jake89 wrote:
Hi in starting beta tommorow and was wondering what jobs are good. I know there are no best jobs but what's the best DD in the game? And also are there any got abilities that would make one job worth getting. I've tried looking it up but can't find a website with stats and abilities.
I'm also not liking the fact that Exp party style from 11 has gone. As bad as some party's could of been it was probably my favourite part of the game and loved the smallest details that would go in to the battle from anything one person done. I hope this changes on the near future.
Quick list to help you decide:
Thm - Basic Mage, high dmg, squishy.
Con - Basic Healer with some dmg and utility. Pretty esential for ALL classes to level this to access cure for soloing, so not a bad start.
Smn - We have no idea.
Mrd - HP Lifesteal Tank / DD hybrid. Solid damage and high survivablity.
Pug - Great dmg with unique combo mechanics. Used to be a decent tank in 1.0, not sure now. Uses evasion.
Lnc - Very High dmg with a few debuffs and focuses on acc and burst.
Gla - Classic tank with lots of survivability and decent dmg, tons of hate control and will be wanted in all parties.
As far as "partying is gone" it's not really, it's just changed forms. In 1.0, parties roamed anyway. There was no "camps" and it's the same here, except now you roam through a dungeon and get sweet loots.
Quote:
Not a great source of party play because everyone has a goal in Dungeons, Loot. Hard to explain, but it's different. Too me Dungeons get very stale after the first or second run.
Not really, since exp is so ridiculous in dungeons, I found myself going there for the exp. And somehow, a dynamic dungeon gets stale but 2 million colibri is a "unique and engaging experience"......
Edited, Jun 20th 2013 2:20pm by Louiscool Edited, Jun 20th 2013 2:21pm by Louiscool