Jeskradha wrote:
Honestly at this point I don't really give a **** anymore cause its apparent that some of you can't move past the point that nothing, and I literally mean nothing, is ever going to compare to your experiences in FF11. And trying to hold ARR to that standard is just retarded
Now, let's see here for a second:
In FFXI, I started off with a Mog House and a Garden to myself - This is a 2002 PS2 MMORPG, keep that in mind from this point forward.
In FFXIV, I can get an Room that I can do nothing with that matters to my progression. Not only did I have to wait to join a Free Company, I had to hope they had a Free Company House with a Garden if I wanted to itch my green thumb, which by the way, is shared between all members. This also wasn't even in at Launch of XIV, at 1.23 or even at launch of ARR.
So it's retarded to expect that they wouldn't do less than what their previous MMO did, but instead do
more? Heck I have to wait till 2.38 in order to get a personal house and garden.
Nothing will ever compare with your experiences, but a lot of the times people CONFUSE wanting the same experience with wanting the same basics done. For example, in XIV you only have 100 active inventory slots through 4 tabs...in FFXI, a significantly older game, you have 320 slots.
You even had 200 (I believe) in 1.x which also used the same format as XI's kind of, so the switch to 'icon based' may be why you have less active slots, but you'd then remember how they said they got rid of a lot of space in order to make retainers have more purpose.
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but honestly if that game was as great as some make it out to be, there would be, and would have been, a lot more people playing it.
XI was one of the top MMOs for so long even after WoW came out, the only MMO that was THE king MMO was MapleStory. So yes, lots more were playing it. You also forget that prior to WoW's massive marketing campaign, MMOs were a niche genre, you didn't have active hubs for MMORPGs. Gaming was largely handheld or console type genres, while some were on PCs, when you wanted to pick up an RPG? Chances are you picked up a Playstation system. Wanted a Shooter? You had your pick, but chances are you were on the PC for shooters, not MMOs. MMORPGs didn't hit mainstream until mids 2000s, it always existed but it wasn't going to pull in the amount of people that you'd think back then, which is why WoW was deemed "the MMO" by some people simply because it was so easy a dyslexic monkey can play it and thus was insanely accessible compared to MMOs prior to it.
So yes, your problem is actually the comparisons because like many, you seem to confuse people wanting to relive glory days whenever someone compares. It may seem like it in wording, but it's hard to word anything around internet forums without people twisting it to their liking.
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It would seem to me that way more people are interested in ARR, or at the very lest ARR is drawing way more attention, which leads me to believe SE is doing something right.
All WoW clones does. Remember TERA? The battle system was what got people's interest because despite everything else being a copy/paste of the 'standard' it at least tried to do something new and unique with the genre.
Meanwhile, all ARR did was "be better than 1.0."
That is
LITERALLY all it did because the 'standard mmorpgs' Wow included did every feature better than ARR. SE is struggling with some of the basics on those..heck even the overworld content XI did better because they long move past 'free for all', which in your logic would say:
"you just want the experience back."
No - When your previous MMO handles overworld NMs better, you have to really think if it's someone comparing because of their experience...or because SE did it as a way to solve the *********** we seen happen with Hunts?
It also goes back to my example of the gimped Warlock - We know SMN isn't how SMN usually is in FF games, our egis are largely worthless and are an excuse to tack on extra skills to the SMN because who's to say half of the abilities on the Egis wouldn't work on the Arcanist themselves? Garuda's Contagion would have been a off GCD ability pretty easily, much like Foresight is for Marauders.
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I've just learned to enjoy things for what they are, not what I want them to be.
Everyone does - But if you sit and accept everything, then well...you see what happened to gaming and MMOs. There's a reason gaming will never get back to a point in time where our $60 purchase covers a ton of content and not just 10% content and 90% extra content that'll cost more.