I agree on the idea that the core of the battle system's probems lie with the monsters, not the classes. I would like to see more depth introduced more quickily for each class, as well as a bit more of the complexity returned for Lancer/Dragoon. But I don' think that there was a missing depth on behalf of the classes, so much as the fact that such depth wasn't needed.
There was a significant advantage to using Heavy Thrust's debuff. (About 10%
base damage increase, before Potency multipliers) But it just didn't matter when the monster died quickly anyways.That sort of difference would shine like crazy in longer fights, not so much in the short ones we were experiencing.
The game is quite fun, I'm ready for it to be out. That said, it did need a lot of tuning at phase 2. But, you know what. I'm ok with them still needing to tune the battle system by release. There's enough of that core energy there that makes it ok for a Vanilla game. That said, I'm confident that the improvements for Beta 3 will be a good step forward.
electromagnet83 wrote:
Say what you will about FFXI's battle system but it really did take some honest to goodness skill to be good at.
I'll disagree with you there. All it took was Windower and decent scripting. Everything else is gear and pattern recognition. It wasn't so much skill as preparedness. FFXIV 1.x had more skill requirement than FFXI ever did, and I see that FFXIV is gearing up to be similar, though the lower levels seemed to have been slow on the learning curve. I would have preferred getting more toys sooner for the players to learn with.
Edited, Jun 12th 2013 10:16pm by Hyrist