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Mage vs Rogue - Who does the most damage?Follow

#1 Nov 20 2004 at 5:02 AM Rating: Default
Who can do the damage the fastest our of a mage and a rogue?
i love to play as the highest damage dealing class, but i need to know if the mage or the rogue is the better class for killing the fastest. Any answers from people who are experienced with one or both would be appreciated, thanks

Edited, Sat Nov 20 05:08:02 2004 by DeathPidgeon
#2 Nov 20 2004 at 5:17 AM Rating: Decent
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1,430 posts
Rogue does good damage when it comes to killing single targets. Mage does good damage when it comes to killing multiple targets. Is one better then the other? Well, I guess you'll find out come retail. :D

Can't really give ya a clear answer since WoW pretty much rewards everybody of every class with what they hope for. Hell, shadow spec priests were once rivaling mages damage wise.

Edited, Sat Nov 20 05:19:47 2004 by Redmoonxl
#3 Nov 20 2004 at 5:42 AM Rating: Decent
so a rogue outdamages a mage in 1v1, but a mage does more in groups... hmmm
i think i may go a rogue then because i want to be good 1v1
#4 Nov 20 2004 at 5:44 AM Rating: Decent
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4,520 posts
Why would the most dps capable class choose your playstyle for you?
#5 Nov 20 2004 at 7:33 AM Rating: Decent
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823 posts
VampyreKnight wrote:
Why would the most dps capable class choose your playstyle for you?


Well, in most MMO's I could tell you why...but in WoW I really don't think it matters at all. I think I might know why, though. It's probably because large numbers attract people. That's just a random guess though.
#6 Nov 20 2004 at 7:36 AM Rating: Decent
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222 posts
Cuz doesnt it just make you feel warm and fuzzy when you nuke that thing with your 50 second cast time spell but u killed it in one hit? lol but yeah probubly just the big numbers to make yourself feel better. (no i would not have any experience with trying to make myself feel better playing games...*cough* seriously. Stop laughing at me! /cry)
#7 Nov 20 2004 at 7:49 AM Rating: Decent
I just enjoy it the most when i can kill monsters the fastest, i don't care about being physically weak, i just find it the most fun when dealing huge damage, shallow i know but thats me :P
#8 Nov 20 2004 at 2:52 PM Rating: Default
it's your play style :D if you like casters or a melee

both class is great :D for dps :D
#9 Nov 20 2004 at 3:06 PM Rating: Decent
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201 posts
As a lvl 24 mage i can probably give a bit of insight on this one. This whole myth about AoE damage is way overdone, its extremely hard to kite in world of warcraft, mainly cause you have to face the target when you are fighting and you have to walk when moving backwards (no running). This makes kiting, even with slowing spells, nearly impossible. This makes it so AoE is only useful in groups when you actually have several mobs in one location, the only problem is when you use AoE you have 90% chance of getting the agro of 3 hard mobs which will bury you in 5 secs. I have never found a use for AoE except instant cast Arcane Explosion and that is only good for killing mobs 3 or more levels below you, even then you need mana shield and this drains your mana, arcane explosion is also very mana inefficient. Rogues outdamage mages by alot, especially on harder mobs (yes even single targets). When my group fights lvl 27/8 mobs most of my spells are resisted, whereas the rogue still HITS the target, maybe for less damage but its better then my 0. Another myth is this "long range damage" BS, i can get off 2 maybe 3 spells before the target reaches me , this forces me to use nova, walk away and cast more, hoping that the mob doesnt break free before i get a good distance away, nova lasts like 5-8 seconds but they can break out whenever and when you hit them with a spell its almost garunteed breakout. In groups mages are for polymorph, dont deceive others and yourselves by saying we are good damage dealers, paladins deal better damage then me. Mages = polymorph, rogues = damage. Mages can also teleport which is semihelpful but sorta a waste of money unless you are half way across the world. I have always been a wizard, i played EQ, ff11, L2, SWG, and others, i have a good amount of experience in this field i know what im talkin about =p. The conjure water thing is just a necassary spell, its nothing special - at lvl 24 i have to sit between every mob if i am soloing mobs my level or higher, if the mobs are lower i can usually kill 2 then rest. Granted i could live on the edge and risk running out of mana and kill 2 mobs of my level or higher but i usually end up dying.

Edit: Blink moves you about 10 steps forward, and it doesnt free you from Stun/Nova/Snare, if you are stunned you cant cast the spell, if you are rooted you move a few feet and are still rooted. Blink sucks end of story - i hate to say it like this but its true, i have tried it alot and its only use is in PvP, i know ill get arguements but its true. Evocation can only be used every 10 minutse, WTH? Yes i did have decent equipment, when beta ended i had a Staff of Westfall and a emberstone staff, i had a nice wand and nice equip. Intellect increases mp by 10 per stat point (my lowest costing spell scorch costs 65 mp and does like 60 damage), spirit does next to nothing.

Summary:
-Teleports not cost money
-We can only poly 1 mob at a time
-Rogues do more damage (yes i have seen it MANY times, with other mages and many rogues)-short term and long term
-Warriors/Pallys deal more damage over time and they dont get "resists", they also can take a good amount of hits
-Killing higher lvl mobs doesnt really give more experience then mobs your level. This may sound strange but its true - killing lvl 19/20 mobs when you are lvl 20/21 is much better exp then killing lvl 24 mobs. Rogues/Warriors can chain kill mobs lower then them while mages still need to sit regardless. if you get 3 or more mobs you will most likely die or be close to death.

Edited, Sat Nov 20 15:09:25 2004 by Qwestionator
#10 Nov 20 2004 at 3:14 PM Rating: Default
shaman > mage


:D


sorry i was bored
#11 Nov 20 2004 at 4:43 PM Rating: Decent
Wow (bad pun)
thanks heaps questionator, i really appreciate the tiem you put into writing this down for me.
thanks heaps
#12 Nov 20 2004 at 4:56 PM Rating: Decent
Yeah i played a rogue in beta up to 23, i didnt get to play with poisons cause ispent so much time raiding, but rogue is used best when you have three things in mind. Getting an early hit or advantage with stealth, doing massive damage, and getting the hell out. My friend and i both played orc rogues, one thing we loved to do was jump in to a large group of the evles we were fighting, kill one, then escape when they tried to kill you. I probably died half the time cause of freaking root and DoT breaking my vanish, but i got some really nice kills like that. Also, waiting until after the raid was over and waiting for loners to run after the gorup and jumping out and wasting them fast was nice.
#13 Nov 20 2004 at 5:51 PM Rating: Excellent
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4,574 posts
I only played a mage to level 13. But even at the level he was a lot of fun. However, I was grouped with a cleric for most of that time. Though we were both cloth classes, it worked out well. He’s pull the mobs and hold agro. I would sheep a mob is we got an add and then blast away at the main target. If I pulled agro, the cleric would hit it with a mind blast and pull it right back. Though the cleric lacked good armor, he could keep himself healed while I finished off the mob. We made a very good team. As for soloing, I’ll bow to Qwestionator’s expertise.

During the second stress test and open beta, I played a rogue to level 21. Though I enjoyed playing a mage, and I’ll eventually be playing one again, I plan on playing a rogue as my main. I’ve always enjoyed rushing in and beating the mob about the head and shoulders. So a rogue fits my play style better.

If played right, the rogue is a killing machine. And with talents you can specialize in different styles of killing. You can play the type of rogue who sneaks up behind something and backstabs it. Or you can play more like a warrior and stand face to face with the mob and slice it to ribbons, or bash it to death if using maces.

So it boils down to what type of play style you enjoy the most; ranged or up close and personal.
#14 Nov 20 2004 at 6:04 PM Rating: Decent
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201 posts
One thing i forgot to put in message above:

Something i can say that is pretty useful about mages is that we can most likely solo a mob that a rogue or warrior could not. Like if you are doing a quest, like the blackrock orc quest you need to kill lvl 21-3ish orcs to get worn battleaxes. At lvl 18/19 a Mage can solo this because of crowd control and the damage abilities, however at lvl 22 or whatever the quest lvl is a rogue would be better, but Mages can take down fewer but harder mobs, this is useful for questing. Another thing is PvP, on the last day of OB, we went on a raid to the orc lands and we encountered plenty of resistance. As a Mage we are really useful in PvP, i had no problem with rogues, just use nova and blink away, turn around use a fireball or 2 then use Arcane Missiles. I have found that putting the first 5 points in Arcane missiles so that they cant be interupted is a really useful skill, some might contest it but i have found it to be a life saver. I wouldnt waste time with arcane subtelty (spelling is wrong i think), because fire ball has better DPS and therefore you would use that in a group anyways.

Sorry didnt mean to make this post long but i kinda had a negative tone to my last post, mage is fun and i will be one in retail =)
#15 Nov 20 2004 at 6:12 PM Rating: Decent
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Qwestionator wrote:
At lvl 18/19 a Mage can solo this because of crowd control and the damage abilities


There is a thing called sap.

Qwestionator wrote:
i had no problem with rogues, just use nova and blink away, turn around use a fireball or 2 then use Arcane Missiles.


Rogue must not have had vanish ready.

Edited, Sat Nov 20 19:36:08 2004 by VampyreKnight
#16 Nov 20 2004 at 7:06 PM Rating: Decent
If i used evasion, wich has a 5 minute cooldown, i couldve taken on that mob probably and barely survived. As far as the thing about fighting, no mage i fought in pvp that i actually got close to lasted more than 5-6 hits : P
#17 Nov 20 2004 at 7:45 PM Rating: Decent
I took down a level 21 Gnome Mage with my level 17 Undead Rogue. He even Frost Nova'd me but before he got away, I gouged him. A Mages worst nightmare is the Rogue that has snuck up behind him, because if that happens, that Mage is definately most likely dead.

Ambush -> Gouge -> Backstab -> SS -> Kick to stop any spells -> Kidney Shot for stun or Eviscerate to lead into-> kill.
#18 Nov 21 2004 at 3:03 AM Rating: Decent
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71 posts
i partied with a rogue and mage frequently. given that these were my two second choices for classes, i also spent a lot of time talking to people about their mages and rogues. the general consensus, confirmed by my own pt experience was that the two were about equal in both pvp and pve. largely, the one pulled far ahead of the other only because of the player's skill. sap/poly are both great crowd controls, and though a mage can tear apart a mob at any distance, a rogue with a gun can really take a few good distance whacks at its opponent, often just as good as a mage (or so i've heard, but correct me if i'm wrong)... and in my experience saps can fail... while poly doesn't.
the real difference is how well each can take a hit. with your mage and their cloth armor you seem to need to be really capabale when it comes to nuking and blinking to safety; the rogue can take more punishment, but still has to be very capable of knowing what combo to use when.
#19 Nov 21 2004 at 3:19 AM Rating: Decent
Okay,

First, both are very comparable in most regards; A mage has better CC and has CC that is much more widely used late game. A rogue can scout and has some nifty ricks up his sleave.

I play a rogue in teh 1st stress to 26, in the 2nd stress and open beta, I mosly played a hunter, to 27 and a rogue to 16; I have played a rogue or rogue-like character at some point in *every* MMO I have played, and most RPG's. With that said, I play a rogue because I like the archtype. Silent Assassins, Paper Tigers, Melee.

A mage, although similar when it comes to numbers, is a completely different class (and not just in the fabrication and template we put on character classes - it really is a different class in playstyle)

My advice to you - since both classes are fairly equal in regards to damage output, play both to 10 (that is like a day's worth of playing, max) maybe 12, since you get some pretty unique abilities at 10 and the class often changes quite a bit post 10 then prior to 10. Find out which class you like to PLAY the best. Remember, if you can play a mage to give the most DPS possible, but you are killing yourself in teh process, you arn't playing the mage well, and will prolly get burned out. If you don't tire of the erratic nature of your progression, then I am sure healers and tanks *will*. Play what you like and can play the best. Then - get better at it. That is when you will be most effective.
#20 Nov 21 2004 at 4:07 AM Rating: Default
but level 10 is nothing... if you realy want to get to know the class you have to go 30+


but over all it's the person's play style and what he enjoys that will deside the class.

between rogue and mage, i personly go for rogue since i like to backstabe alliance scum
#21 Nov 21 2004 at 4:10 AM Rating: Decent
tru, but by level 10 you have most the class defining skills, or at least a large part of them, and can get a feel for the way the class is gonna play in the long-term least I did.
#22 Nov 21 2004 at 8:34 AM Rating: Excellent
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4,574 posts
Quote:
tru, but by level 10 you have most the class defining skills, or at least a large part of them, and can get a feel for the way the class is gonna play in the long-term least I did.


I agree, level ten seems to be the first magic number. For example, rogues get duel wielding and Slice & Dice and hunters get their first pet. As such, I’d recommend playing each class to about level 15. This will give you five levels of playing with those class defining abilities. I only played my hunter to level ten. And though I had a pet for a short time, I don’t feel I’ve really experienced what it’s like to be a hunter.
#23 Nov 21 2004 at 10:26 AM Rating: Good
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649 posts
Rogues can deal insane DPS mainly because of their high Crit chance and crits always do max dmg.
So with the speed of a rogue dishing out dmg (add to this poisons after lvl 20) no-one can basically come close to out dps'ing a rogue.
This all works well in PVP since there is no such t´hing as hate controll really only crowd controll. If you're in a PT however you most likely as a rogue will have to decrease your max dmg output or the tanks will not stand a chance keeping hate from you, unless they get lucky and get 2 400 dmg crits on the mob in the beginning. Our MAX DMG is kinda low PER HIT, but the fact is that with sinister strike, evisceration and backstab plus poisons we hit so fast and so many times that our dmg output is insane and no other class can come close in comparing with this.
#24 Nov 21 2004 at 10:37 AM Rating: Decent
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201 posts
I think that the mage class will get some improvements in the future, we arent totally gimped like some mages whine, they moan and groan and all that, its BS. We can kill stuff, we need a bit more damage and maybe a few more utility or spells that give us a more dynamic feel (maybe another CC spell), but we are still a fun class to play. I have fun wandering around trying to solo hard mobs lol, i also do stupid stuff like running into a camp and using nova then trying to open the chest before the nova wears off lol.
#25 Nov 21 2004 at 10:50 AM Rating: Decent
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170 posts
I still don't see why people complain about mages the way they do. The main thing I see, however, is that people tend to go arcane and ice talent tree (That's the standard that I seem to see all the time, and namely arcane solely for the MP regen and what not). However, I recently talked it over with some other high level players from Closed and Open Beta about a Ice/Fire Talent tree, and , assuming the mage knows when not to spam the same nukes over and over in a span of 5 seconds (i.e. Overnuking BLM in FFXI), should be able to get a high, consistent DPS. (I'm still waiting to see someone do Pyroblast + Firepower + Combustion + Ignite >:D)

#26 Nov 21 2004 at 11:02 AM Rating: Decent
PvP - Rogue
PvE - Mage

That's pretty much how I'd seperate them. Rogue is much better PvE than Mage is PvP(recently nerfed mage v_v).

I play a Rogue tho, so I'm a little biased. I can tell you Mage's are one of the easiest classes to PK tho :)
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