard to kite in world of warcraft, mainly cause you have to face the target when you are fighting and you have to walk when moving backwards (no running). This makes kiting, even with slowing spells, nearly impossible. This makes it so AoE is only useful in groups when you actually have several mobs in one location, the only problem is when you use AoE you have 90% chance of getting the agro of 3 hard mobs which will bury you in 5 secs. I have never found a use for AoE except instant cast Arcane Explosion and that is only good for killing mobs 3 or more levels below you, even then you need mana shield and this drains your mana, arcane explosion is also very mana inefficient. Rogues outdamage mages by alot, especially on harder mobs (yes even single targets). When my group fights lvl 27/8 mobs most of my spells are resisted, whereas the rogue still HITS the target, maybe for less damage but its better then my 0. Another myth is this "long range damage" BS, i can get off 2 maybe 3 spells before the target reaches me , this forces me to use nova, walk away and cast more, hoping that the mob doesnt break free before i get a good distance away, nova lasts like 5-8 seconds but they can break out whenever and when you hit them with a spell its almost garunteed breakout. In groups mages are for polymorph, dont deceive others and yourselves by saying we are good damage dealers, paladins deal better damage then me. Mages = polymorph, rogues = damage. Mages can also teleport which is semihelpful but sorta a waste of money unless you are half way across the world. I have always been a wizard, i played EQ, ff11, L2, SWG, and others, i have a good amount of experience in this field i know what im talkin about =p. The conjure water thing is just a necassary spell, its nothing special - at lvl 24 i have to sit between every mob if i am soloing mobs my level or higher, if the mobs are lower i can usually kill 2 then rest. Granted i could live on the edge and risk running out of mana and kill 2 mobs of my level or higher but i usually end up dying.
Edit: Blink moves you about 10 steps forward, and it doesnt free you from Stun/Nova/Snare, if you are stunned you cant cast the spell, if you are rooted you move a few feet and are still rooted. Blink sucks end of story - i hate to say it like this but its true, i have tried it alot and its only use is in PvP, i know ill get arguements but its true. Evocation can only be used every 10 minutse, WTH? Yes i did have decent equipment, when beta ended i had a Staff of Westfall and a emberstone staff, i had a nice wand and nice equip. Intellect increases mp by 10 per stat point (my lowest costing spell scorch costs 65 mp and does like 60 damage), spirit does next to nothing.
Summary:
-Teleports not cost money
-We can only poly 1 mob at a time
-Rogues do more damage (yes i have seen it MANY times, with other mages and many rogues)-short term and long term
-Warriors/Pallys deal more damage over time and they dont get "resists", they also can take a good amount of hits
-Killing higher lvl mobs doesnt really give more experience then mobs your level. This may sound strange but its true - killing lvl 19/20 mobs when you are lvl 20/21 is much better exp then killing lvl 24 mobs. Rogues/Warriors can chain kill mobs lower then them while mages still need to sit regardless. if you get 3 or more mobs you will most likely die or be close to death.
Edited, Sat Nov 20 15:09:25 2004 by Qwestionator