PigtailsOfDoom wrote:
I can understand missing Regrowth, but you shouldn't be missing Nourish. That's the spell you cast when nobody needs healing and you need to refresh Harmony and Lifebloom. It costs less mana than Healing Growth, so it makes more sense to use Nourish when people are at full or near full.
One problem being that if no one is taking damage then it's more mana efficient to refresh Lifebloom with Lifebloom while waiting for people to drop low enough that Healing Touch becomes efficient.
My Shaman uses Healing Wave more than my Druid uses Nourish, simply because Healing Wave doesn't lose 20% effectiveness if the HoT drops off, only takes 1.5 seconds to cast and crits send 30% additional healing to whoever needs it the most.
Druid healing is extremely clunky compared to the other classes. I blame Lifebloom and Nourish. If they removed the HoT restriction on Nourish then it would be around the range of Healing Wave in terms of healing done. If they increased Lifebloom's duration to 15 seconds, or better yet, removed the need to stack it, maybe I wouldn't feel like I'm playing "How many heals can I get off before Lifebloom drops and we wipe?" whack-a-mole in heroics.
Don't get me wrong, Druid healing is a lot better than it was at Cataclysm release, but it's still clunky and inefficient as hell.
Edited, Feb 7th 2012 3:58pm by Mazra