Azatodeth wrote:
Mazra you druids have not only doubled your HP or better, but have it enhanced by Bear Form, as well as your armor, by a sh*tload. Since the druid buff I've seen so many death-sentenced druids in pvp survive solely by a rejuv and changing into bear form (2 clicks away) it was getting ridiculous. And if you got a cat and a bear form it was for a reason, cat form for dps and bear form for off-tanking and taking hits, it was non-sensical to have bear form doing such sh*tloads of damage as it could put out.
That's not all, you say you can't heal and tank at the same time, well... resto and feral are somewhat sinergized you know, and that crap has its uses at the very least. Say, if over-healing you can switch to bear form and survive till the MT takes the mob, that would've killed a priest or even a shaman in barely 1-2 hits, back unto himself. Besides nobody puts a gun to your head to make you take the 41 point talents, you can actually spec to a similar level in 2 trees, even taking a bit of the third, to be a true jack-of-all-trades (master of none).
And to top that off, you do not need to be specced for the druid to have some great advantages, it can attack from a distance and spam lasers, can root the enemy, can CC, can un-root himself by changing form, can stalk and dps in cat form, can take hits and generate aggro in bear form, can run away quick by changing form or even fly away, can buff/debuff and can heal pretty nicely. If you spec you make the druid actually much better in some things or others but you don't lose the ability to do any other stuff. The possibilities of all of this crap, added to the speccing is supposed to make you NOT NEED to be equal to other specialized classes in neither dps, tanking or healing, that is what a druid was supposed to be about.
Everyone doubled their health when the expansion hit. Outland items are wicked sick compared to standard Azeroth items.
And I'm still trying to figure out how Flight Form is going to help me tank. I'll find out, don't worry.
EDIT: Decided to add some constructive (hopefully) text to the post as well.
The problem is that there isn't a need for a jack of all trades in a group. You don't need a Druid that can off-tank, dps, heal and debuff/cleanse (or fly away in Flight Form), but only do it semi-good.
1.) If our DPS turns mediocre, people will get a Rogue.
2.) If our tanking turns mediocre, people will get a Warrior.
3.) If our healing turns mediocre, people will get a Priest.
4.) Even if we deal good damage in Moonkin form, people will get a Mage/Warlock.
We have to perform every role almost as good as the focused classes. We can't conjure water, we can't summon, we can't shield block, we can't Sap. We lose some abilities, but on the base line our effectiveness has to be very close to the core classes or we'll be unwanted. That's why Blizzard is having such a hard time balancing us out.
If they gimped all our aspects to medium, who would want a Druid in a group for anything other than decurse and Innervate? Which was the pre-2.0 issue we had to deal with. And I still get more invitations to groups as a healer than tank/DPS.
Perhaps the nerf was justifiable to the Bear form. At least the Mangle nerf. I felt bad for the ARms Warriors who would deal half my damage with their Mortal Strike. Perhaps we needed a nerf to our health and armor too (though I could use some more health for those Mage crits, kthx). But nerfing Maul and Swipe even more? Making a 41 point talent virtually useless for one of our core forms? Making another talent literally useless for same form?
If they're worried about Druid survivability being too good, don't. Warlocks can still chain fear me, Mages can still critpwn, Warriors still tend to surprise me once in a while, like when the level 70 Warrior ganked me in Ratchet and destroyed all the Ratchet Bruisers that spawned as well, without losing more than 5% health. Enhancement Shamans now don't need luck to pwn with Windfury, they just need dual-wield. Paladins, well, they pose no real threat as you can always run away from them, but they're like bricks of mana, especially now that Protection is more grind-friendly than Retribution.
Bear Mangle nerf was warranted, yes. Nerfing Maul, Swipe wasn't. And Improved Leader of the Pack.. meh. I never got those insane 1,000 crits people talk about. It would usually crit heal me for max 650 or so in Bear form. When you're up against a mob that does 200 damage no problem to 10,000 AC, that's not a lot. I can't tell you if the health/armor nerf was warranted. I had barely 8k health and 10k armor at level 64. Mobs still hurt like hell.
As for the rest of the patch, well, Vampiric Embrace was nerfed. As a Druid, that's good, but my Priest character probably shouldn't read me typing this or she'd peel my mind like an onion. My Warlock is frustrated about the Demonology change/nerf. She doesn't want more crits as the Felguard can't handle them.
Sometimes I wonder if Blizzard listens to ALL the suggestions/whines before they change something about a class. Or do they just go "eeny, meeny, miny, moe, catch a poster by his toe" and pick a post?
Meh, I'll take my Druid for a spin on the test realm and see what happens. But right now I've got to go prevent my Warlock from slitting her Imp's wrists again. She took the patch a bit hard...
Edited, Feb 25th 2007 12:02pm by Mazra