SpyderBite wrote:
...So, what about PC games? Do you leave a game running when your friends visit and hope they'l go "Oh.. what's that?!"? Do you send them buddy codes from the expansion boxes?
...They've heard of WoW of course. But, most non-gamers are unaware of the entertainment value their computer systems can offer them and their families...
...So, anybody have any tips for getting non-gamers interested in online PC games besides Farm Yard or PokerStars? ;)
First of all, just getting non-gamers to become gamers can be counter productive... on the level of trying to teach a pig to sing (it's a waste of your time and it just annoys the pig!)
Console gaming is much easier for the non-gamer since the control surface only has a few buttons and is easily understood. Therefore, even though they will tend to suck at all but the most fundamental actions, twitch gaming is more geared to instant gratification and therefore more suited to the casual non-gamer.
Contrast this with PC gaming which, in my experience, is far more complex (and offers incremental reward) and you have a situation where unless someone has at least some innate desire to explore and understand it they are unlikely to have any interest in sitting in front of their computer for long enough to learn the basic concepts involved in successfully playing an MMO.
Just think for a moment about how many things you have to explain to a potential convert...
1) this is how you move around
2) this is how you kill stuff
3) this is how you take stuff
4) this is how you buy stuff
5) this is how you make stuff
6) this is how you sell stuff
7) this is how you save / store stuff
8) this is how you quest for stuff
9) this is how you talk to people
That's a short list and any single item on it is potentially FAR more complex than your average ego shooter or racing game... I mean just explaining "here are your options for creating a character" is enough to make an average non-gamer's eyes glaze over!!!
In the past, my methodology has been to explain what I do to non-gaming friends in general terms and then to include a no-strings offer to help them learn the systems should they feel a desire to participate. This nest can then be feathered by sending potentials a few emails including screen caps from in-game, ("look what I did this weekend"!), and/or by the inclusion of the topic in casual conversation. The offer is out there on the table to all my friends... and I periodically update it by telling them what is going on in the world.
Years ago, I had a couple of buddies at work who seemed to be likely candidates for MMO gaming. (one was already a console gamer but the other was a gaming virgin!) I cultivated them by first explaining EQ2 to them and then by showing them print outs of zone maps and character screens along with some screen caps of my main in action.
They both expressed interest in trying it out, (one even remarked, "wouldn't it be cool if we could all play together"?) so I suggested they download the free trial and offered to roll up a new character to walk them through the early stages. To make a long story short, they both did and we played together most evenings for months. I rolled a healer (who eventually became my main!) because one of them wanted to tank while the other wanted to DPS. We even started a voice server so we could chat in real time while we played.
I spoon fed them lists of early quest locations for good rewards, taught them to harvest and craft, explained how to use the broker and instructed them in a myriad of other aspects of the game. I even helped them both get into my guild so they could expand their area of group contact beyond our initial trio.
Initially things went smoothly and the nightly sessions lasted till the characters were in their late 20s or early 30s (leveling wasn't quite so fast in those days!). I think we made it into EL before their interest began to wane... The problem was that one of them was married and had other priorities while the other had never gamed before trying EQ2... EVER!!!
Slowly but surely one or the other of them began to skip a session here or there until we were a duo far more often than we were a trio. Ultimately, the situation reverted to my telling them what I had done the night before while we all stood around the water cooler at work... Full circle!
So, can you turn a non-gamer into an MMOer? Maybe so and maybe not but why would you want to?
If someone wants me to teach them about MMOs I'm all in, but why spend all that time and effort on folks who would rather be watching "America's Next Top Nimrod"? It's like trying to teach a pig to sing...