It costs a 60 character 20 gold to repair their armor after using a Spirit Healer, and 4 gold after one resurrected death. It is expensive for Priests to keep Fortitude on an entire group for an instance. Add that reagents take up bag space, and you have everyone highly unhappy. I had been thinking about Engineering, but who is going to have money to buy toys?
I am sorry, the only voices Blizzard seems to be listening to are SOE's.
http://www.worldofwarcraft.com/patchnotes/patch-11-07-04.html
On death, all equipped items will lose 10% durability.
Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying)
The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.
Druid
Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
Mage
Arcane Intellect: Ranks 4 and 5 now require reagents.
Teleport: Now requires a reagent.
Portal: Now requires a reagent.
Slow Fall: Now requires a reagent.
Priest
Levitate will now be cancelled if any damage is taken, now requires a reagent.
Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
Shaman
Water Walking: Now cancelled if any damage is taken, requires reagent.
Water Breathing: Now requires a reagent.
Edited, Tue Nov 9 01:26:05 2004 by kitsinu