This thread is to handle some of the more general-purpose questions people have, before they have started to play, either because they are trying to decide if they are interested, or just don't know squat about the game yet.
If you want more information regarding ACTUALLY PLAYING THE GAME, I suggest you refer to the "guides..." link at the bottom of the sidebar.
If you have a related question that you don't see right away, hit control-F and search for it. I’ve taken the liberty to group the questions by general topic. There are four posts, in the following categories:
Out-of-game and general questions
Character questions
Money and items questions
Miscellaneous (further down)
If you *still* don't see your question, this is the "ask-a-tester thread" which might be a good place to try:
http://wow.allakhazam.com/forum.html?forum=21&mid=1087230990422348153&num=174
You might also consider looking at Blizzard's mainpage for the game:
http://www.worldofwarcraft.com
Overall, the point of this thread is to avoid forum clutter with 30 questions per day on the same "I'm coming from FFXI and I want to know if I can change jobs in this game too" sorts of things. So without more babbling, here's (hopefully) the information you wanted:
OUT-OF-GAME AND GENERAL QUESTIONS
(questions that give an overview of the game)
When is WoW coming out?
When will open beta be?
How do I get into the beta?
The official release is November 23rd.
Open Beta is in progress until then.
Which is better, WoW or EQ2?
WoW is. I don't even leave the subject open to debate. I had previously refused to comment on the issue, but now that EQ2 is going to be released, well ahead of when it's ready, I feel I should take a stance.
I've played Everquest for years, have had time to participate in the EQ2 beta, and quite honestly I'm not impressed. There are a few features in which it does better than World of Warcraft, but they don't make up for the glaring deficiencies. The lag is awful, the zones are small, the content is 100% grind-driven and slower than any other game I've played, the UI is cumbersome, the graphics are poor once you tune them for what your video card can handle (and no I'm not going to spend 400 dollars on a new card and more memory to play THIS game.)
If you're trying to decide between the two, it's really no decision. If you aren’t going to play WoW, go back to the original Everquest.
Which is better, WoW or FFXI?
WoW is better unless you...
want to change your character class constantly.
want a game that forces you to party and can never solo.
want a game that takes you a good 100 days of played time to come close to the level cap.
If that answer is too simplistic, or you want to argue the point, there are ample WoW vs. FFXI threads in the forum.
Will WoW be available for <insert gaming system here>?
World of Warcraft is made by Blizzard. Blizzard is a computer game company. World of Warcraft will only be available for Windows PC and Mac. (Yes, it will be for Mac.)
MMORPGs generally don’t work as well on console systems, so this is just as well.
Can I talk/party/trade with the members of the other faction?
In a nutshell, no. You don't even know the same languages. There are not, nor will ever be any plans to have the two factions intermingled. This is, after all, the world of WARcraft. You and your friends will either have to agree to play the same faction, or agree to not see each other.
You can have characters of both factions, but you can never swap items between them. Blizzard might even disallow having characters of both faction on the same server. The *only* means of exchanging items between factions is via the neutral auction house in the goblin city of Booty Bay.
You will eventually be able to learn other languages, but this hasn't been incorporated into the game yet.
Will it be hard for me, race X, and my friend, race Y, to play together?
If you are both Alliance or both Horde, it is reasonably safe to travel to another starting area, as long as you stay on the roads. The only starting area that is difficult to reach is the Night Elf area, and it can be done easily if you know how. You and your friend ARE playing the same faction, right?
Is experience just from grinding?
How fast do I gain levels?
What is resting?
For someone who does the math, the main source of experience is from killing creatures. However, most players prefer not to grind. When you finish a quest, you earn bonus experience from that. While that bonus will not singularly outweigh the experience earned grinding, you do earn experience killing creatures along a quest, and the bonus is meant to offset the difference from killing specific creatures for the quest.
Your experience bar is displayed at the bottom of the screen. It is broken up into 20 bars. Mousing over it gives an exact number of experience you have and need, (1746/2500 i.e.) You are told exactly what experience you earn from creatures and quests as you gain it...no guessing at a blank bar with 4 notches.
When you log out, your character "rests", and you gain 3 bars (15%) of "rested" bonus each full day you are logged out. That rate is cut to 1/3 if you do not rest in a town. This is a gradual build-up; you don’t have to log out for 24 full hours.
Until you kill creatures for 3 bars worth of experience, or forever long you are rested, you get double what you would otherwise. There is a notch on your experience bar that will indicate at what point you will reach the end of your rested period. Quest experience does not apply, and will slide this notch along with your experience gain.
It is not difficult for an experienced player to go from level 1-10 in about 3 hours, however leveling becomes considerably slower after that. Leveling is brisk, as far as an MMORPG is concerned, but it is certainly nowhere near as fast as, say, Diablo 2. Blizzard has stated, though, that they intend to make it desirable to play the game on multiple characters, so do not expect the same sort of needless time investment that FFXI has.
There are no efficient methods of power-leveling characters in WoW - classic techniques usually serve to slow you down since (a) experience is only earned for creatures you hit first, and (b) you earn a percent of the exp equal to the damage you and your party dealt. A high-level character outside the group would steal most of the experience, and a high-level character inside the group makes the kill nearly worthless. There are very few buff spells that are super-powerful, and they are all level-restricted. Twinking is nearly impossible. "Power-questing" does not work well either, because you earn nearly no experience from creatures, and quickly run out of quests; quest experience alone will not get you levels.
What are quests like?
Quests are an alternate means of gaining experience in the game. They are also a way to obtain specific rewards, and to have a sense of purpose in what you are doing. While it has been discovered that the fastest-leveled characters simply grind solo, the people who enjoy the game more for something other than to see how fast they can go from 0 to 60 tend to do quests.
Quests are given from specific NPCs. You talk to them, they tell you to collect 8 gizmos, kill 8 thingies, or go talk to somebody in the next town. There are variants, there are other types, but most quests are like this. However, quests have lore behind them. You aren't just told "for every 4 gnoll fangs you bring me, you can collect a bounty." There's a story for each, and some of them are quite good.
Can you describe combat a little?
Combat is fast-paced (as far as an RPG is concerned) and involves non-twitch decisions. There is no more bland "press A and watch" syndrome. While there's always going to be some of that, rogues are constantly using abilities as far as their stamina permits, warriors are using different combat skills within their stance or possibly even changing stances, warlocks and shamans are prone to pulling out all manners of spells. In fairness, I usually do the same 4 or 5 things over and over, but I do have options, and sometimes I find it necessary to fall back on them. This isn't EQ where casters are limited to 8 spells and melee don't have anything except a once-per-hour discipline. Fights are usually about a minute solo, far less grouped, and it is not uncommon to have multiple live mobs at once.
Am I forced to party?
Can any class solo?
Any class can solo. At any level.
This is not necessarily the ideal for that person, since there is content in the game that is not meant to be soloed. Dungeons, in general, are not for a single person. However the game can still be enjoyed by a person playing by themself.
For anyone who thinks that it's pointless to play an MMO and solo, or that is destroys the nature of the game if people don't have to party, please keep your rhetoric to yourself. Some people don't have 5 hours to spend lfg, and the game is built well enough that you can play either effectively. The end-game content is all either pvp- or group-oriented.
How is the PvP?
Am I forced to PvP?
PvP is an integral, but avoidable part of the game. There are two server rulesets right now. In one, you can attack anyone of the other faction on sight. In the other, you cannot be attacked unless you consent to PvP by typing /pvp, attacking an NPC or entering a city of the opposing faction, or attacking someone who is flagged for PvP. That flag goes away after you abstain from anything PvP-related for five minutes.
I don't play PvP, so I'm not the best to comment on that issue, but the honor system exists to prevent wanton ganking. In it, players gain honor for killing a player of the opposing faction that is close to or above their level. If a player attacks and kills a character much lower in level, he loses honor. Loss of honor results in being less liked in friendly cities to the point of friendly places becoming hostile toward you, and also (effectively) a loss of experience.
If you play on the non-PvP servers, you can still be involved in a significant amount of PvP if you choose. You will not be missing out if you play on one, nor is it necessarily a good idea to play on a PvP server unless you are dead-set on it.
How does death work? Do I lose experience when I die?
There are graveyards scattered throughout the world. When you die, you appear at one as a ghost. You then have three options:
1) Run back to your corpse. Nothing can see a ghost. You simply have to run back. When you get close to your body, you can resurrect yourself.
2) Another player can resurrect you, if it is a class trait of their's. If they do this, you will experience "resurrection sickness" which reduce your stats considerably for a couple minutes.
3) There is a ghost creature in the graveyard you can talk to called the spirit healer. He can resurrect you at the graveyard, but at the cost of 5% of the experience toward your level. This is the only way you can lose experience.
Is this game too easy? Is leveling too fast?
No. It is easier than some MMO's, but mostly in that it is a lot more forgiving. You don't lose a quarter of your level when you die. You don't have to sit in a corner and wait for someone to invite you to their group. And the leveling curve will not take *forever*. Blizzard caters to both the casual and power gamer.
However, Blizzard has been ramping up the difficulty as the beta progresses. Initially it was easier to level because Blizzard wanted people at higher levels to test that stuff.
If you are concerned with leveling too fast, this is not Diablo. However it is also not FFXI. If someone does indeed hit the level cap and get bored, there is plenty of room to start a new character and visit zones they haven't been to. If they first played a horde character, now they can try alliance. There are also rumors about hero classes, and them involving far more leveling.
What is the "endgame" going to be like? Surely there's more to do after the level grind is over!
The endgame content is mostly not yet implemented (NYI). Most of it won't be in the beta so that it will be an unknown to players when they start playing. PvP battlegrounds and raid content are known entities that are planned.
For individual players, hero classes will eventually be implemented, as well as special quests called "life quests" that as near as anyone can gather will be tantamount to an epic quest.
How does the raid system work?
Pretty much like Everquest's did, with a hardcap of 40 players. If you are the leader of a group, you can "convert to raid" and start inviting more people. There is then a window that lets you move players between the groups.
Players in a raid can work together toward a common goal, however experience and loot is divided many more ways, so generally you should only do this when the goal is particularly lucrative or something other than exp/loot, such as finishing a quest or clearing an instance boss for the thrill of it.
How actually are the raids though?
There are two kinds of raids, PvP raids where players get together to ransack the other faction’s town, and PvE raids that usually focus on instanced content. There’s not a whole lot I can reasonably say about either since mileage varies greatly from raid to raid.
Considering Blizzard's usual fanbase, isn't this game just going to be ruined by the bnet kiddies like their other games?
In my own personal experience, no. There are no more tools and d00dsp3ak than there was in Everquest, and there is no easy way for anyone to hack a serverside-run game or make Pindleskin bots. The playerbase in general has not bothered me, in spite of any indication the official forums might have given you. They aren't much of a tape measure.
I was looking at the worldofwarcraft.com forums and it makes me sick... Are the majority of the people who are playing this game as of now so disrespectful, self-centered, arrogant and idiotic as most of the posters I see on that site?
No, not hardly. Welcome to internet discussion boards, where the people who like to be annoying and self-centered can hear themselves think.
/em eyes the ceiling and whistles.
Edited, Sun Nov 21 17:12:35 2004 by Azuarc
Edited, Fri Nov 26 21:09:29 2004 by Allakhazam