Jordster wrote:
Okay, now let me explain something ...
FLAG ROOM IS A TERRIBLE PLACE TO HAVE MORE THAN 1 PERSON ON DEFENSE.
Remember that - CAPS are for emphasis.
Why?
(1) A skilled Druid or Mage (or even prep Rogue or Paladin) can come right in and take a flag from 3-4 defenders.
(2) Whichever team owns the midfield owns the game.
(3) Once an enemy is clear from the flag room, they are AHEAD of you - that is not where you want them to be
A proper defense resides between the exit of your tunnel and the ramp. They hold the midfield, letting as few pass as possible and stopping the flag runner on the way back. One on FR defense is good to stop single would-be flag ninjas.
Edited, Dec 27th 2006 6:22pm by Jordster
Oh I can agree with you jordster - but let me clarify that I am referring to playing PUG vs. PUG. I realize that given certain strategies, camping out in the FR might be a bad idea, HOWEVER, I've played games that have showed me that it can and does work. You come from organized pre-made groups. I come from PUG vs. PUG. I'm just showcasing my own experiences that have proven to work FOR ME.
I used to always defend from outside our tunnel with my hunter. On my tracker I can see all the way to the FR if I stand right outside. I also heavily agree with you that having some sort of control over mid-field is essential, but let me tell you my strat that has won me quite a few PUG games.
Please keep in mind I realize that you and you're group could destroy this strategy and I am in no way saying that it is superior. We are from different sides of the fence here and I am sharing my experiences.
edit: If your group actually works together, then yea, you can maintain a great defense from the field - but this is PUGs. It's VERY, VERY difficult to get people to work together.
I only want to share the strategy I have used in successful WSG matches. Each game the carrier did NOT make it out of the tunnel or too far off from the ramp.
Frost trap a little bit in front of the flag (not on top, but in front).
Set cat to stay and prowled in middle of room
Rogues are stealthed
I have aspect of the beast on and humanoid tracking. I stand in side room (with the one way view down the tunnel) throwing flares down and just wait.
Someone drops in, grabs the flag, they are on my frost trap. I sic my pet on him, prepare to lay another frost trap ahead of the EFC. If the EFC makes it to the middle of the room, I hit intimidation. During all this I am using arcane shot and serpent sting and conc shot. Between all my slowing and burst damage and the help of 1 or 2 rogues, the EFC doesn't have a chance - and this has been against some great druid flag runners too.
I should also mention that I am talking about 30-39 bracket.
Hey, like I said jord, you could probably tear this strat apart with your group, but I'm sick of constantly losing against the horde in a PUG and ever since I started doing this and getting a few to help me, my winning games have gone up dramatically. So this is why I am sharing my experience. I will no longer accept the fact that my pug likes to hang out in mid field and farm HKs. I used to try to defend from there, but there is always a horde or two that sneaks by and the alliance just let them cruise right by them in mid-field, all the while I'm calling out where the EFC is and pinging the mini-map (from my tracker), conc shotting the EFC doing everything I can to stop him... but he get's right by.
IMHO I think by trying to rally some help in the FR, people are very clear about their role and aren't just there to rack up HKs. This is what has worked for me before I left the bracket and I really enjoyed playing the defensive role from inside the FR. Quote:
In all honesty, people who scream "WHY IS THERE NO DEFENSE!!!!" at the beginning of WSG games are reminiscent of the 10-19 bracket and the real newbies and inexperienced players that often play there.
Haha, I'd like to point out that I do not portray myself as an immature kiddie that screams for help. When I said I have a macro that I spam... I don't really SPAM it, by the true definition of that spam means.
on a side note: I really love hunters in CTF. It seems like they are made for it. I used to think druids were broken (as in, game breaking) runners, but on my hunter I can keep right up with them with my pet. I have a lot of fun, that's all I can say.
Edited, Dec 27th 2006 7:11pm by Webjunky Edited, Dec 27th 2006 7:22pm by Webjunky