EliteSerge wrote:
I'd rather have it as spells like back in FFXI (and honestly I'd rather have it so spells were learned, not given at level up).
I think the new system will work out for the best since it will be a gil sink. There wasn't enough gil sinks in 1.0 and gil just kept accumulating and accumulating.
Bump up repair costs. With the number of dungeons you will end up running, increase the cost a bit, and you will have plenty of gil to sink into repairs.
Viertel wrote:
NO.
Locking class abilities behind money is just stupid.
That's why Anima is the perfect solution =P all classes have it, but there are, or could be, restrictions on usage, such as a cap.
I don't know. I just really like a seperate currency for teleports, that actually make sense to the use of Aetherytes.
Edited, Jul 3rd 2013 10:02pm by lemopwnu