Viertel wrote:
LebargeX wrote:
Well Valk according to the cool kids on this board and Yoshi you must be doing it wrong because the echo makes it so easy it's on auto clear status lol
You have a +15% buff on three additional DPS. You're going in with gear that's better in power than anything in Coil 1-5 itself.
Assuming that the leader of my party is one of the *expletivedeleteds* we used to see forming the first T1 coil and titan hm groups screaming for relic+1 before 5% of the population had theirs. Most of those same people are worried about T9 now, not T5, so those of us who didnt jump on that elitist bandwagon are stuck playing with the new kids. Those are my bandmates now. New fun fact: Just because someone is ilvl 90+ in today's game does not make them a decent player.
Viertel wrote:
At that point, if you're not killing the Dreadnaughts even if someone dies, that's major play issues/rotation issues on all of the remaining DPS. That Dreadnaught has around 8K health. That's barely 2 outdoor questing mobs for the highest level dailies and 3 of the lesser ones.
My observation is that if one dps is dead, and one dps is targeted by the dread, the last two have a really tough time whittling down that 8k in the short amount of time it takes to get to the target. If at least 3 dps are on the dread it goes down in time.
Viertel wrote:
It has nothing to do with "being the cool kids". Twintania takes time to learn the fight, regardless of when you join that progression. Trying to pass off failing to meet certain checks with better gear *AND* a +15% damage buff that's always on you illustrates that you are doing something majorly wrong. If that offends you, and makes you pout, too damned bad -- your statement just makes you look like a crying child.
I can run the thing in my sleep now. But alas, I am on Lamia, apparantly the most populated server, where there are maybe 50 people who know what they are doing and the rest are ultra casual. Im usually hesistant to blame others, but I may have to on this one.
Viertel wrote:
LebargeX wrote:
Yeah I've been clipped by dives for no reason too. In about 50 attempts I've never even cleared the all the snakes. So good times!
Except that, there is a reason you're being clipped by Divebombs -- you're either too slow, moving towards the wrong spot/direction, or
someone else is messing up. There is no "for no reason."
Seems like my divebombs always target the guy with the crap connection who doesn't move fast enough to the ditch, so the green indicator hits him in the middle of our path, and we get hit as we are moving up. Everyone should be in that ditch asap when that second ring falls. Then you should run out of the ditch when you hear the sound, you do not run when you see the green circle (if you have lag... if not, running when you see the circle is fine). Twin will dive at the exact location where the green circle initially appeared about 2 seconds after it happens. So basically, don't move with the green circle, move away from where you saw the green circle initially and upon seeing it pop.
Remember that a second set of divebombs happens after the first set of snakes pop. Stay in the ditch, and get the two little ones to 50% health and target the big one primarily. Watch for the green circle and move as appropriate. After the three divebombs the second set of little snakes appears. At that point, the OT should grab the two new snakes and bring them to the snakes held by the MT (which should all convene at about center map). BLM or SMN should have LB3 ready at this point and blast the group. Two of the little snakes will immediately die, and a blm flare and a scatch each should take out the remaining two. Then gather near the dropped rings, taking down that last snake. When twin comes back in get in the ring and wait on aetheric profusion. The big snake should die before profusion, generally.
Then twister phase. A twister happens almost right off the bat. Everyone needs to spread out, and I hope that you focus targeted twintania right at the beginning, because if not, you need to now. The focus targeting allows you to more easily see the twister cast bar. When you see it start to cast, run a horseshoe pattern and do not cross your path or any other's path. Then the persistent green tornado appears that you should avoid. Slow / stun / kill the dreadknights and dps twin, avoiding tornados until the last phase begins. Some have drg or mnk lb twin during twister phase to shorten it.
But I don't have issues anymore with the size of the circle, or conflag markers, or anything of that sort. They really are sufficiently big.
I've been ready to beat the crap for a while now, I've gotten very close, just haven't found the right party. Someone always messes up, sadly.
Edited, Jun 12th 2014 3:08pm by Valkayree