TherealLogros wrote:
The thing is Blizzard designs these encounters for players that use addons.
I always disliked this argument. "If X is too easy strip of your gear/play with one hand/whatever."
No! I want to equip/gem/enchant my character to the best of my knowledge and abilities and I want to use the addons I'm comfortable with and THEN I want a challenge! Gimping myself so that something is a bit of a struggle is just plain stupid.
I always disliked this argument. "If X is too easy strip of your gear/play with one hand/whatever."
No! I want to equip/gem/enchant my character to the best of my knowledge and abilities and I want to use the addons I'm comfortable with and THEN I want a challenge! Gimping myself so that something is a bit of a struggle is just plain stupid.
Yes! I agree with this post 100%.
A game like WoW (of which there is only one..) should challenge you to find as many angles as possible towards perfecting your play. The UI is a layer over top of the WOW game. It has a ruleset built into it that has been written, re-written, tweaked, tweaked, and tweaked 100 more times by Blizzard to balance ease of use with preventing automation.
You can search the AH and have a computer make sense of the numbers for you. You can have well spaced combat text scrolling neatly around your character. You can neatly and simply track your damage in a huge raid encounter where there is literally thousands or even tens of thousands of lines of combat log being generated. You can have enemy health bars and info displayed in an arena game. You can even have the game call out audibly the names of important abilities being used by your opponents. However, you can't (since 2.0) have the game choose a target or choose a spell for you.