Quote:
The following adjustment has been made.
The display priorities for chocobos and minions have been increased.
The following counter measures have been implemented.
A counter measure to prevent the user interface from displaying with a delayed response time has been implemented (PlayStation®3 only).
A counter measure to prevent players from summoning/dismissing their retainer in a crowded area has been implemented (PlayStation®3 only).
A counter measure for the issue wherein the screen froze when a player tried to display their journal from the duty list or the cross hotbar has been implemented (PlayStation®3 only).
The following bugs have been addressed.
The server occasionally went down under certain conditions.
Players were occasionally unable to login under certain conditions.
An error occasionally prevented players from logging in after leaving an instanced dungeon.
The screen occasionally froze and prevented players from progressing with the game (PlayStation®3 only).
 * Please note that this was only partially addressed.
The screen froze when a player tried to close out the HUD layout with the Esc key immediately after entering the HUD Layout Mode.
The screen occasionally froze if a player attempted to use the text command “/target †while the targeted enemy was out of their screen.
The Mog Letter feature occasionally did not function properly.
If a player carried multiple linkshells and used Alt+L to go into linkshell chat mode, it always selected the 2nd linkshell.
Chat mode switched to “Say†after leaving an instanced area even if the player was in linkshell chat mode.
BGM for certain cut scenes did not play properly (PlayStation®3 only).
Players were occasionally unable to select their transferred 1.0 characters if they created 8 characters on a single World.
When a player deleted their new character for the Beta Test, it occasionally deleted their transferred characters from 1.0 as well.
The transferred 1.0 characters occasionally had the incorrect race or gender.
* Please note that we implemented counter measures to prevent this bug from happening after this update (mainly for the official transfer in Beta phase 4). Unfortunately, we will be unable to assist customers who have already experienced this bug prior to the fix. We apologise for any inconvenience this may cause and thank you for your understanding.
The display priorities for chocobos and minions have been increased.
The following counter measures have been implemented.
A counter measure to prevent the user interface from displaying with a delayed response time has been implemented (PlayStation®3 only).
A counter measure to prevent players from summoning/dismissing their retainer in a crowded area has been implemented (PlayStation®3 only).
A counter measure for the issue wherein the screen froze when a player tried to display their journal from the duty list or the cross hotbar has been implemented (PlayStation®3 only).
The following bugs have been addressed.
The server occasionally went down under certain conditions.
Players were occasionally unable to login under certain conditions.
An error occasionally prevented players from logging in after leaving an instanced dungeon.
The screen occasionally froze and prevented players from progressing with the game (PlayStation®3 only).
 * Please note that this was only partially addressed.
The screen froze when a player tried to close out the HUD layout with the Esc key immediately after entering the HUD Layout Mode.
The screen occasionally froze if a player attempted to use the text command “/target †while the targeted enemy was out of their screen.
The Mog Letter feature occasionally did not function properly.
If a player carried multiple linkshells and used Alt+L to go into linkshell chat mode, it always selected the 2nd linkshell.
Chat mode switched to “Say†after leaving an instanced area even if the player was in linkshell chat mode.
BGM for certain cut scenes did not play properly (PlayStation®3 only).
Players were occasionally unable to select their transferred 1.0 characters if they created 8 characters on a single World.
When a player deleted their new character for the Beta Test, it occasionally deleted their transferred characters from 1.0 as well.
The transferred 1.0 characters occasionally had the incorrect race or gender.
* Please note that we implemented counter measures to prevent this bug from happening after this update (mainly for the official transfer in Beta phase 4). Unfortunately, we will be unable to assist customers who have already experienced this bug prior to the fix. We apologise for any inconvenience this may cause and thank you for your understanding.
Edited, Jun 27th 2013 6:05pm by Ryklin