Mekiri wrote:
benjjjamin wrote:
He is only limited by the fans of this game to be honest. They may not let him do what he truly wants because it may not be "final fantasy." The ffxi players are a huge liability to be honest. They want what they want and what they want has no chance of flying today. So is the jrpg fanbase back home. Some of you all yourselves at this site are very resistant to hybridizing performance mmo play...you call it button mashing I believe....and "strategy" which I am still not sure what people mean by that other than keep it slow and...kill an add when it pops? Anyway.
People need to let him work now. He proved he has talent for this in a sea of idiots. No one will, naturally. This is Final Fantasy. It's their series.
People need to let him work now. He proved he has talent for this in a sea of idiots. No one will, naturally. This is Final Fantasy. It's their series.
I dont get the "button smashing" argument either. Even if the combat system is a bit more faster than FFXI (which was SLOW), it doesnt take the strategy element away from the encounters. I think as the combat system is bit faster it really just makes it possibly even harder as you will have to be able to do right choises in less time. It will combine strategy and reflexes etc(gameplay), and not be just about strategy, and that's what makes MMO engame really exciting I think. I wouldnt say that stuff like Pandemonium Warden or Absolute Virtue were hard in the way they shouldve been back then. It's not really hard when it just takes a billion hours to complete, its hard when its hard no matter how long the battle is. For example in WoW the encounters take like 15mins max and they are still very challenging on heroic modes. Most of the people here who say that WoW is easy mode havent probably tried out the actual endgame content. The thing blizzard did right with wow is that there's stuff to do for hardcore gamers (arena, heroic raids) while still being easily accessable by newcomers or casuals.
But about FFXIV. For what I tried the game in beta, the combat speed for me was probably the best in any game yet. 2s GCD keeps it away from being mindless buttonsmasher and gives time to think your next move, but its not as slow as FFXI was. Now if they just come up with some great and challenging boss mechanics for crystal tower etc the game will be awesome.
No matter which game you like, you should try to take those rose colored glasses off and see the game as it really is. I really loved FFXI and WoW aswell. Those were very different kind of games and both had some flaws. I remember defending FFXIV 1.0 because I was so big fan of FF back then (still am but 1.0 teached me something). Now I really just want to think of the game as it is and leave the fan-glasses somewhere else.
Edited, Jun 19th 2013 6:29am by Mekiri
Right, modern MMO's have every bit of strategy implemented in 1.0, and 2.0 so far, but at a faster clip. People can think and press at the same time. As this stands, I think this game is a 500-750k initial sub kind of game, with the outdated battles being the weakest link. If they completely stole Rift's battle mechanics, people would be saying this is the 2nd coming of jesus and the thing would be at 1-3 million players I feel. It simply a superior battle flow. You feel like you're playing something instead of menu managing like a RTS player who probably isn't really suited for MMORPGs.
Hopefully by bahamut's lair we're spamming a variety of macros and buttons, obeying mechanics, watching the environment, and all of this relatively slow and boring era is behind us. FF is holding this FF back.