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#127 Feb 25 2007 at 3:30 AM Rating: Good
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If it's any consolation, I'd still rather be healing as my priest than as a tree. :) Although tree healing is more engaging than I thought it would be, mostly due to timing swiftmend and..aggro management. Regrowth crit spamming with 3 rejuvs ticking off and maybe a few lifebooms (purely for kicks of course) > devastate XD
#128 Feb 25 2007 at 3:57 AM Rating: Good
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I don't remember if the global cooldown is 1.5 or 0.5 seconds, but regardless it'll make that Regrowth + Rejuvenation combo take at least 2.5 seconds, plus lag and player reaction time. Plus you have to shift back after healing, plus your Regrowth and Rejuvevation can be dispelled and they bring your health up rather slow compared to a 4k Healing Touch.


sorta kinda maybe but not really.

think of it as this maz; you cast regrowth, and the 1.5s GCD ticks down, and .5s later regrowth casts. youre a quick fellow, so youre hammering your rejuv key so that it lands on the guy the instant regrowth lands. hence, 2 spells in 2s. yes, youve still got a GCD after using rejuv, but if all you want to talk about is regrowth > rejuv, then its effectively a 2s (or 1.5s with natures grace up, if youre so specced) casting sequence.
#129 Feb 25 2007 at 4:19 AM Rating: Decent
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There's not cooldown after the spell itself has been cast? The global cooldown starts when you start casting the spell?

Hmm, my bad then. Thought the global cooldown kicked in the second the spell was cast, not loaded.
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#130 Feb 25 2007 at 5:34 AM Rating: Decent
scudderfunk wrote:
Quote:
(a heal that takes at least 3 seconds to cast, nevermind inturrupts (Bash has a 2 second duration))


Just to clarify, if this is how you are healing yourself, you are a dead bear. Bash rank 1 last 2 seconds, it does get better. Also you dont heal yourself with 3 second cast healing touches when you bash, you go for the 2 second regrowth and an instant rejuv. At least till you shift travel, get 100 yards away and can manage a 3 second heal. Mana permitting of course.


I was talking a more a PvE situation, were travelforming away really isn't an option.

I guess it really just depends on the mob. I'll try for the HT if its a slow hitter just because its more mana efficient, and on faster hitting mobs I'll do the Regrowth + Rejuv.

Regrowth + Rejuv cost 845 and 415 mana, 1260 total. Add in the 900 or so for the shapeshift and your at 2100 Mana, which is just about half my feral MP pool.

#131 Feb 25 2007 at 5:48 AM Rating: Decent
Mazra you sound like the typical druid who can't stand this nerf, but it was VERY necessary. It shouldn't take 5 players 30 seconds to kill 1 player.

Edited, Feb 25th 2007 8:50am by MingoStormscale
#132 Feb 25 2007 at 5:53 AM Rating: Decent
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Druids don't tank better than Warriors in raids. Oh lookie, crushing blow took away half your health, fluffybear. Good thing we Warriors have a board that'll just block the blow, right?


And this goes for herioc 5 mans too, personally i play neither, i play the other end, the holy preist.
For me it became apparrent real quick when doing an Krazhan and heriocs that druids couldnt MT there because of the crushing blows and critical hits. Ive seen druids against bosses go from 16k hp to dead in 3 seconds flat. I always theorycrafted in my head that this was the balance and it turned out to be right.

Druid was already jack of all trades when you look at endgame, a feral druid is and ideal for dps and offtanking, a jack of all trades. Now i hope for druids that they still can perform that role in raids and herioc 5 mans.
I though Blizzard balanced things around endgame, the place were most of the players spend 90% of their playtime. And anyway, tanks are scarce it was very nice you could let a druid MT to the way to endgame.

The whiners (or anyone saying the druid nerf was just), plainly said, dont know WTF theyre talking about. Well see if its ruined, i hope not bc we have 2 kick *** ferals in our guild who knew what their role was and probably will never play druid again if it isnt a viable offtank anymore.

Once again for the skimmers a shield negating crushing blows and critical hits is the balance, for the ones that do not know, an strike blocked by a shield cant crit and cant be a crushing blow. So its virtually impossible for a warrior to get 3 shotted in a short period of time unlike a druid. Especially bc of the warrior skill block, that every decent awrrior uses after using a huge chunk of live bc of a critical hit or crushing blow.

The shadow priest nerfs based purely around Karazahn imo, shadowpriests were bumping other DD´s out of the raid, pretty fast i might add.
Blizzard, make shackle a holy spell and solve it that way, kk?

Edited, Feb 25th 2007 9:11am by Sjans
#133 Feb 25 2007 at 5:56 AM Rating: Decent
/looks at first message


Whew, rouges and hunters are ok.
#134 Feb 25 2007 at 6:00 AM Rating: Default
Mazra wrote:
WHAT?!

Mangle (Bear) reduces to Maul clone?
Maul and Swipe made practically useless?
Gimped Dire Bear stats even more?
Less critical strikes in Feral forms?
No critical heals from ILotP?
More rage?

Are they f*cking stupid?! I DON'T NEED MORE F*CKING RAGE! I CAN'T GET RID OF THE SH*T!

Swipe not only had the threat thing nerfed, but now also the damage output?! WHY would want to USE the goddam attack now?? I'm just asking 'cause the only use I see for it now is to dump excess rage GENERATED BY THE F*CKING RAGE NORMALIZATION!

I'm done. Done. Finito.

I'll go level my Warlock now. Thanks for playing, Blizzard. It was fun feeling like the other guys for a while. Take my furry Night Elf and shove him up your ***. With love.

At least they only slightly nerfed my Warlock. More critical hits. Psh. YOU CAN'T CRIT WITH A DOT, YOU IDIOTS!




Yes, I'm pissed. Got a problem with it?





Holy shit.....I agree with Mazra.
#135 Feb 25 2007 at 6:05 AM Rating: Decent

Druids
Severely needed some nerf or another, I don't know exactly how it will affect it but:
On PvP a feral druid could kill off a similar-geared Fury warrior without switching out to heal even once (and they can, and they can shift out, root the warrior and heal themselves to full if needed and start shooting laser-beams at him).
On PvE feral druids were not only tanking almost as good as any warrior, even almost prot, could, but also added a dps that far, far surpassed that of any prot warrior. In a 5-man would you want a Viable tank or a Viable Tank+Dps added ? rethorical question.

Warriors
Needed some short of little buff, they were severely falling behind most other classes. Hope this helps them a bit, the rage generation nerf was a big drawback for mosts warriors from what I heard so maybe the fix will lower the complaint level somewhat.

Priests
Ouch, I don't like the look of that vampiric embrace nerf, before I would throw a CoS on the enemy and watched as the groups SPriest kept the party healthy and I could life tap and cast like crazy, out of luck there I'm afraid :S

Shaman
Finally gets some useful changes it seems :)

Warlocks
Absolutely WTF ? spell crit instead of spell damage ? What are we supposed to be, demo-destruction warlocks ? what the heck is the raid/instance viability of that ? I do not want to have my overall damage noticeably reduced for a change to increased crit and thus inadvertedly pulling aggro like a motherf*cker. I am guessing it is supposed to be a pvp fix, well I can't see that hurting pvp enormously but I can see it doing f*cking **** for demo's PvE utility, thanks for nothing.

Hunters
Other big hitting classes getting nerfs, hunters escape unscathed as usual, horray !
more of that 5 hunters holding off and killing ten people in PvP, rejoice !

That's my overview of the patch. Not too thrilled about it.
#136 Feb 25 2007 at 6:16 AM Rating: Decent
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Other big hitting classes getting nerfs, hunters escape unscathed as usual, horray !


To bad they still do sub-par damage in PvE. If it wasnt for redirect and their freezetrap they would never get a spot and im talking about 5 man heriocs.
#137 Feb 25 2007 at 6:28 AM Rating: Decent
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Sjans wrote:

Once again for the skimmers a shield negating crushing blows and critical hits is the balance, for the ones that do not know, an strike blocked by a shield cant crit and cant be a crushing blow. So its virtually impossible for a warrior to get 3 shotted in a short period of time unlike a druid. Especially bc of the warrior skill block, that every decent awrrior uses after using a huge chunk of live bc of a critical hit or crushing blow.


Druids can also become crit immune. They have a talent to reduce the chance to be crit by 3% and can make up the other 2.6% through a lower total of defence than warriors/paladins have to strive for. If the druids you were partying with were getting crit it was because their gear was not up to scratch.

As for crushing, yes druids have no way to negate them, however that's what the armour and health padding over warriors and paladins is there for. Evidently blizzard thought the gap was too large.

In order to say that a warrior will never get 3 shotted you have to assume that all bosses will only hit you twice every 5 seconds, which unfotunately isn't the case. As a matter of fact i was killed by spike damage last night by Romulo, the perfect example of where shield block won't protect you, as his off hand hit took the block and his mainhand hit crushed me which he followed up with his poison thrust for the coup de grass.
#138 Feb 25 2007 at 6:40 AM Rating: Default
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MingoStormscale wrote:
Mazra you sound like the typical druid who can't stand this nerf, but it was VERY necessary. It shouldn't take 5 players 30 seconds to kill 1 player.


It shouldn't take 1 player 30 seconds to kill 5 players either. Yet the Mages haven't been nerfed yet.

Our PvE damage is so weak, Mazra!

Yet you constantly pull aggro from my Druid and we're talking pre-nerf here. 3,000 Pyro crits + Ignite ftl. Smiley: oyvey

But we're glass cannons! We have to hit hard!

You've doubled your health in the expansion, and that's on level 60 TBC items alone. And your Mana Shield now absorbs magical damage as well. Glass cannons with shields. Why not just give them heals while we're at it? Oh wait, can't Spell Steal steal HoTs?.

*sigh*
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#139 Feb 25 2007 at 6:49 AM Rating: Decent
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Muggins,
My guild have past Moroes so i dont have all the knowledge but what ive seen chance of a warrior getting 3 shotted is considerably lower then a druid.
The druid im talking about has good gear with blue gems and enchants, still he got 3 shotted by Attumens horse 4 tries in a row, we replaced him with a warrior and it was fine.

Taking a druid as MT is a LOT more riskier. And ive not even mentioned parry :P

Edited, Feb 25th 2007 9:51am by Sjans
#140 Feb 25 2007 at 7:03 AM Rating: Decent
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Sjans wrote:
Muggins,
My guild have past Moroes so i dont have all the knowledge but what ive seen chance of a warrior getting 3 shotted is considerably lower then a druid.
The druid im talking about has good gear with blue gems and enchants, still he got 3 shotted by Attumens horse 4 tries in a row, we replaced him with a warrior and it was fine.


I would worry about your druid tbh, either that or a healer was sleeping, midnight doesn't even hit that hard. We've also got a druid who tanks for us and he hasn't had a problem when it comes to mitigation, infact a lot of our healers have said they prefer healing him to us. Bastards. :(

Quote:

And ive not even mentioned parry :P


You don't need to, since the agility -> dodge value for druids was considerably lowered those who know what they're doing can get roughly the same value in pure dodge that warriors get in dodge and parry combined.
#141 Feb 25 2007 at 7:29 AM Rating: Decent
Sjans wrote:
Quote:
Other big hitting classes getting nerfs, hunters escape unscathed as usual, horray !


To bad they still do sub-par damage in PvE. If it wasnt for redirect and their freezetrap they would never get a spot and im talking about 5 man heriocs.


Tell that to the hunter official in my guild, he was over me in damage by almost 90000 damage in our short run into Karazan yesterday, and I was second damage dealer and using trinket-buffed CoDoom on chained undead, he barely seemed to break a sweat, just let out a never-ending barrage of shots and feigned death for half a second when he over-aggroed.
And in pvp... when you have seen 5 alliance hunters can fend off AND kill most of a charge of 11 horde players trying to get to the flag in EotS there ain't much to be said.


Mazra you druids have not only doubled your HP or better, but have it enhanced by Bear Form, as well as your armor, by a sh*tload. Since the druid buff I've seen so many death-sentenced druids in pvp survive solely by a rejuv and changing into bear form (2 clicks away) it was getting ridiculous. And if you got a cat and a bear form it was for a reason, cat form for dps and bear form for off-tanking and taking hits, it was non-sensical to have bear form doing such ********* of damage as it could put out.
That's not all, you say you can't heal and tank at the same time, well... resto and feral are somewhat sinergized you know, and that crap has its uses at the very least. Say, if over-healing you can switch to bear form and survive till the MT takes the mob, that would've killed a priest or even a shaman in barely 1-2 hits, back unto himself. Besides nobody puts a gun to your head to make you take the 41 point talents, you can actually spec to a similar level in 2 trees, even taking a bit of the third, to be a true jack-of-all-trades (master of none).
And to top that off, you do not need to be specced for the druid to have some great advantages, it can attack from a distance and spam lasers, can root the enemy, can CC, can un-root himself by changing form, can stalk and dps in cat form, can take hits and generate aggro in bear form, can run away quick by changing form or even fly away, can buff/debuff and can heal pretty nicely. If you spec you make the druid actually much better in some things or others but you don't lose the ability to do any other stuff. The possibilities of all of this crap, added to the speccing is supposed to make you NOT NEED to be equal to other specialized classes in neither dps, tanking or healing, that is what a druid was supposed to be about.
#142 Feb 25 2007 at 8:14 AM Rating: Excellent
Goddamnit... So many uninformed people posting here, almost makes me sick. Sure, you have every right to QQ, because some of these changes suck, and it was nice being a little overpowered for once. BUT. If you want to cry, PLEASE, PLEASE, do it on the Blizzard forums, not here.

First, a big thankyou to the OP for actually being rational and fairly sensible.

@Sjans... If your druid got 3-shotted by Attumen's horse, then his gear is nowhere near "good". I MTed the Attumen fight on my druid wearing blue and green quest rewards and instance drops from a few of the lower TBC instances. And my trusty warden staff that I've been using for tanking since lvl 43 ... And his horse really doesn't hit THAT hard, considering I never found myself in any danger of dying... So I'm basically left assuming that he didn't know what he was doing. My point? You can't beartank in kitty gear. It just does NOT work, as far as mitigation or hp is concerned.

My stats in bearform in tank gear, typically... about 800 attackpower, over 22k armour, 13k-ish hp unbuffed, and about 14% crit.

My stats in bearform in dps gear, typically... about 1700 attackpower, about 11k armour, 10k-ish hp unbuffed, and about 31% crit.

Spot the difference? Disgusting, isn't it? /need an Earthwarden.


Theophany is clearly basing his numbers off what somebody else said about their own character, probably exaggerated to start with, and also dealing in hyperbole. For a druid to have 30k armour unbuffed at 70 at the current point in time is frankly ridiculous. I myself could maybe get another nearly 7k extra IF I went armour mad, and had access to a some T5 stuff and an earthwarden and put the last 2 points into thick hide... That still only gives you 29k, (which I believe is well over the current effective armour cap), and we're talking ridiculous /envy level gear here. In any case, having more than about 15k armour ends up almost completely gimping your dps. See above.

=P


As for this patch...

1) Yes, bear mangle was powerful. It scaled with AP far better than it had any right to with the +damage talents... But as for this, it'll be about 35% total damage reduction on that one move though, which is a kinda sad thing to do to a 41 pt talent and perhaps a little to far to take a nerf that you're just doing for the sake of the whiners. It just won't be a worthwhile utility to use at any point in a PvE situation where the mob isn't completely immune to lacerate... At least give it an innate threat bonus like maul's, to keep it semi-useful. I swear, I only used it anyway because seeing numbers over 1k occasionally when tanking did make it more interesting.

2) @#$%. SWIPE? Dropping swipe's damage just pisses me off. Swipe has no threat multiplier anymore (thanks Blizz, re: a previous patch), so it builds aggro on multiple things purely from damage and the bearform bonus. With it losing roughly 20% of it's damage (not to mention the idol of brutality change) there's going to be some fairly unhappy dead casters on aoe pulls.

3) Not in the least worried about losing a little damage from maul, since it has a flat threat bonus anyway and the damage was never that important.

4) I'll miss the extra 5% damage on crits, but all in all, not too important in bear and it'll only drop my dps in cat by about 1.5% overall.

5) The armour... I'm not to worried. I'll just be respeccing to 3/3 Thick Hide, where previously I was able to spend the points elsewhere without worrying... It'll just mean that some of the talents I was using to allow me to offheal fairly well when needed are going out the window.


And no, for all those who are thinking there are other options for some druids... Not even remotely. I'm feral because I want to be feral, because I enjoy it, because tanking is fun, because I don't have to respec every time I want to farm, because shapeshifting is cool, and because I do NOT want to heal on my druid. I do not want to be sidelined into some damn tree. When I want to heal I'll get on my holy paladin thankyouverymuch, because I actually enjoy that. As for balance, boomkins are just not my thing. Geared for it, tried it. Sure, effective enough, but I didn't like it... And wtf is the point in playing something you don't enjoy?

All things considered, I'll probably still want to play my druid, and probably still be viable in the roles I want to fill. But I think I'll finish getting my paladin the last few levels to 70 just in case, and show some priests a few tricks.

Now somebody give me a hug. Please. =(
#143 Feb 25 2007 at 8:41 AM Rating: Default
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Azatodeth wrote:
Mazra you druids have not only doubled your HP or better, but have it enhanced by Bear Form, as well as your armor, by a sh*tload. Since the druid buff I've seen so many death-sentenced druids in pvp survive solely by a rejuv and changing into bear form (2 clicks away) it was getting ridiculous. And if you got a cat and a bear form it was for a reason, cat form for dps and bear form for off-tanking and taking hits, it was non-sensical to have bear form doing such sh*tloads of damage as it could put out.
That's not all, you say you can't heal and tank at the same time, well... resto and feral are somewhat sinergized you know, and that crap has its uses at the very least. Say, if over-healing you can switch to bear form and survive till the MT takes the mob, that would've killed a priest or even a shaman in barely 1-2 hits, back unto himself. Besides nobody puts a gun to your head to make you take the 41 point talents, you can actually spec to a similar level in 2 trees, even taking a bit of the third, to be a true jack-of-all-trades (master of none).
And to top that off, you do not need to be specced for the druid to have some great advantages, it can attack from a distance and spam lasers, can root the enemy, can CC, can un-root himself by changing form, can stalk and dps in cat form, can take hits and generate aggro in bear form, can run away quick by changing form or even fly away, can buff/debuff and can heal pretty nicely. If you spec you make the druid actually much better in some things or others but you don't lose the ability to do any other stuff. The possibilities of all of this crap, added to the speccing is supposed to make you NOT NEED to be equal to other specialized classes in neither dps, tanking or healing, that is what a druid was supposed to be about.


Everyone doubled their health when the expansion hit. Outland items are wicked sick compared to standard Azeroth items.

And I'm still trying to figure out how Flight Form is going to help me tank. I'll find out, don't worry.

EDIT: Decided to add some constructive (hopefully) text to the post as well.

The problem is that there isn't a need for a jack of all trades in a group. You don't need a Druid that can off-tank, dps, heal and debuff/cleanse (or fly away in Flight Form), but only do it semi-good.

1.) If our DPS turns mediocre, people will get a Rogue.
2.) If our tanking turns mediocre, people will get a Warrior.
3.) If our healing turns mediocre, people will get a Priest.
4.) Even if we deal good damage in Moonkin form, people will get a Mage/Warlock.

We have to perform every role almost as good as the focused classes. We can't conjure water, we can't summon, we can't shield block, we can't Sap. We lose some abilities, but on the base line our effectiveness has to be very close to the core classes or we'll be unwanted. That's why Blizzard is having such a hard time balancing us out.

If they gimped all our aspects to medium, who would want a Druid in a group for anything other than decurse and Innervate? Which was the pre-2.0 issue we had to deal with. And I still get more invitations to groups as a healer than tank/DPS.

Perhaps the nerf was justifiable to the Bear form. At least the Mangle nerf. I felt bad for the ARms Warriors who would deal half my damage with their Mortal Strike. Perhaps we needed a nerf to our health and armor too (though I could use some more health for those Mage crits, kthx). But nerfing Maul and Swipe even more? Making a 41 point talent virtually useless for one of our core forms? Making another talent literally useless for same form?

If they're worried about Druid survivability being too good, don't. Warlocks can still chain fear me, Mages can still critpwn, Warriors still tend to surprise me once in a while, like when the level 70 Warrior ganked me in Ratchet and destroyed all the Ratchet Bruisers that spawned as well, without losing more than 5% health. Enhancement Shamans now don't need luck to pwn with Windfury, they just need dual-wield. Paladins, well, they pose no real threat as you can always run away from them, but they're like bricks of mana, especially now that Protection is more grind-friendly than Retribution.

Bear Mangle nerf was warranted, yes. Nerfing Maul, Swipe wasn't. And Improved Leader of the Pack.. meh. I never got those insane 1,000 crits people talk about. It would usually crit heal me for max 650 or so in Bear form. When you're up against a mob that does 200 damage no problem to 10,000 AC, that's not a lot. I can't tell you if the health/armor nerf was warranted. I had barely 8k health and 10k armor at level 64. Mobs still hurt like hell.

As for the rest of the patch, well, Vampiric Embrace was nerfed. As a Druid, that's good, but my Priest character probably shouldn't read me typing this or she'd peel my mind like an onion. My Warlock is frustrated about the Demonology change/nerf. She doesn't want more crits as the Felguard can't handle them.

Sometimes I wonder if Blizzard listens to ALL the suggestions/whines before they change something about a class. Or do they just go "eeny, meeny, miny, moe, catch a poster by his toe" and pick a post?

Meh, I'll take my Druid for a spin on the test realm and see what happens. But right now I've got to go prevent my Warlock from slitting her Imp's wrists again. She took the patch a bit hard...

Edited, Feb 25th 2007 12:02pm by Mazra
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#144 Feb 25 2007 at 8:55 AM Rating: Decent
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Amalneedshugsplease wrote:

Now somebody give me a hug. Please. =(


/hug

I also gave you a rate up, good post.
#145 Feb 25 2007 at 9:01 AM Rating: Decent

Then you have just rendered your own argument about mage's having double the health, useless.

And flight form helping with tanking ? It won't, just like roots wont, just like healing won't.
But they are all parts and benefits you druids have and might use whenever you need them, which was and still is supposed to be the druids main strength. If you take all of that and add the power of a true/specialized class through a build the result IS overpowered, by definition, for it would be like having the true class with extra tricks it could resort to whenever it wanted. So in short, the true class would be rendered useless and unnecesary.
You can understand this simply cannot be.

What you say about your role in groups is completely true, specially the higher level you get, but still, you understand that blizz cannot make a druid into a mage/warrior/rogue/priest at choice depending on spec. If you wanted to be any of those, you are supposed to roll yourself a character of that true class ! (Else at least 50% of wow players would be druids with one spec or another.)

I don't know how far the druid "nerf" will affect the tanking capabilities, but they did need a nerf, and if blizz overdid it then they'll probably make up for it sooner or later, you'll just have to put up with it until then.

P.D: Don't know whatsup with you because all feral druids I've known have had at least almost 20000 AC since level 65-66...

Edited, Feb 25th 2007 12:10pm by Azatodeth
#146 Feb 25 2007 at 9:02 AM Rating: Decent
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Quote:
At least Druids have OTHER options than tanking.

You guys can still heal, right?

Because that's all we're good for, amirite? OH NOES TEH DRUID WANT 2 TANK1 LOLOLSHOODRUID NOW HEAL MEZ

Yeah. ***** you. I don't buy that crap.

Warriors got their tanking nerf, and they stood in the middle of the room screaming bloody murder until they got their way, and the big, bad Druid (the game's whipping boy in both PVE and PVP for two years) got beaten down with the nerfbat. Hey, pal, I wanted Warriors to get buffed--I know what it's like to be at the bottom of the dogpile and be so broken you can barely do anything. I wanted them to get buffed because they didn't deserve to get hit so hard. After trying to champion the Warriors cause, in return, I get...laughed at? "LOL noob lrn2specresto," I heard a random Warrior say to me in Shattrath City after finding it out. After I told him, "Yeah, Warriors deserved that buff."

Yeah, you know what? ***** you, the whole lot of you. That's what I get for trusting in the sincerity and non-retardation of other people. Lrn2specprot if you're going to tank. How's that? Lrn2bandage, how's that? Easy to point the finger and tell someone what they're doing wrong in one little trite sentence, isn't it? Wow, I never thought of that! I mean, gee, you might actually start thinking that playing an individual class, spec, and playstyle might require time or skill or any assortment of patience. No, that can't be. Spec Resto, and the world is yours for the taking.

***** you. We have healing to fall back on, but goddammit, we shouldn't be forced to fall back on it. It shouldn't be the only viable spec out there. Not when we supposedly have other means of having solo/PVP/group/raid viability. Well, they just nerfed our tanking, and I suspect when the Rogues start crying, they'll nerf our Cat form too. Then what?

Yeah, back to healing. Hurray. ***** you.

GG, Blizz. It was nice to be viable while it lasted. Can't wait to see how we'll get kneecapped in the future, because you know, God forbid we do anything but heal. Amirite, Xylia?

Yeah, I'm bitter. What of it?

Edit: For what it's worth, I'll concede to the point that Bears might have done a bit too much damage for all the benefits. But a straight up nerf to everything that makes a Bear, well, a Bear is crap. Mangle is worthless as a 41 point talent, does less damage than Maul and has no threat bonus. And don't say it wasn't meant for tanking--they wouldn't have given Druids a Bear version if they didn't expect us to use it in the tanking arena. I'm just irritated that they got so heavy-handed. It smacks of a knee-jerk, "zomg they hit hard nerf nerf nerf quick before they see me!" It's poor form. Especially after letting it persist through beta and a over a month into release. Bad taste.


Edited, Feb 25th 2007 12:16pm by WFSilverKnight
#147 Feb 25 2007 at 9:09 AM Rating: Default
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Azatodeth wrote:

Then you have just rendered your own argument about mage's having double the health, useless.


What do you mean? On the contrary, Mages having double the health and triple the power makes them not just dangerous, but damn near unbeatable as a Druid. Even if I get first hit they'll Blinkity Blink away, cast those instant Ice Lances, making me spend all my mana on shifting all the time, and then nuke me dead in a couple of casts, like Cone of Cold critting for 1,600 no problem and Fire Blast the same.

Azatodeth wrote:
And flight form helping with tanking ? It won't, just like roots wont, just like healing won't.
But they are all parts and benefits you druids have and might use whenever you need them, which was and still is supposed to be the druids main strength. If you take all of that and add the power of a true/specialized class through a build the result IS overpowered, by definition, for it would be like having the true class with extra tricks it could resort to whenever it wanted. So in short, the true class would be rendered useless and unnecesary.
You can understand this simply cannot be.


Flight Form is a fun toy! It adds nothing to the effectiveness of a Druid. Oh, free travel form. How... cheap. So I save some cash on it, big deal. It doesn't make me a better tank or DPS'er or healer or nuker. This all reaks of jealousy. We have too many cool toys and you got jealous somewhere down the road?
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#148 Feb 25 2007 at 9:23 AM Rating: Decent
Mazra wrote:

What do you mean? On the contrary, Mages having double the health and triple the power makes them not just dangerous, but damn near unbeatable as a Druid. Even if I get first hit they'll Blinkity Blink away, cast those instant Ice Lances, making me spend all my mana on shifting all the time, and then nuke me dead in a couple of casts, like Cone of Cold critting for 1,600 no problem and Fire Blast the same.


Exactly, everyone's stats have gone up. Rogues stamina has also gone up as well as their dps has, by a sh*tload. Same with mages and their spell damage, take into account some mages must actually rely on instant casts to kill some other classes, if their instant casts did sh*t damage that would be the end of their chances.

Mazra wrote:

Flight Form is a fun toy! It adds nothing to the effectiveness of a Druid. Oh, free travel form. How... cheap. So I save some cash on it, big deal. It doesn't make me a better tank or DPS'er or healer or nuker. This all reaks of jealousy. We have too many cool toys and you got jealous somewhere down the road?


Hey summoning doesn't help me Dps, neither does Demon Armor, or Unending Breath, or detect invisibility, or an SS, etc... but I don't complain about it, I know they are all have their different uses, some of which are very limited, but they can be useful nevertheless...

You were complaining before (or in the other topic, can't remember now ^^') about druids becoming free kills in PvP, I don't buy that, if there is something a hybrid class can excel at, it's pvp, and you can see because all those little tricks and abilities I have mentioned before have their nifty use when confronting other players.
#149 Feb 25 2007 at 9:31 AM Rating: Decent

Oh I'm sorry is this mix and match time?

"Rogues and Warlocks don't have 20k+ armor. Sorry, try again." A druid can't do anything of the things you tripping over and keep that 20K armor. Or do you know a druid with 20K armor in cat form? I'd like to meet him if you do.

Try to be logical. Druids AC is crappy like everyone else's who can do big damage in a squishy form. If you can't be logical then try to stop posting.

If you want we can start to discuss the pros and cons of flipping forms but for some reason druids still don't own any classes in BGs so your argument kinda falls...flat. Sounds like you got dominated by a druid in cat form. I can understand that, but other classes do it too.
#150 Feb 25 2007 at 9:32 AM Rating: Decent
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Edit: Was meant to be a reply to Aza's post.

But wouldn't you get pissed if Blizzard decided to nerf your damage output because the crybabies said that your free mount and unending breath made you overpowered? They do absolutely zero to your effectiveness as a damage dealer in a group, but people still used it as excuse for an overall damage nerf.

Wouldn't that **** you off oh so much? I know it would **** me off.

Using our Flight Form and Roots as excuse for a Bear form nerf is below the waist. I'd give up my Entangling Roots and Flight Form instantly if it would prevent the above listed changes from going live.

I'd even give up Travel Form. Not Aquatic Form though. I enjoy taking naps at the bottom of the sea where Horde people seldom come to gank me.

Edited, Feb 25th 2007 12:41pm by Mazra
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#151 Feb 25 2007 at 9:39 AM Rating: Decent
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Mazra wrote:

Flight Form is a fun toy! It adds nothing to the effectiveness of a Druid. Oh, free travel form. How... cheap. So I save some cash on it, big deal. It doesn't make me a better tank or DPS'er or healer or nuker. This all reaks of jealousy. We have too many cool toys and you got jealous somewhere down the road?


Right, so do you think travel form is useless too?

Maybe you haven't seen the moves warrior got from 60-70.


Stop QQing about mages, they'll stop 2shotting you when everyone else stops 2shotting them.
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