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Hunters mark does not need any nerfing. Rogues simply don’t want anyone to have any chance against them and a call to nerf something underpowered like hunters mark is a joke. It adds only half the attack power that battle shout adds.
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What you are asking for is an uncouterable stealth. Now THAT would be overpowered.
I think people are jumping to conclusions here...
I also think that most of these people yelling about how over powered stealth is have not ever played a rogue.
Rogues know its easy as hell to be taken outa stealth. Mages half a half dozen ways of doing it, Paladins have serveral, not sure...but is warrior fear AEO? Then theres all the dots from Hunters, warlocks, priest, other rogues. Then when it comes to hunters, they got a whole new slew of tricks...flare, track undead, and of course, the infamous mark.
All together...it seems that for our class defining ability, stealth, everyone sure has alot of ways to counter it. It is not the almighty ability as you people think, just that if you die cause of something related to stealth, well basically you just got caught with your pants down and its the way the cookie crumbles.
On the subject of hunters mark though. Nerf is a strong word for what should be done, or what stealthers would like for it to be done. Its ability is fine, cheap...but fine. Its bonuses are fine, the whole fact that we can't hide with it...fine. Impossible to resist? Not so fine, but I can live with that too.
My biggest problem with it? Two minute length that totally negates our job defining ability (stealth).
A fight with a person usaully don't last more then a few seconds (at least when a rogue is involved, one way or another). By, for the love of god, why is it we have to put up with being seen from miles away, even while stealthed, cause of the stupid arrow.
Why should a spell that negates our whole job so much last so long? Thats like having a negative 50% armor spell cast on a Paladin, sure as hell won't last 2 minutes...maybe 10 seconds.
Heres what happens to me, I get hunters mark...I leave.
I have to stand there and wait for two minutes before I can go back to my fight.
If anything should be done to the mark, it should be like 30 seconds long. Even then, it cost like no mana, should just be recasted. Only reason you couldn't recast it then is if the stealther is no where near you, and off twiddling his thumbs waiting for it to go away.
Hunters cry that they need more power, that their class is broken. Honestly... if your one of the ones crying this, ask your game developers to make you into an effective class all around, not just trying to create a "rogue killer" job.